
Explore a world of mayhem and Michaels! Join Teeto the blob and Nory the bunny in this 3D adventure platformer to stop the shadow corruption from spreading. Absorb wild powers, help eccentric characters, and save the world - one Michael at a time!
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About
Teeto’s got a talent for absorbing all sorts of objects - and turning them into wild new forms! With Nory’s Vionite-powered backpack, they unlock unique abilities to outsmart enemies, solve puzzles, and discover hidden secrets. Mix it up, get creative, and see what strange new powers you’ll unleash!
Life’s better with a buddy - and so is saving the world! Grab a friend and dive into split-screen co-op, where you’ll absorb, transform, and explore together. Solve puzzles, help each other out, and take on this wild adventure side by side!
Chaos is spreading, and the shadow creatures are behind it! Teeto and Nory must team up, using their unique powers to stop the mayhem, restore balance, and keep the world from tipping into complete disorder!
It started with one Michael - Nory’s first experiment. But Michael couldn’t stay simple… he split into two, then four, then eight! Now there are too many Michaels for anyone to handle. Track them down, rescue them, and bring the tiny mischief-makers home!
Teeto and Nory aren’t the only ones in need of help. Along the way, you’ll meet a colourful cast of quirky characters, each with their own oddball dilemmas. Lend them a hand, and they might just return the favour with useful items, hidden secrets, or unexpected abilities.
Teeto’s got a wardrobe full of wild outfits, from stylish to downright ridiculous. After all, saving the world is important - but looking good while doing it? That’s just as crucial. Unlock new costumes and bring your own flair to the adventure!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game really embodies the old classics while doing something that feels very much like its own thing. Clever puzzles, fun writing and wonderful level design. Highly recommended!
Just finished Act 1 and had to get some thoughts out while Teeto was fresh. The charm of this game is off the charts. I can't remember the last time I played a game that actually had good voice acting, let alone in a genre like a platformer. Jokes actually land, and what really impressed me was that the characters' lines are fully-animated. They don't just loop an idle animation while flapping their mouths (which they frankly could have gotten away with given the quality of the voice work), but actually emote, look at each other, speak with their hands, etc. It can almost feel like playing an episode of a TV show. I love a collectathon, and Teeto has plenty to collect. However, I do find the stars to be overly plentiful. I thought they would be like Mario coins, but there is a meter that tracks your star count in each level, making them feel more mandatory than I'd like. It can be busywork busting open every crate and hopping on every platform to get enough stars. You don't need 100% of a level's stars to fill the meter, but it was enough that I never felt like doing it. I think using them for cosmetic purchases was enough of a purpose for them. However, the collectible that works the best (and the game knows it) is the Michaels. Holy crap, the whole game is worth it for the Michaels alone. Genius idea calling these Jinjo/Dragon Egg-type collectible guys all Michael. The hub world having an island where you can see all your Michaels was so satisfying, and trying to guess what each Michael would be called by looking at its design first was super fun. Overstimulated Michael is the best character in video games and should probably be in Super Smash Bros. Speaking of the hub world, I only decided to visit it at the end of my play session since I was never forced to go there. I kind of wish I had seen it earlier so I had more context as to what the collectibles were doing. Even just starting me there after finishing the tutorial levels would have been OK. Also, small thing: I wish the level exits came with a "Do you want to leave the level?" popup box. More than once, I accidentally jumped into the exit without realizing and hadn't fully explored the level. In the case of the mushroom people level, you can literally be flung into the exit without knowing where you're going. I didn't have all my Michaels yet!!! But overall, Teeto is a real accomplishment. Presentation via its characters is top-notch, and I loved every time I'd find some NPC that would give me a fetch quest, because it meant I'd get to hear more crazy ideas with surprisingly great performances and animation.
I collected most things and unlocked most suits on a first playthrough, took a bit over 5 hours. This is such a fantastic "weekend" game The look and feel of the game is so inviting and every level was a treat to explore. Secrets hidden everywhere so make sure you explore, and really take your time to appreciate the easter eggs peppered throughout. Also read the posters & look at the screens Dialogue was so funny, especially if you're a fan of the drier Aussie/NZ humor. Story was light but super fun, and got surprisingly emotional at the end. Combat is on the more basic side but perfect for a game like this. Heavy inspirations from A Hat In Time. The absorb mechanic was really well done and I especially loved how the "required" ability for whatever you were trying to do was never too far away. Added lots of variety, and players are rewarded for thinking outside of the box. My only issues I had were sometimes the SFX would stop playing so i was left with only music, and the side-scrolling level toward the end needs to let us speed up/slow down. Having us on a fixed speed led to deaths I felt were out of my control. The game lets you move in the air at any direction so it felt a little off that this particular level removes that element of control. Not the biggest deal but letting us have our movement back in this would be a small change, but would make a huge difference Since this is a platformer, I want to highlight how well everything controlled. It was always smooth, snappy and responsive. Aside from the 1 level mentioned above, everything always felt like it was in my control and any errors were purely on my own mistakes. Never felt unfair All in all, it's an absolute must play for anyone looking for a quick adventure that can be completed in a sitting/over a weekend, and for anyone looking for a tight and well controlling platformer!
Brillian platformer. Movement feels good. Abilities are fun to use and useful. I'm actually suprised at just how much stuff is in the game. The game reminds me a bit of Spyro: Hero's Tail.
Teeto der Blubbs und Nory das Kaninchen reisen zusammen durch eine Liebensvolle gestaltete Welt. Der Plattformer macht Spaß, die Steuerung ist gut gelungen und die Verwandlungsfähigkeit macht das Spiel interessant. Die Level sind schön gestaltet und man hat immer NPCs dabei, die das Spiel versüßen. Dadurch gibt es immer lustige Dialoge und Aufgaben, die man erledigen kann, um alles in Level gesammelt zu haben. Einfach kaufen und selber erleben. :D
Really fun 3d platformer, and it's power-nabbing gimmick is fun without being annoying when you have the wrong one. It is a little buggy atm, some ways to fall through the world or a trigger that doesn't hit, but there have been only a few of these in my 8.5 hours in the game. I'm on the last leg of the game it seems, but it's been fun and definitely recommendable the whole time. complaints below : Teeto's core moveset is a little limited, and i find the choice to NOT include analog movement (you have any angle you want on the stick, but you can't walk slow or fast on purpose. You always start slow and reach top speed after like 2 seconds, no matter how little you tilt the stick) I really wish it wasn't like that, it's baffling, but i imagine it's to make the game playable on MKB. still, as long as it's not REQUIRED to beat the game, its just completely upsidedown to me to not have that in a 3d platformer.
10/10 Enjoying the game so far, I'm from New Zealand so the voices hit home a little more for me, Solid gameplay and look forward to Michael hunting, gotta catch em all!
super cute game!! i'm having a really fun time with it and i'm excited to play more :D
KEEP IT UP!
Very fun 3D platformer. Each level feels distinct, with some great art direction and unique challenges to overcome. The way you can grab new abilities from random objects makes for some fun moments. Every level has quirky characters to meet around every corner, each with some fun banter.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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