
terminal connection is an experimental art game about doomscrolling. You fly a plane.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Firstly I will discuss the good. The game has great visuals from the pictures. There doesn't seem to be a lag in the controls. That's a big plus. I found the game having issues with the user interface. The beginning had an annoying bug as the screen zooms in. The controls of the game can be clunky at times. Pressing the keys too hard would cause me to lose balance. I suggest players set their movement frequency to zero. The landing section was a pain because I kept bouncing off the surface and I wasn't able to control myself. Afterwards, there was a section where I had to travel through darkness. This section was a disaster. I didn't see anything in front of me. I kept dying by hitting against the walls, so I stopped playing. There should be a flashlight or something to guide me.
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Concurrent players on Steam, sampled daily since tracking started.
terminal bağlantısı kıyamet kaydırmanın bir metaforudur. Bir uçağı uçuruyorsun. Hipergerçek manzaralar duyularınızı doldururken motorunuzu çalışır durumda tutmak için yüzeylere yakın durun. Kendinizi rahat bir uçak kokpitinde otururken buluyorsunuz. Uçuşunuza başlamaya çalıştığınızda etrafınızda parlayan bir mağara kayboluyor. Standart uçuş kontrollerinden geçiyor, kontrollerinizi test ediyor ve bunaltıcı ve kafa karıştırıcı alanlarda aksaklıklar yaşamaya başlıyorsunuz. Şartlar ve koşullar yanınızdan uçup gidiyor, hiç sahip olmadığınız sevgi sizden talep ediliyor, reklamı yapılıyor, iş yerinizde ilgi alanlarınız silah haline getiriliyor ve içgüdüsel kırılganlığı görmeye zorlanıyorsunuz. Sonunda uzay kendi üzerine çöküyor ve sizi alt etme tehdidinde bulunuyor gibi görünüyor, ancak kendinizi hiç bitmeyen bir boşluğa doğru uçarken buluyorsunuz. Terminal bağlantınızı kesecek misiniz?
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terminal connection is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, terminal connection is a software application that presents a poorly made art exhibition. This barely interactive art exhibition is an "experience"... a vague and frankly obtusely incorrect interpretation from a failed artist about the phenomenon of "doomscrolling", obsessive consumption of negative news articles via the internet on mobile phones. That's nothing. If you want to be depressed, take a look at what art school dropouts are dumping onto Steam lately as if they were games. Oh wait, here we are. Demoralizing, isn't it? There is hope, however... you can uninstall this trash. All that happens in this art exhibition is you "fly" through a tunnel of garbage misinterpretated visuals. Yep, they tried to pass this off as a game. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
This felt like being on 89 drugs and gave me migraines.10/10
insanely difficult to complete
That was too good to be free.
trippy as all hell, but very cool! I love the way it ends-- a great take on doomscrolling
it was fun but gave me a headache
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.