
Terra Nil is an intricate environmental strategy game about transforming a barren wasteland into a thriving, balanced ecosystem. Bring life back to a lifeless world by purifying soil, cleaning oceans, planting trees, and reintroducing wildlife, then leave without a trace.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Arabic +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 66 reviews with recorded playtime.
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
extremely mixed experience, mostly due to the UI that is never quite as helpful as you need it to be. sometimes it gives you the grid-numbers of how many units you will cover with an action or item, sometimes it doesn't. sometimes interactable tiles will light up to make them easy to identify, othertimes you'll be spam-clicking through impenetrable rainforest to find the single specific tile you need to build on. you're often required to repeatedly build the same items, but you have to manually reselect the items from their nested menus every time. other complaints include the camera function, which is so incredibly zoomed in that it's impossible to look around the map for your targets within the actual camera, so you end up just jumping to the animal in the animal menu and then clicking the camera as fast as you can before they wander off. It doesn't make for the immersive, rewarding experience I think the team was going for. And again, since everything is so zoomed in, it's incredible difficult to get multiple subjects in one shot and animals are often completely hidden under the environment and every texture is compressed into mud. the objectives are also boring. you can rewind placement decisions, but removing or moving them is a pain in the ass (burn them down. if you don't have the controlled burn building on that level you have to wait until you've reached the recycling stage, at which point you are already going to destroy everything anyway, or use the convoluted monorails.) but level 4 (desolate island) is where these UI issues and more compounded into something that almost made me rage quit. making and moving coral is needlessly convoluted because they introduce the monorail, and they introduce the monorail (to replace river transportation) for no ♥♥♥♥♥♥♥ reason. dropping monorail lines every 5 units to pick up your other monorail lines, repeatedly selecting recyling points on those lines, accidentally severing one and having to build back over the entire map you just cleaned up to pick up that one and then pick up the ones you just built to get over there again and wait for your one bot to travel to each one back and forth. their dependence on rocks means using an annoying "rock launcher" to scoot them 4 units in a cardinal direction which is just more trash for you to recycle with the ♥♥♥♥♥♥♥ monorails. another major issue on this map is that it's possible to overwrite your greenery tiles with other tiles like the beach/wetland and just run out of greenery, because the only thing that creates greenery is cleaning wasteland. which means you can accidentally make your island without enough environment space for your ♥♥♥♥♥♥♥ tortoises. you have no input on how the animals divvy up their space, so one group of tortoises kept hogging their available environment and trapping the other tortoises on a miserable little peninsula without the right beach/greenery ratio. i spent 45 minutes juggling these godforsaken tortoises because it was ultimately dumb luck if they could spawn in zones that appropriately sectioned the available beach/greenery zone. thank god the photos are mandatory or else i might have moved on with my life fun premise, a fine time-waster, but the game mechanics and UI will fight you the whole way
Absolutely fantastic. This is a very fun and cozy little game with well-fitting music, The end result of any scenario never fails to put a smile on my face. A very welcome and refreshing break from the brainrot that occupies the rest of my steam library
Не очень понимаю претензии людей, которые офигели от жизни, поиграв 2 часа +_ или кому жуть как не нравится фоторежим в конце уровней.. Лично я - простой работяга с парой свободных часов после офиса до следующего круга и у меня ушла всего неделя сеансов после работы на полное озеленение планеты, используя подобие компьютера (характеристики приложу) и чувствую себя почти как после бани - немного перезагрузившимся и легонько припотевшим. Механики не грузят голову, не заставляют жестко планировать, не требуют от игрока сверхусилий. Тут можно проиграть уткнувшись в невозможность двигаться дальше вперед, из-за чего понадобится вернуться на 10-20-30, а то и больше минут назад или вообще начать уровень сначала. Никакого экшена - тебе не нужно нестись никуда сверкая пятками: размеренный и неторопливый темп подчеркивается механикой фоторежима на последнем этапе каждого уровня, ненавязчивой медитативной музыкой и самой необходимостью моментами обдумывать шаги ради получения самого подходящего результата [spoiler](забавно, но для каждого уровня существует эталонный паттерн, хотя при каждом запуске уровня с нуля он генерируется случайным зерном - т.е. если ландшафт не задался, с игрой таки можно немного передоговориться).[/spoiler] Отдельно отмечу уровни из последнего обновления-расширения. Они оказались не намного сложнее предшествующих им, но челлендж я оценил. Особенно из этой зоны мне понравился робот-марсоход - это просто восхитительно! После стольких часов подстраивания под карты и ситуации, игра дает тебе управляемого компаньона, чтобы ты завершил свой путь самолично. [spoiler](хотя управление WASD для него реализовано грубовато - после воздействия на окружение он не движется, если кнопки движения были уже зажаты).[/spoiler] [spoiler]На самом деле, нет смысла скрывать - игра еще не до конца отполирована и брал бы я ее только по скидке. Управление все в целом слегка топорно, плюс я несколько раз ломал логику игры, торопясь прожимать кнопки и 1 раз даже раскрыл название функции реализации для одной из кнопок. Но ничего плохого, что могло бы помешать наслаждаться.[/spoiler] Terra Nil - это истинное воплощение самой природы игр как досуга. Она бросает тебе вызов, причем не такой, чтобы ты разом его расщелкнул, но и не такой, с которым ты будешь из кожи вон лезть, чтобы справиться. Это может быть не совсем очевидно в популяризированной сегодня культуре сейв-скаминга [spoiler](когда save-load`ишся к нужной точке, пока не получишь желаемое)[/spoiler], но эта игра дает игроку здоровый опыт взаимодействия без иллюзии, что в любой момент в жизни можно откатиться назад и быстро все исправить. Да, тут имеется откат до начала этапа или последнего действия, но это не критично, ведь если безразборно и необдуманно делать шаги с самого старта, в любом деле наступит момент, когда уже ничего не исправит содеянного - об этом, в сущности, сама Terra Nil и есть, в исправлении косяков всего мира сразу (хотя и в утрированной форме).
What I love about this game: - each time you play the map is bit different - the different machines for different biomes - the difficulty increases for new areas - it is very replayable - very fun and engaging and makes you think - the artwork is so beautiful What I struggled with and in my humble opinion could be improved: - taking clear and nice pictures of the animals (most of them were obstructed by the plants or I could not centre / zoom out the camera enough to capture few more) - I wish I could zoom out with the camera tool too - the information about what star requirements are needed should be available on top level UI not on camera UI - understanding the requirements for the stars and biomes - a pop up menu when you hover over the icons on top left of the screen (similar to how the machines are explained) - the badges for the photos - ability to exchange the points for perks (more leaves, different colours of machines or air ship customisation... something) - placement of airship - suggested placements or auto placement or ability to delate and place again - ability to undo more than one time - relocation of the animals should be free - arrows pointing to the animal when selected from the animal menu (similar to the arrow for the last few buildings to recycle). What I would love to see in future DLCs: - few more additional features for the camera - sticker collection for the animals and plants with information about different species - ability to demolish ruins of old buildings instead of using forests to hide them - new biomes, animals and plants - new machines - new biomes: - [ ] create forests from abandoned farm lands (remove human roads and infrastructure, a requirement to create meadow in the middle of the forests, mushrooms coo-dependancy with trees, requirement to create a river/lake) - [ ] restore mono cultured forest - [ ] restore dried out forests - [ ] reversing desertification (not only add water but actually holding off the desert by straw grid method, planting in pods...) - [ ] removing plastic and pollution from water (nets, dams, ships) - [ ] restoring dunes and beaches (building fauna and flora to prevent sand to be washed away) - [ ] restoring underwater biomes, seabeds - [ ] rebalancing urban landscapes (replace old buildings with new ones, introduction of parks, cycling lanes, roof gardens...) - [ ] restoring marches (from too much drying out by humans) - [ ] restoring swamps (remove unwanted plants) - [ ] restoring prairie - [ ] restoring dry lands / deserts (from overwatering, farming...) - [ ] restoring entire jungle - [ ] restoring biomes for night animals/plants - after finishing a certain biome type (continent) to get extra levels with ready made biomes but there problems to solve, to rebuild, to fix it (too much forest, too much water...) - to see more in depth aspect of removing invasive species of plants / animals (it could be tied to the above and introduce new machines, tools...) - terraforming moon carters (you start under a dome) - maybe even new planet with new animals and plants I would wholeheartedly recommend this game for anyone who likes simple terraforming games.
EA阶段9/10,一分扣在后期同质化,但不影响我再来一次享受恢复后天气下雨地块被慢慢填满的满足感,欣赏小动物入住这一方被我恢复的天地。 ------本来是很期待后续开放更多的地区-------- 正式版6/10,4分扣在把动物拍照变成强制任务。以及不完成不能结束任务,且叠加3阶段后无法更改地形导致小动物需求无法满足必须重开或者重新开始本阶段,以至于EA阶段带给我的那种满足放松感受被完全破坏。 -------修改到大动脉了可以说是------- 综合意见:不推荐(如果是免费获得还可以,付费的话这种玩法类型的游戏精品太多了)
в целом, мне игра понравилась. но не покупайте ее с целью сыграть в чиловую игру про восстановление природы. первые два этапа по озеленению и внесению разнообразия в экосистему именно такие, как вы себе их представляете, но третий, где вам надо удовлетворить потребности животных для фотки, довольно раздражающий. какой-нибудь недовольный всем бобер может заставить перезапустить уровень, потому что под конец у вас может быть недостаточно очков, чтобы внести изменения, чтобы животное было всем довольно, и заранее предугадать что именно не понравится, сложно.
Can be a little clunky and frustrating at times, but the challenge is a part of the fun and overall is a relaxing and satisfying game to enjoy!
Гра непогана, атмосферна, яскрава і тд, але постійно вилітає. Поки не допиляють, не рекомендую
Petit jeux de gestion innovant et super chill. L'ambiance, les graphisme, la musique tout est magnifique et aspire a la tranquillité. Un vrai bonbon qui fait du bien !
The game is really fun! It's low pressure, beautiful, and I appreciate the environmental theme. I do wish there was more of a story and a bit more content. But overall, worth playing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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