
Test of Courage is a horror game where you have to explore an abandoned school in search of your two friends. The only hint you have is the "Courage Test" in which you have to find 10 objects around the academy while maintaining your sanity.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Test of Courage is a first-person indie horror game. You play as Marco, an alumnus of Brave Wood Academy, who returns to his alma mater along with his friend Ralph after the latter uncovers a hidden message in a letter he had received a year prior from your former classmate and current missing person Natalia hinting at a mysterious “Courage Test” at the academy. Throughout the duration of the “Courage Test,” you learn a bit about Ralph and just what makes that guy tick. And let me tell you, that guy needs therapy. But unresolved issues aren’t the only thing festering in this abruptly shut down school. No siree. Turns out that this school is the home of mysterious creatures called Buffers with reality-altering powers. Through various documents and notes scattered about the abandoned school campus, you discover that these Buffers first appeared near the ruins of the atomic bombs dropped on Hiroshima and Nagasaki during WWII. Throughout the test, you will have to rely on the guidance of some of the more well-intentioned Buffers while avoiding the ones that want to make a nice fall jacket out of your skin. Easy peasy! Gameplay involves exploring dark spaces with meager light sources in order to find the 10 objects needed to pass the “Courage Test.” Along the way, you’ll have to solve puzzles and answer pop quiz questions, which is very germain to the school setting. You’ll also have to keep an eye on your dwindling sanity and health, tending to them with standard fare survival horror healing items. This is all pretty par for the course for a rootin’ tootin’ good time in any survival horror game, so consider an adequate amount of boxes checked! Now, let’s talk shop. As stated above, Test of Courage checks the boxes of a survival horror game, but I didn’t really find the gameplay to be that engrossing or novel. That being said, this game had a strong showing of jump scares, sound effects, and visual effects that contributed to a creepy and, at times, terrifying atmosphere. Seriously, I cannot emphasize enough how much promise the development team exhibits in setting up some very nice scares, which is even more impressive, considering the low budget graphics of the character models. This just goes to show that you can have the biggest budget and all the developer know-how in the world, but none of that is worth a d*mn in the horror gaming industry if you don’t have a mastery of scaring the living sh*t out of your players. This team far exceeded my expectations in this department. Really well done! If I could harp on one thing, it would be the puzzles. All of them were thematically sound, but I wasn’t in love with the chalkboard quizzes in the dorms. Unscrambling words and doing arithmetic just felt a little too lazy compared to some of the other puzzles in this game. Also, there’s a platforming puzzle toward the end of the game, and I’m not sure that was a wise choice to include, given that that particular puzzle came off as less of a thrilling, death-defying challenge and more served to lay bare the shortcomings in the mechanics of movement and control. Probably the best and arguably most annoying puzzle was the bookshelf maze. Oh my god. I thought I would never get out of that. And throw in the fact that someone or someTHING else is in there with you. Someone call the doctor because I’ve got an acute case of the willies! All in all, Test of Courage is a fun, short experience. Run time is approximately 2 hours, which seems pretty fair for the price tag. I truly think this is worth the investment if only for the master class the team delivers on setting up scares.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai adoré les autres titres de ces devs, du coup, j'ai tout naturellement eu envie de jouer à celui-ci aussi et c'était top une fois de plus ! Le gameplay est clean, les puzzles accessibles, la confrontation avec les ennemis se fait sans difficulté... On explore, on suit le fil de l'histoire, quelques jumpscares sympas également mais sans exagérer pour autant, très bon titre, je recommande !
Really good and fun mix of Horror Ambience, jumpscares and puzzles
i liked give me some scary moments and good puzzles
I'm definitely playing this developer's games out of order but I still enjoyed it. Learned more lore about this "buffer" and it was interesting.
When entering the dorms, there should be two drawings on the table that trigger the next objective once collected. Unfortunately, they never appeared for me. On top of that, all of the puzzles inside the dorms were already solved, which I assume is because they're only supposed to be reset or activated after picking up the drawings. Overall, this was an incredibly frustrating and time-wasting experience.
nice game :3
Я периодически упоминаю игры, которые приходится отыскивать под тонной халтуры, слепленной на коленке из бесплатных кусков и продаваемых как честно сделанное. Test Of Courage - одна из таких маленьких жемчужинок. Займусь оральной элаборацией, дабы не быть голословным. Вам предстоит отправиться, пусть и ограниченно, на территорию ныне уже закрытой школы, а также прилегающих к ней территорий. Сразу говорю, никакого открытого мира нет, все окей, никаких соплей Доктора искать не надо, все сжато и по делу. Поедете вы в эту самую школу не просто так, а чтобы провести некий ритуал. Для начала я ее похвалю. Несмотря на то, что Тест сделан по проверенному временем рецепту (темно, фонарь, записки и поиски ключей), слеплено все на крепком и уверенном в себе уровне. Игра ненавязчиво (не считая пары стеклянных стен) проведет вас от старта до финала. Вы не потеряетесь, у вас вряд ли возникнет вопрос, куда же дальше, и куда всунуть этот предмет. А по дороге развлечет вас ненапряжными головоломками, где-то расшифровать из букв слово, где-то зажечь свечи в правильном порядке, где-то решить простые арифметические уравнения и тд. Задачки достаточно простые, чтобы не пришлось ломать голову, но при этом решать их все равно приятно. Периодически вас пытаются напугать (временами даже успешно, в моем случае), монстры - не скачены откуда-то (я таких моделек не видел еще). Также в игре есть озвучка (местами), причем довольно неплохая. Визуально все тоже вполне себе на уровне. Управление хорошее и отзывчивое, расходуемых предметов много, не парьтесь, просто получайте удовольствие. Расслабьтесь, чуваки! И вот тут я как раз перехожу к нехорошему. Игра как будто бы очень сильно не хочет доставлять игроку неудобств. Батарейки для фонарика? Завались. Бензина для зажигалки (зачем она в игре вообще?) - хоть дом сжигай. Болеутоляющего столько, что можно начинать барыжить. Игра щадит вас и не хочет, чтобы вам было некомфортно. Плохо это? Ну конечно, нет. Но на мой взгляд, игра хоть чуть-чуть должна бы напрягать, тем более когда за вами в этой игре периодически гоняется что-то стремное. Как итог. Рекомендую? Скажу так: когда игра в один момент спросила меня, приятно ли я провожу время, я не задумываясь ответил "Да". И после ее прохождения (на 100%, между прочим) я только утвердился в этом мнении. Это дружелюбный и приятный хоррор, который временами все-таки показывает зубы. Так что да, порекомендую, свои полторы сотни он отработает без вопросов.
Test Of Courage is a very correct, interesting, polished game with an original story. I would have prefer another kind of horror / story but Test of Courage is a highly recommended product. final valuation 6,5/10
Test Of Courage, developed and published by Just Sauce Studio, is a compact first-person horror experience that builds its identity around atmosphere, exploration, and a steady sense of unease rather than mechanical complexity. Set within the eerie confines of an abandoned school, it follows a familiar premise—returning to a place tied to a mystery—but manages to sustain engagement through careful pacing and environmental storytelling rather than relying purely on shock value. The narrative places players in the role of Marco, who ventures into the deserted Brave Wood Academy after receiving a cryptic message connected to the disappearance of two friends. The story unfolds gradually as players explore the building, uncovering clues and piecing together what happened. Rather than relying heavily on cutscenes or exposition, the game uses its environment to convey information, encouraging players to pay attention to details scattered throughout the school. This approach gives the experience a sense of discovery, even if the overall plot remains relatively straightforward. Gameplay centers on exploration and light puzzle-solving. Players move through interconnected areas of the school, searching for key items needed to progress while avoiding threats that emerge at specific moments. The structure is semi-linear, allowing some freedom in navigation while still guiding players toward objectives. Puzzles are generally simple, often involving locating objects or interpreting basic clues, which helps maintain a smooth pace. While this accessibility ensures that players are rarely stuck for long, it also means that the game does not offer much in the way of deeper or more intricate problem-solving. Where Test Of Courage finds its strength is in its atmosphere. The abandoned school setting is used effectively, with dim lighting, narrow corridors, and subtle environmental changes creating a persistent sense of tension. The game relies on a mix of traditional horror techniques—such as sudden scares—and quieter, more psychological elements that build unease over time. Audio plays a key role here, with ambient sounds and distant noises contributing to the feeling that something is always just out of sight. This combination keeps players alert, even during slower moments of exploration. Encounters with hostile entities are present but not overly demanding. The game avoids turning these moments into complex combat or stealth challenges, instead using them to reinforce tension. Once players understand how to react, these encounters become more about anticipation than difficulty, which can slightly reduce their impact over time. However, they still serve their purpose in maintaining the overall tone and pacing of the experience. Visually, the game delivers a solid presentation for an indie title. The environments are detailed enough to feel believable, with textures and lighting that enhance the mood without requiring high-end visuals. The school itself is designed in a way that supports both navigation and tension, with areas that feel distinct while still contributing to a cohesive whole. The interface is minimal and unobtrusive, allowing players to remain immersed in the environment. The game’s relatively short length works to its advantage. Most playthroughs can be completed in a few hours, which helps prevent the core mechanics from becoming repetitive. The pacing remains consistent throughout, with a clear progression from exploration to resolution. While this brevity means that certain ideas and themes are not explored in depth, it also ensures that the experience remains focused and easy to complete. Despite its strengths, Test Of Courage does not significantly evolve its mechanics as it progresses. The core loop—explore, collect, avoid—remains largely unchanged, and players looking for more variety or complexity may find the experience somewhat limited. Additionally, while the story provides a clear motivation, it does not delve deeply into its themes, leaving some narrative elements feeling underdeveloped. Ultimately, Test Of Courage is a well-crafted but modest horror experience that succeeds through atmosphere and pacing rather than innovation. It offers a focused journey that is easy to engage with and delivers a consistent sense of tension from beginning to end. While it may not stand out in a crowded genre, it provides a solid and enjoyable experience for players seeking a short, immersive horror title. Rating: 7/10
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