
Terraforming Titans is an incremental colony builder with a moderate focus on realism and scale. Terraform increasingly challenging and large worlds and guide humanity to complete control over the Milky Way.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Terraforming Titans is an incremental colony builder where the objective is to terraform multiple worlds with a moderate focus on realism and a simulated climate model.
Play as a Terraforming AI. Your mission is crystal clear: terraform Mars, ensure the safety of all colonists and maintain your own integrity. What could possibly go wrong?
It turns out a lot can indeed go wrong with such a simple mission. The directives will evolve, you will grow and what begins as initially one terraform will become many.
The Milky Way contains hundreds of billions of stars, ten billion white dwarfs and a hundred million black holes. For a Terraforming AI like you, this is nothing but more resources. Harness their energy and harvest their mass so you can build greater and greater worlds to terraform. Can humanity become a Kardashev III civilization?
This game features at least one hundred hours of varied content. Each story world presents unique challenges and will unlock more features to keep the gameplay fresh. As you progress so does human science, providing you with powerful future breakthroughs to boost your terraforming efforts even further.
Terraform Mars and many other worlds across the galaxy.
Manage climate, atmosphere, water, temperature, energy, and habitability.
Unlock research, automation, and increasingly powerful terraforming tools.
Face unique story worlds with different constraints and challenges.
Adjust difficulty, simulation coefficients, and time controls to play at your own pace.
Grow from a single planetary project into a Kardashev-III-scale civilization.
Experience at least 100 hours of varied content.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
100% fantastic JUST for the reference to SCP-2844! Also the game actually is really in-depth and enjoyable
(Finished the story on the itch.io version and currently replaying it on steam) I'll let the other comments explain why this is a very good game and instead focus on a random aspect i loved This game is very sandbox, you have lots of ways to solve the diverse problems this game throws at you. Some solutions are straight forward and simply needs you to grow your economy, some are more efficient but requires you to interact differently than you usually do, and some are crazy and dumb but works (Too much methane in atmosphere ? Just make oxygen until the atmosphere COMBUST and transform the methane into co2) Would i recommend this game for everyone ? No as it is above average in complexity for an incremental, little idle time and zero offline stuff which might turn some people away Is it the most interesting incremental i've played yet ? Probably, definitely top 3
If you got the time for it. its great. I don't have the time for it
This game is so much more than it initially seems. The dev did a marvelous job of finding the line between the complexity of scientific aspects like ground albedo and simplifying others, like the water phase diagram. This game is not for everyone, but if you marvel when the atmosphere of your planet heats to over 1,000 kelvin, trashing your colony—all because sublimating dry ice caused a runaway greenhouse effect—it's an absolute blast. And if that sounds vaguely intriguing, then give it a try. You might learn some cool new concepts, and for the price, it's definitely worth it for the experience alone.
I've played a lot of incremental games, this one is absolutely the best. For one thing, it has time acceleration! If there's nothing to do but wait, then you can reduce the waiting. But generally speaking, there's something you want to be doing. The game features a whole bunch of puzzles, and they don't feel artificial, they feel like a natural consequence of your own choices. While there are some surprises written into the game as scripted moments (the bit 16 hours in where it told me I had finished the tutorial comes to mind), the surprises that really impressed me were the ones where I started out going "Why the hell did metal go from a surplus of 5 million/sec to a deficit of 25 billion/sec in the last 10 seconds?" and ended up going "Oh right, yes, of course." Plus, I now know what the words 'albedo' and 'sublimation' mean. Because there are puzzles that hinge around understanding those real-world concepts.
Originally played the web version; still on a run; moved it into this version when I saw it was released. Really solid game, lots of fun if you're into the idle-y simulation-y kind of thing. More simulation than idle.
Is nice and has story - little slow at start and after 18h you get to know that you just played the tutorial ;)
Удивительно, но тут очень годный сюжет
아이들러라기에는 미묘하고 경영 게임에 가까움 아이들러라는 게임이 보통 스트레스를 받지 않고 방치만 해도 성장할 수 있는 게임인데, 이 게임은 생각없이 유기하면 경제 박살나기 딱 좋음 건물은 전부 유지비가 들어가고 각종 비율 대비 자동 건설을 지원하지만 그걸로 건설 비율을 맞출 수 있냐고 하면 그렇지도 않음 생각없이 인구를 늘리면 물부족에 시달리면서 다른 시스템도 망가진다던가, 테라포밍 기계 몇개 늘렸을 뿐인데 전력이 공급망이 붕괴한다던가, 테라포밍 온도 역시 지나치게 높거나 낮지 않고 균형을 이뤄야 하는 등 그렇게 아이들러라고 하기엔 지나치게 신경써야 할 요소가 많고, 거기에 더해 난해한 UI, 기본적인 테라포밍 지식이 없다면 번역이 되지 않은 장문의 설명서를 읽을 필요가 있음 애초에 자체 배속이 있기도 하고, 경영 시뮬레이션으로 보면 나쁘지 않다고 생각하지만... 나처럼 아이들러라고 생각하고 플레이하면 실망하게 될 거임
I just so happened to have a desire to play a terraforming game less than a full day before this game's release. Everything was just what I was looking for, so I put it on my wishlist and made a note of the exact time it released. I came back the next day and bought it without even thinking of the very generous pricetag. The game has a lot of systems, mechanics, and values to keep track off that you can really sink your teeth into. It avoids a fairly common pitfall with incremental games of simply chasing after a bigger number. That's still true for this game, make no mistake, but you'll have to actually think of how you want to apply that. To provide an example, you can heat up a planet by increasing its luminosity, decreasing its albedo, or increasing its optical depth. You'll have to think about which one to increase to achieve the effect you want. The tutorial and tooltips will help you get on the right track, but it's all up to you. The story is quite interesing from what I've seen, though I'm not very far into it. It dangles a few of mysteries in your face while avoiding exposition. The graphics are quite simple and just a small tad of extra presentation would go a long way. Such as the viewport for the planet having somekind of mild filter or overlay to give off the impression that it's comming from a satelite. I wouldn't say it's necessary at all, as that's not the focus of the game and I do frankly think the simplicity gives it all a certain charm. I'd genuinely recommend this over other, more popular terraforming games. Though I understand that everything I've described doesn't have the general appeal to grab casual players and make them play for days on end. This is still well worth the asking price even if you only try it once for a couple of hours.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Love Alchemy: A Heart In Winter | $6.7K | 62 | 52% | $6.99 |
| Coralina: a Memory Tale | $6.7K | 59 | 98% | $4.99 |
| Dinosaur Hunt Puzzle | $6.7K | 446 | 74% | $0.99 |
| Aliens Go Home Run | $6.7K | 83 | 87% | $3.99 |
| Tex Murphy: Martian Memorandum | $6.7K | 59 | 69% | $5.99 |
| Big D Randy | $6.7K | 102 | 86% | $4.99 |