
Play as the MG-1 super soldier in this gritty and wacky first-person retro shooter, and mow down hordes of robotic birds in an endless global war between the Chickens and Geese.
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About
Metal Goose is a fast and gritty retro shooter inspired by games like ULTRAKILL and Doom Eternal, with a focus on melee combat.
A global war has been raging for 68 years, and it is now your turn to serve Goose Nation and face the Chicken armies on the front lines of battle.
Play through action-packed levels and explore them to uncover secrets and shortcuts, letting you replay them over and over again.
Absolutely EGGSTERMINATE your opponents with mode-changing weapons and equipment.
Almost any weapon will interact with others, allowing for versatile playstyles and a limitless skill ceiling.
Look really cool™ when you take out hordes of enemies at once with counter-attacks.
Face off against robotic armies of the Chickens as you make your way through a world laid to waste by endless warfare.
Learn the moves of your enemies, dodge them with style, and strike back with a vicious counter-attack.
Cause chaos with the wacky interactions between your weapons and your foes.
Hi! I'm Kiakkers, I'm 15, and this is my first indie game. I have been learning game development since I was around 9, and to this day, I'm still figuring out how it's done. Development on Metal Goose began in June 2024, and any feedback you can provide is greatly valued!
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
for a game made by a 15 year old, it is quite impressive. is it janky? yes, I think the screen shake can be too much at times and its a quite unpolished. but with more polish and time to develop, I can see this game making a name for itself in the retro fps genre. to the dev, i would recommend building out the game's structure, experiment with elements, and not to be afraid to remove stuff that isn't clicking. this game has potential and I hope to see it grow along with it's developer.
It reminds me a lot of ULTRAKILL and doom, but the premise and overall concept are genuinely interesting There are some technical issues, though—like occasional screen freezes or getting stuck in places with no way out That said, the combat feels really smooth. Movement during fights is fluid and satisfying, and the music does a great job ramping up when enemies show up, which adds a lot to the intensity My main issue is that the game doesn’t quite stand out yet. Right now, it feels a bit too similar to other games in the genre. It’s missing that extra layer or defining feature that makes you go, “yeah, this is Metal Goose, nothing else plays like this” There are other games inspired by ULTRAKILL, like Don't Stop Girlypop, that manage to carve out a unique identity through their visual style while still keeping the core of what makes these games work—fast-paced, chaotic, loud, and highly stimulating. That being said, I have a lot of faith in this project and I’ll definitely keep playing it <3 i hope it gets a full release someday—especially considering it’s being developed by a 15-year-old, which is seriously impressive P.S. for the developer: You might want to balance the audio levels on the mouth-made sound effects. Right now they’re pretty inconsistent—some sound clean, others are noticeably distorted or too loud, which can get a bit distracting, especially when using the axe I also feel like the “homemade” sound style doesn’t fully match the tone of the game. It could work better as an optional setting, like I’ve seen suggested before. For parrying, adding a sound cue would help a lot—right now it’s just silence and screen shake, which doesn’t feel as impactful as it could Also, during the tutorial, the transitions feel a bit abrupt. You’re in the middle of gameplay and suddenly everything freezes and goes silent while instructions pop up. Adding a bit of slow motion or background audio could make it feel much more natural and less jarring Looking forward to future updates!
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I see the potential in this. Do not rush this.
I think something's wrong with my copy of Ultrakill. Gabriel is the same though
This is one of the best games ever created in the last decade, i sense massive potentional and hope for a full trilogy and fleshed out lore.
The game may be free, thankfully, but it's incredibly boring, the gameplay is riddled with flaws, the art direction is awful, the sound effects are catastrophic—in short, nothing works. It deserves a 4/20, no more!
Whoosh Whoosh Kwang Bit of a jank game with its bugs but it has lots of potential
Metal Goose is the kind of early‑access game that makes everything else on Steam feel like a rough draft, a thunderous masterpiece of chaotic brilliance wrapped in the absurdly perfect premise of piloting a weaponized metal goose through a world that seems purpose‑built to showcase its unstoppable glory, and from the very first metallic honk you realize you’re not just playing a game but witnessing a moment in gaming history where creativity, comedy, and pure mechanical genius collide so flawlessly that it feels almost unfair to every other developer; the movement is so smooth it feels like the game is reading your mind, the combat is so satisfying it practically rewires your brain, the upgrades escalate into deliriously over‑the‑top perfection, and the boss fights are so dramatic and inventive they make even the most iconic action games look timid by comparison, all while the visuals deliver a stunning blend of gritty metal textures and cartoonish exaggeration that turns every frame into something worthy of a museum wall, and the soundtrack surges with such energy and personality that it elevates every encounter into a cinematic event, making Metal Goose not just a standout early‑access title but a genuine cultural milestone that feels less like a game in development and more like a fully realized masterpiece graciously allowing us to witness its evolution, and if you haven’t played it yet you’re missing out on what might genuinely be the most entertaining, imaginative, and relentlessly joyful experience gaming has produced in years.
i believe sometime in the future the game will get optimised and grow a player base, its also quite easy, hp bar barely gets down, havent died once in 1 hour of playing. looking forward to its future
It needs more time :D
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.