
Terraforming Titans is an incremental colony builder with a moderate focus on realism and scale. Terraform increasingly challenging and large worlds and guide humanity to complete control over the Milky Way.
Modeled estimate, not a reported figure. How we estimate →
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About
Terraforming Titans is an incremental colony builder where the objective is to terraform multiple worlds with a moderate focus on realism and a simulated climate model.
Play as a Terraforming AI. Your mission is crystal clear: terraform Mars, ensure the safety of all colonists and maintain your own integrity. What could possibly go wrong?
It turns out a lot can indeed go wrong with such a simple mission. The directives will evolve, you will grow and what begins as initially one terraform will become many.
The Milky Way contains hundreds of billions of stars, ten billion white dwarfs and a hundred million black holes. For a Terraforming AI like you, this is nothing but more resources. Harness their energy and harvest their mass so you can build greater and greater worlds to terraform. Can humanity become a Kardashev III civilization?
This game features at least one hundred hours of varied content. Each story world presents unique challenges and will unlock more features to keep the gameplay fresh. As you progress so does human science, providing you with powerful future breakthroughs to boost your terraforming efforts even further.
Terraform Mars and many other worlds across the galaxy.
Manage climate, atmosphere, water, temperature, energy, and habitability.
Unlock research, automation, and increasingly powerful terraforming tools.
Face unique story worlds with different constraints and challenges.
Adjust difficulty, simulation coefficients, and time controls to play at your own pace.
Grow from a single planetary project into a Kardashev-III-scale civilization.
Experience at least 100 hours of varied content.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Played this game since the itch.io days. Genuinely a gem of an idle game.
Seem like a decent in depth idler
Love the game from the first itch release Multilayer Incremental with a lot of of content and choice of how to proceed Also with the steam release "NEEWWWW ACHIEVEMENT" ! :D
Interesting game, though there are slow moments. We are terraforming planets in a text interface.
Very in-depth Idle Game!
i've been playing this game on itch.io off and on for like... 6? months now, probably abit more. the games somewhat slowpaced but not unreasonabley so imo and nowadays you have time controls for up to 8x speed. there is also a wealth of difficulty settings to make things faster, or slower if you'd really rather that. :P from what i recall of it the start is very active but as time goes on you unlock many kinds of automations, some them can be abit confuseing but are fun to tinker with when you get the hang of it. i've had alot of fun with this game over the months :)
100% fantastic JUST for the reference to SCP-2844! Also the game actually is really in-depth and enjoyable
I had a small problem with the ui and the dev deployed a hotfix within an hour.
Incredibly in depth incremental game about terraforming with graphical representation of changes and in depth stats about the planet A+
아이들러라기에는 미묘하고 경영 게임에 가까움 아이들러라는 게임이 보통 스트레스를 받지 않고 방치만 해도 성장할 수 있는 게임인데, 이 게임은 생각없이 유기하면 경제 박살나기 딱 좋음 건물은 전부 유지비가 들어가고 각종 비율 대비 자동 건설을 지원하지만 그걸로 건설 비율을 맞출 수 있냐고 하면 그렇지도 않음 생각없이 인구를 늘리면 물부족에 시달리면서 다른 시스템도 망가진다던가, 테라포밍 기계 몇개 늘렸을 뿐인데 전력이 공급망이 붕괴한다던가, 테라포밍 온도 역시 지나치게 높거나 낮지 않고 균형을 이뤄야 하는 등 그렇게 아이들러라고 하기엔 지나치게 신경써야 할 요소가 많고, 거기에 더해 난해한 UI, 기본적인 테라포밍 지식이 없다면 번역이 되지 않은 장문의 설명서를 읽을 필요가 있음 애초에 자체 배속이 있기도 하고, 경영 시뮬레이션으로 보면 나쁘지 않다고 생각하지만... 나처럼 아이들러라고 생각하고 플레이하면 실망하게 될 거임
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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