
Rid the land of evil invaders and rescue your friends in this colorful 3D action brawler!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 33reviews | 88% | — | $9K |
| $14.99 | 49ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Tiene unas mecánicas simples y fáciles de aprender, pero que dan posibilidades a mucha variedad durante el gameplay. Es muy entretenido, su banda sonora es espectacular, amplia variedad de enemigos y diferentes desbloqueables. No hay razones para no probar Teratopia.
Los nombres de los Bosses son divertidos, con un toque de humor tonto. Cosas malas que le pondría este juego es que a veces suben los FPS una locura y se te congela la imagen. el tema de Subir LVL's para ir mejorando el personaje para que sea mas fuerte esta bien. No es un juego fácil de jugar ya que el caerte al vació o morir implica tener que volver a jugar el nivel en el que estas. Creo que al ser un único mapa interconectado hace que la carga del mapa den esas subidas y bajadas de FPS. Nota final: Si me gusta el juego. lo recomiendo es divertido.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 33 reviews with recorded playtime.
Excellent music. Great mechanics overall. There some FPS issues. Horacio rules
O game parece interessante mas não consigo entender qual a dificuldade de incluir o mouse nos controles do jogo... Ainda por cima, exibe em tela apenas os comandos do controle de Xbox (sendo necessário pausar o jogo e abrir o menu de controles para ver o correspondente para teclado).
not bad
this game is 5 stars if i could 1 million stars.
Industria Argentina de la buena, excelente arte, humor negro/obsceno poco visto hoy en dia para aquellos que buscan algo por ese lado, diseños de monstruos excelentes y consistentes entre si, combate sencillo pero con varias mecanicas a aprovechar si asi se quisiera, y una duracion aproximada de 5hs. Por el precio local que tiene es una compra obvia, para pasar una tarde con un mate va como piña.
一款動作遊戲,本來想說應該還好的,不過還不錯,蠻好玩的~突然就一直玩下去了~就是打BOSS拯救同伴的遊戲~
Teratopia is a colorful 3D action brawler that favors personality, accessibility, and playful chaos over complicated combat mechanics. Developed by Ravegan and published by Eastasiasoft Limited, it sends players into a deliberately bizarre fantasy world where grotesque creatures and cheerful cartoon visuals exist side by side. The central objective is simple: Tucho must rescue his friends and reclaim his homeland from a family of red invaders. That uncomplicated setup works because the adventure does not try to become a serious narrative epic. Instead, family jokes, absurd situations, unusual characters, and an energetic atmosphere keep the journey lighthearted. The world is divided into 13 distinctive zones, providing considerably more environmental variety than the basic brawler premise might initially suggest. These locations are arranged as part of an open-world map, allowing exploration to feel less restrictive than a traditional sequence of isolated combat stages. Each region throws enemies at the player while providing opportunities to uncover additional content and progress toward major encounters. The colorful landscapes complement the strange creature designs particularly well, establishing a recognizable visual identity. Exploration itself is fairly straightforward, however, and anyone expecting an exceptionally dense open world filled with elaborate side quests or complex environmental interactions should keep expectations measured. Combat becomes more interesting through the availability of three playable heroes. Tucho is the straightforward brawler, emphasizing close-range fighting and making him a natural choice for aggressive players. Benito operates as the shooter, giving combat a ranged alternative, while Horacio fills the trickster role with his own specialized abilities. Their differences provide welcome flexibility because players are not forced to approach every confrontation in exactly the same manner. Switching between different approaches also helps counteract some of the repetition inherent in fighting large groups of enemies throughout the adventure. Summonable companions add another layer to the fighting. Each playable avatar has access to five summonable units, allowing friendly Teratopians to participate directly in encounters. This system complements the story's emphasis on friendship while giving battles a mild strategic component. Choosing abilities and allies according to the situation can make encounters more engaging than simply attacking everything in sight. It remains an approachable system rather than a deeply tactical one, so experienced action players should not expect elaborate character builds or an enormous catalogue of interconnected mechanics. Its strength comes from being easy to understand while still offering enough choices to keep the basic action lively. Boss encounters are an important part of the progression, with 11 major opponents positioned throughout the adventure. These battles provide useful peaks between stretches of ordinary combat and give players opportunities to make greater use of their chosen character's abilities. The bosses also fit naturally into the game's exaggerated presentation, where unusual designs and spectacle are often as important as mechanical complexity. Regular combat can eventually become repetitive because the underlying fighting system is relatively uncomplicated, but the mixture of heroes, summons, bosses, and changing environments prevents the campaign from becoming entirely monotonous. There is a modest amount of supplementary progression as well. Players can unlock entries for the Teratopedia, creating an additional collectible objective while exploring the world. Four costumes provide some visual customization for a preferred character, although customization is clearly a secondary feature rather than a major progression system. These additions give completion-focused players reasons to investigate beyond the immediate objective without overwhelming the accessible structure. The orchestrated original soundtrack is another worthwhile element, lending battles and exploration a surprisingly adventurous musical character that complements the cartoon presentation. Visually, the game benefits from fully committing to its peculiar style. Environments are bright and exaggerated, characters are intentionally strange, and enemies often look more amusing than threatening. This approach gives the experience personality even when individual gameplay systems lack substantial depth. The humor follows the same philosophy, leaning into family gags and ridiculous situations rather than attempting sophisticated storytelling. Players receptive to silly comedy and deliberately weird creature designs are likely to appreciate the tone much more than those looking for a serious fantasy narrative. Steam Deck compatibility requires some qualification. The current Steam store page does not display an official Valve Steam Deck compatibility rating such as Verified or Playable. The game does support controllers, and its third-person action structure is naturally suited to handheld controls, but that should not be confused with an official Deck certification. Players primarily interested in portable play should therefore expect that Proton compatibility or individual configuration may need to be considered rather than assuming a completely verified experience. As a whole, this is an enjoyable but mechanically modest action adventure. The three protagonists, summonable companions, 13 areas, collection elements, customization options, and numerous bosses provide enough variety to give the journey its own character. Its greatest limitation is that combat does not develop into the kind of intricate system found in more demanding hack-and-slash or beat-'em-up games. Repetition can consequently appear during longer sessions. Yet the straightforward mechanics also make it approachable, and the unusual art direction ensures that even relatively conventional encounters take place within a memorable setting. For players who enjoy accessible 3D brawling, cartoon fantasy, light exploration, humorous storytelling, and eccentric monster designs, there is plenty of charm here. It does not reinvent its genre and would benefit from deeper combat and richer exploration, but it understands the kind of cheerful, uncomplicated adventure it wants to provide. Its personality ultimately carries it through many of its mechanical shortcomings, resulting in a quirky action game that is easy to pick up and pleasantly different from more serious genre offerings. Rating: 7/10
NOW THE ROLL IS A SHIELD WHEN YOU GET HIT
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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