
TerraTech Legion, a chaotic Bullet Heaven Builder. Build the ultimate battle vehicle block by block and survive waves of robotic foes, ramming them at speed and shooting infinite projectiles.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 29 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A swarm of AI bots is tearing across the galaxy, assimilating everything in its path. As a maverick Tech jockey with nerves of steel, it's on you to clean up the carnage. Build something fast enough, mean enough or heavy enough to push back, then smash it all into scrap.
TerraTech Legion is a bullet heaven from Payload Studios, the team behind the original TerraTech. It takes the block-based vehicle building the series is known for and drops it into a roguelite full of swarms, bosses, and bad ideas worth trying.
With 200+ blocks across weapons, propulsion and utility, there’s no shortage of wild ideas that just might work. Wheels, boosters, buzzsaws, orbital lasers - snap them together however you like. Each of the four TerraTech Corporations brings its own set of blocks and abilities to the table, so your starting point shapes what you build and how you fight.
How it all comes together is up to you. Stack on the weapons and you're a rolling gun platform. Go heavy at the front and you're built to ram. Pile on the boosters and you're fast, fragile, and hard to catch. Where you put things matters - weight, balance, and whether you can actually steer it all come into play.
Jean Pierre hits hard and keeps on hitting - built for impact and impossible to slow down. Mikela plays the odds by stunning enemies and rerolling her luck until the rarest blocks fall her way. Sam phases through enemies and doubles down with critical hits. Cepheid drifts through the battlefield leaving a trail of plasma in her wake. Each character comes with their own starter build and playstyle - find the one that fits how you fight.
Four distinct planets, each crawling with bots, outposts and factories, all building to a brutal planetary boss. Upgrade your skills between missions to up your game and bring the fury on each new run.
How long can you last? Drop into an endless onslaught of Legion bots and bosses with no checkpoints, no campaign and no way out. Just you, your build, and your high score.
We think you'll love TerraTech Legion if you enjoy…
Vampire Survivors, Brotato, Deep Rock Galactic: Survivor, Soulstone Survivors, Halls of Torment, Death Must Die, BALL x PIT, Megabonk, The Spell Brigade, Yet Another Zombie Survivors, Grind Survivors, Temtem: Swarm, Nova Drift, Trailmakers, Main Assembly, Instruments of Destruction, Scrap Mechanic, Space Engineers, and From the Depths
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 341 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好的游戏,很久没玩过这么有创意的肉鸽了,希望以后更新更多关卡。其次是一些建议,第四个角色似乎有点太弱了,生存模式被六个boss追着杀,可以让角色有点类似于造成最大生命值伤害的特性。 然后是对最近一次的更新的好评,四个角色共用点数节省了很多垃圾时间,相信有越来越多的人能看到这款游戏的魅力。
dank handofblood bin ich abhängig davon ... mir gefällt es sehr
I've clocked around 140 hours as of writing this review, and I can say that those complaining about difficulty or RNG have a skill issue, it's not the game. Half the fun of this game is getting interesting blocks and then spending a long time in the upgrade screen rejiggering your "Tech". This is one of those games that fits the idea of, easy to play, hard to master. And when you figure in the low price, it's absolutely worth it.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Polish, Turkish, Portuguese - Brazil
| $9.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 344 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Arguably this survival spin-off from the main Terra Tech game may be better than the original! The main Terra Tech game set the stage for some good gameplay, but it just didn't have the staying power I wanted it to. This survival version though is significantly better. I'm hoping it keeps being a solid game as I get past the 10+ hour game time. Keep up the good work devs!
"Impossible" luck based achievements... I played 66 hours and "finished" the game, but now I have to play another 70+ h to get the 1 mil achievement (I haven't even popped the 500k one in 66h) uninstalled.
It is fun, but build variety needs work. A lot of. Right now you get all blocks even before completing all planets 2 stars, and half of them are useless, esp impact melee ones - there clearly better options and old ones do not contribute when you get newer ones due to size and placement. Indirect fire however is way too convenient and you never miss damage output from it. And so on. So, developers need add to x2 or even x3 different weaponry and blocks. And maybe add more chassis, I'd actually prefer pilot traits and credit allowance to build strating tech, then prebuilt ones. And maybe even allow mix and match some cores from various starting tech and pilot traits
Pretty fun so far.
TerraTech Legion is a bullet heaven roguelike with a fun and possibly unique mechanic: every time you level up, you add a new piece to your vehicle. These range from structural blocks and weapons to components that provide various buffs. You can carefully design an efficient machine or simply bolt on whatever seems useful, eventually ending up with monstrosities that somehow still manage to function and drive. The game offers a mild challenge, but I rarely paid much attention to it because I was simply having fun. As with any good roguelike, every death is also part of progression. Good game.
could have been great, still boring after unlocking everything.
need... more... TURRETS! 💥💥💥💣
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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