
In the vibrant realm of Terralysia lurk relentless enemies. Brace yourself for grueling missions, endless onslaughts, and formidable bosses in this third-person roguelike. Use the right strategy and spells to survive a bit longer, but be warned, as you grow in strength, so do your enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 3D类辛存者 [/h1] 《秘境守卫军》是一款融合了幸存者元素与法术割草机制的3D动作肉鸽类游戏,游戏主界面很简洁,没有过多的设计,游戏开局进入高亮的大门就直接开干了。 游戏中的战斗节奏很紧凑,成群的魔法生物会从四面八方不断向你攻来,而玩家需要灵活运用各种魔法技能来应对不断涌来的敌人,击杀敌人会掉落能量水晶收集他们来进行升级与学习新技能,或释放火焰风暴,或召唤闪电法术,或射出致命一箭,都有着不同的流派来选择,合理搭配能量水晶,学习适当的技能会成为生存下来的关键。 游戏中解锁配件的方式很独特,在击败敌人或者解锁游戏中地图上的宝箱时,都有机会获得记忆碎片,在游戏主界面,玩家与记忆碎片互动时会获得不同的配件,从而解锁可以在游戏中获得的属性加成。 游戏的随机性很高,每次进入游戏的地图都是不同的,而且在经过一段时间之后,都会生成随机的任务,与大多数幸存者游戏不同的是,在这款游戏中你不仅需要存活下来,还要通过做任务加速自身的成长,进而使角色变得更加强大。 游戏中任务系统丰富多样,玩家在生存下来的同时还可以去完成地图中的任务,这些任务不仅与关卡相关联,还能使我们的角色在战斗中不断成长。 《秘境守卫军》以其新颖的3D辛存者玩法,丰富的地图内容与第三人称的独特视角,给玩家带来了不一样的幸存者游戏,游戏的地图广阔,在玩法上有一定的挑战性与策略性,如果你喜欢挑战性或者是辛存者游戏的热爱者,相信这款游戏一定会给你不一样的体验。 [quote]欢迎关注我们的鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心——鉴赏组邀您共赏人间烟火" 欢迎加入我们的Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←点击加入,一起追寻“浮生若梦”般的游戏体验 欢迎踏入“浮生若梦”鉴赏组的奇幻之旅![/quote]
挺好的就是不知道弓箭手怎么解锁
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hard and challenging but lots of fun.
多角色多地图,画风挺清新的3d类幸存者,经典经验值三选一,有宝箱可拾取,跟很多同类型游戏一样越到后期技能越多可能会越眼花缭乱,就有种闪瞎钛合金狗眼的感觉,体验下来还是有意思的。
[h1]下班回家拉依托,上架就能卖出几份,美滋滋[/h1] 内容诈骗,根本不像介绍和评价里面写的有“丰富”的内容。发布一年半,竟然只有解锁技能和地图两个内容,职业界面直接写“敬请期待”,弓箭手都影子都看不到。 地图就是一个字,大。大到任务的地点可以相差十万八千里,要花大量时间在跑图。 引导是没有的,全靠玩家自己去猜测机制。 技能也是极其随意,“受击时一定几率秒杀敌人”,直接给我看笑了。 就限制拿10个技能这一点,你和隔壁megabonk也是卧龙凤雏了。
Игра очень сырая, все однотипное до безумия, можно залипнуть на первый час не больше, скиллы просто ужасные летят куда угодно но не во врага, при таком темпе игры нужно что бы рекашеты и практически все скиллы были самонаводящиеся либо массовыми, пару скиллов только играбельные остальное не очень. Не рекомендую к покупке
I did a few runs in Terralysia — the core gameplay and visuals feel super nice. Feels like the game deserves more than just the “vampire-like”. Some of the ability stats felt a bit placeholder-ish or not fully tuned. Relax game for a couple of hours
I've got around 10-15hrs in the demo version of Terralysia and received a copy of the early access release for free, thank you TGD! <3 I don't write many reviews, however, I'd like to say that for a small indie team, Terralysia is a great, simple game from a fresh (to me) perspective of roguelite/bullet hell style games. The loop is simple. Kill enemies, level up, get stronger, more enemies spawn. There are a couple of objectives per map leading to a boss fight OR you can just keep going til max level THEN do the quests. There's plenty of different builds, multiple classes (I believe 2 atm but more in the future), and the aesthetic is beautiful. Not a dingy dark rough fantasy world like a lot of games. I highly recommend getting this game. Sale or not. It's very simple but the devs are active in Discord and very open to feedback. Hope to see you all in the realm of Terralysia! :D
玩法比较典型的rouge游戏,先说优点,画风是那种一眼就会喜欢上的类型,至少是让我一见钟情的那种,游戏比较容易上手,以至于进游戏之后没有过多的引导,直接就可以投入战斗,在打怪升级的途中不断提升能力,获取装备宝石,从而壮大自己的力量,到了一定时间节点还会出现保护神秘人的任务目标,很具有挑战性。 优点说完了,再来说说有待提升的方面。 首先是,主角的移动性能,有的时候会出现较为卡顿和滞后的问题,后期如果能改进一下这方面会舒服很多。 其次,肉鸽游戏的平衡性问题,在游戏里,除了玩家和需要保护的神秘人之外,其他怪物都是你的敌人,虽说有种类繁多的机能可以通过升级获得,但是前期比较慢热,对于猥琐发育的打法难度很大,且前期通过技能攒下的攻击力和生命值,对于小怪来说可能微不足道,尤其是远程攻击的大怪,常常是我这边苟了好久恢复的生命值,被人家一招给秒了,这个问题真的很严重,不必说肉鸽游戏的老手,新手遭遇这样的挑战估计很快就对游戏没什么好感了。 最后,游戏进程相对缓慢,对游戏的兴趣可能也就停留在前三四次的试错上,尤其是当你拼尽全力去保护那个神秘人,他马上就要完成进度条的时候,被你没注意到的角落里的怪一下子给秒了,这种挫败感可能也就让你打几局游戏就血压飙升了。 如果能把上述问题,尤其是平衡性问题好好调整一下,我觉得游戏应该会有更不错的表现。 [code] No Responsibility Review,只根据个人喜好进行评测:[url=https://store.steampowered.com/curator/36266776-NRR233] 无责任评测[/url][/code]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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