
A shortage of magic crystals and the sudden awakening of ancient robots leads six new friends on an incredible investigation across Terra – a cozy and fantastic world that combines 3D and pixel art.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 495reviews | 84% | — | $189.1K |
| $19.99 | 220ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved the game made it almost to the end. but got stuck 4/6 ticketes and coun'ld get pass the password door . With there was a quest guide not and 8-10h walk trought to watch. I really enjoyed the rest and i'm shure i'll come back at some point and wander around till i find my way throught the last quest.
JRPG with a unique twist on its core gameplay with lots of minigames to enjoy.
Terra Memoria tem um jeito tranquilo e descontraído, com uma história interessante e leve que torna a jornada muito agradável. É um RPG relaxante, perfeito para quem quer aproveitar a aventura sem passar raiva. Os gráficos em pixel art são lindos e cheios de charme. Eu adorei!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
| $19.99 |
| 53ratings |
| 90% |
| — |
| not modelled |
| $19.99 | 8ratings | 66% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
外部ストアFANATICALのバンドルにて、347円にて購入 14時間程度のプレイで、クリアまでの感想となります [h1]良い所[/h1] ●独創的なペアシステム 本作のパーティは最大戦闘3人とサポート3人で構成されるのですが、 サポートには「ペアとなったキャラのスキルを変化させる」という効果が有り、これによって、戦闘毎に少し違った戦略が立てられます 使いたく無いペアがいる場合はある程度、組み合わせを制限する事もできます ●弱点システム 敵の弱点を突くと相手のカウント(雑魚は3、ボスは5以上)が2、弱点でなくても1減り0になると、その敵が「タイムラインの最後尾に送られると同時に、全ての属性が弱点となり、行動までカウントが消える」という効果が有り、この効果は相手の行動が近いほど有利に働く為、あえて弱点を突かないという戦略を取るという手も有ります [h1]悪い所[/h1] ●ピンが装備品だと分かりづらい 説明では「使用すると〜」となっていて、装備も、キャラの詳細から、スロットを選択して決定ボタンを押さないと、ピンが表示されないので、そもそも、装備品と認識されない可能性も有るのでは? ●レベルアップのタイミングが限られる 「宿に泊まるか、夜営をする」事でレベルアップなので、どうしてもレベルアップのタイミングが遅くなります 一応、ボス前には夜営ポイントが設置されているのですが、時にはレベル5つぐらい上がる事も有るので、その間は苦戦する事も有ります ●一部クエストの説明不足 ・ 探索全般 「〇〇を探してきて」と言われるが、場所のヒントがその町の中というぐらいしか無い 一方で「プラッシー探し」のクエストは[spoiler]類似クエストを3件受けないと進行できない[/spoiler]という罠が有ります ・「『ハイエナ避難所』」に運び込まれた父親~」と説明されるクエスト 探してもいないと思ったら、ストーリーを進めてから行ける場所に同じ呼び方の場所(地名では、それぞれ地方名が頭についている)の事だった ・製造系のクエスト 作れる場所は依頼を受けた場所に有っても、素材は別の場所にしか売っていないというケースが有り、不便に感じました ●スキル習得周り シルのスキル習得場所となる場所への入口となる寺院が見つからないと、スキル習得も、他のキャラのスキル習得のヒントを聞くのもできず、全体的なスキルの習得が遅れ続けるという問題有ります(実際、最初に行くまでに、私は全キャラ2つずつぐらい見逃していました) 一応、ガイドブックに1つ目の寺院に言及している物が有るのですが「行く為に条件が有る」と思い込んでしまうと、たどり着けません ●短文の改行位置が変 何故か、1,2文字ずつに分かれている事が多いです 何かの演出なのかもしれませんが、こういった表記を他で見た事が無いので気になりました ●ストーリー(ネタバレ) ストーリーの要素の一つが「水晶不足の謎」なのですが、序盤のとある事件で[spoiler]「この件で特をするのはアレでは?」と思ったら、それ当たっていた(一応「不変」に対する疑問等も有りますが……)[/spoiler]というのはRPGをプレイしていて初めてだったのと、終盤で手掛かりが途切れたと思ったら[spoiler]歩いてすぐ(プレイ時間にして15分ぐらい)の所に黒幕が居た[/spoiler]等、やや練り込み不足を感じました もう一つの「機殻」と呼ばれる謎のロボットの方はしっかりとしていたのですが…… [h1]まとめ[/h1] 名作と言うには少し物足りず、粗も結構有りますが、十分に良作だと思います HD2D、インディーRPG、ケモっぽいキャラクターが好きな人なら、楽しめるのではないかと思います
This journey was fun. I liked the game. There is puzzles, stories, cool characters, a nice plot, a pretty world, some sandbox and interesting combat. Especially the characters and the Hyenas made me laugh and just enjoy their presence. I really enjoyed the dialogues and can recommend this game. The playtime is fair for the price as well, though I got it while it was on sale so ye. Furthermore on the Combat: It was a bit on the "easier" side when it comes to JRPG titles however it was still fun. Sometimes even challenging and skipping fights is pretty easy (besides bosses of course). Some bosses were really fun. The Combat mechanics are really cool and explorative.
É um arroz com feijão bem gostosinho e com personagens carismáticos.
I've only gone through the tutorial, but this is probably one of the most relaxing games I've ever played. Part of me wonders if this is what Ironclaw would look like as a video game? *hint* *hint*
Such a cozy RPG, loved the graphics, the characters, good story.
Just 100% the game in a little less than 9 hours, I bought it for 5€ on sale. For me it's an okay first game where the studio tried to cram too many ideas in their game and most of them ended up being kinda meh. The good : * It's fun * It looks really good (and I don't particularly like the hd-2d style) * Good music * The spells mechanic/inventory is really fun The meh : * The battle system: it works but it's really too simple and there is absolutely no challenge, if you die (I probably died twice during the game) you simply go back before the fight * The puzzles/hyena riddles, they are not really fun or intuitive but at least they exist * The story: it's not bad, but not good either, I think trying to tell the story of 6 characters in 8 hours feels rushed The bad : * The game holds your hand all the time, the game is already linear but the quest popup appear all the time to make sure you don't have to think for a minute * The cooking: It's useless, takes too much resources and the cooking minigame is boring. * The end of the game is completely rushed
Le jeu est super et très jolie, j'adore le système de combat, les dialogues, l'histoire, les personnages, et toute les petites références Par contre je passe mon temps à être perdu parce que les quêtes ne sont pas assez indiqué, le nombre de fois où je dois parler à quelqu'un et je ne sais pas qui c'est, où est cette personne, à quoi elle ressemble, et je me retrouve à courir partout bref c'est assez insuportable parce que ça bloque la fluidité de l'histoire Pitié mettez quelque chose qui indique où sont chaque personnage sur la carte
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $189.1K | 1.2K | 88% | $6.79 | |
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