
Discover a new language with Terra Alia – a unique language learning experience where you can embark on a thrilling RPG adventure in the world full of magic and mysteries!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 132reviews | 58% | — | $36.1K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This had potential but ultimately its more tedious than just thumbing through a dictionary - most of the game is trying to figure out poorly designed quests with no guidance or clear directions. I finally stopped playing after wasting 30 minutes revisiting 5 floors in a tech building that the game wouldnt even let me exit from. This is half the experience I had. Quests give no clear directions and there are no prompts to aid in navigating. Finding anything is a chore when there is no way to even rotate the camera. The rest of the game involves clicking objects to pick up vocabulary words. These words have no relevance to combat or skills, so it just raises the question of why (aside from language practice). Overall, this game cannot decide whether it wants to be Rosetta Stone or an actual game and ends up doing neither well.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10K | 24 | 79% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.5K | 11 | 82% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.1K | 170 | 94% | $5.99 | |
| $36.1K | 95 | 82% | $17.99 | |
| $36.1K | 228 | 89% | $9.99 | |
| $36.1K | 72 | 99% | $12.99 | |
| $36.1K | 145 | 72% | $8.99 | |
| $36.1K | 90 | 90% | $14.99 |