
Welcome to Null G space station. A competitive and adaptive environment for flexible battle training. The Battle School creates peer to peer opposition in fast-paced combat training sims and solo training against rigorously designed AI drones. Team up or fly solo to win the advantage.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Null G uzay istasyonuna hoş geldiniz. Esnek savaş eğitimi için rekabetçi ve uyarlanabilir bir ortam. Savaş Okulu, hızlı tempolu dövüş eğitimi simulasyonlarında ve titizlikle tasarlanmış AI dronlarına karşı tek başına eğitimde eşler arası muhalefet yaratır. Avantajı kazanmak için takım kurun veya tek başınıza uçun.
Null G is a free to play VR game. It does not work on my Index and HTC Vive system, looked ok, sounded or played no ? Bindings don't work, or something. I see lasers and my controllers in lobby, but not a way to trigger the buttons on the menu. Tried this with my Index and HTC Vive. Do Not bother to download.
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[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This incredibly low effort PvP arena shooter was dumped on Steam as what looks like one of the laziest cash grabs ever... at best this is an asset flip looking VR tech demo with no players. And wow, the extent of the failure. This PvP arena shooter only ever had 3 players on at the same time, and that only happened ONCE. That's basically, at best, a 2v1 game that some people played once. Holy crap it doesn't get any worse than that. So, "Null G" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. This was made with the utterly awful "Construct" game construction kit... this is a "no-code" construction kit where you just drag and drop stuff and fiddle with a few menus to make primitive, minimum viable product games. That explains to some extent why this is so bad... no-code toys like Construct let anyone, especially people who aren't qualified to and should probably never make games, make them anyway. Combine this with the zero-QA "Steam Direct" program, and you can start to see why there's so much junk on Steam. On the important matter of pricing and value for gamers, there's a lot going on here with monetisation, so this really shouldn't be considered a truly free product because of that. There's no initial download price, but the developer was charging $5 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. You're also expected to pay up $3 USD to buy cosmetic DLC. Clearly the developer set out to profit from making this game and locking content, even cosmetics, behind DLC while still pretending the game is free is somewhat misleading to gamers. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. As mentioned, SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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[h1]Before I played Null G, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Игра 'Null G' — это настоящий подарок для любителей космических симуляторов с упором на реализм и тактику. С первых минут погружаешься в атмосферу невесомости, где каждое движение имеет значение. Управление кораблём требует привыкания, но оно настолько продумано, что быстро становится интуитивным. Чувствуешь себя пилотом, который действительно борется с инерцией и гравитацией. Сюжет, хоть и не является главным элементом, ненавязчиво подталкивает к исследованию и открытию новых уголков этой мрачной, но притягательной вселенной. Опасности поджидают на каждом шагу: от столкновений с астероидами до внезапных встреч с враждебными кораблями. Визуально игра впечатляет: детализированные модели кораблей, завораживающие виды космоса и продуманные эффекты создают ощущение присутствия. Звуковое сопровождение тоже на высоте — эмбиентная музыка и реалистичные звуки систем корабля идеально дополняют атмосферу. 'Null G' — это вызов, который вознаграждает терпение и внимательность.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.