
As a hunter, you explore a dark, interconnected world filled with dungeons, relying on precise combat to survive. Battle grotesque monsters, expand your arsenal, and uncover hidden paths in a non-linear, pixel art journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Discover a Gothic world in this 2D top-down action-adventure, blending fast-paced combat, exploration, and pixel art inspired by Game Boy Color classics. Fight monstrous foes, unlock new abilities, and explore a non-linear map filled with hidden secrets and dangerous challenges.

Master precise combat, where every strike and dodge matters. Manage your stamina as you face off against grotesque enemies. You have a limited number of healing flasks so use them wisely. Upgrade your character's stats to remain effective in combat.

Discover powerful new tools hidden in the dungeons that enhance both combat and exploration. Unlock new abilities to defeat enemies more effectively and access hidden paths, uncovering deeper secrets within the world.

Uncover hidden dungeons throughout Tearscape's dark, interconnected world. Each dungeon holds unique challenges, powerful items, and deadly enemies, pushing your combat and exploration skills to the limit.

Face off against challenging bosses: massive, grotesque creatures born from dark experiments. Each encounter demands precise timing, strategy, and mastery of your abilities to emerge victorious.

Explore the vast, interconnected map filled with branching paths, hidden shortcuts, and secret areas. The non-linear design encourages exploration, rewarding you with powerful items and new abilities.

Encounter a diverse cast of NPCs, some offering guidance, others seeking your help, and a few with their own hidden agendas. Every interaction adds depth to the story.
Sums Steam only; Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−30% | 348reviews | 91% | — | $137.5K |
| $14.99 | 12ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel fängt interessant an. Ich habe bloß bereits im ersten Dungeon aufgehört, weil dort ein Soundtrack verwendet wird, der sehr hohe / schrille Töne hat. Klar könnte ich ohne Ton den durchspielen, aber der Ton gehört für mich auch zum Spiel dazu. Wenn es wenigstens eine Art Radio wäre, wo verschiedene Soundtracks durchlaufen - Ok. Aber das ist durchgehend der gleiche, schrille Soundtrack...
El nacimiento de Tearscape está marcado por dos inspiraciones muy claras: Bloodborne y los The Legend of Zelda de Game Boy. Sin embargo, es incapaz de alcanzar en ningún aspecto la grandeza ni la profundidad de sus referencias, ocupando el espacio de “chuche” para los fanáticos que, como yo, se ven atraídos por el amor que profesa hacia unos videojuegos tan queridos. Se trata de un ejercicio de combinación de conceptos, sin más aspiración que el puro entretenimiento ni aspectos en los que destaque especialmente. Aún así, cumple su función, además de incorporar elementos del género metroidvania a su fórmula. Aunque su estética destile Bloodborne por los cuatro costados, el combate no alcanza su frenetismo y se asemeja más al de Dark Souls, donde la agresividad no es algo que se incentive, además de poseer más matiz defensivo. Aquí, el posicionamiento lo es todo. Y es aquí donde radica, para mí, el mayor problema de Tearscape: pese a ser su aspecto fundamental, el posicionamiento posee problemas. En combate no he tenido esa sensación, las hitboxes parecen estar bien definidas y la esquiva, con una ventana de invencibilidad muy acotada, funciona cuando se usa bien. Pero cuando entran las caídas al vacío, todo se va al garete. Siento que la línea entre tierra firme y el abismo no está bien definida, y resulta casi cómico ver caer a mi personaje cuando el 80% de su cuerpo se halla en terreno seguro. Por otro lado, el diseño de niveles suele estar bien, sin más, aunque a veces se ve lastrado: en tres ocasiones me quedé atascada dentro de una pared o, en otro par acabe encerrada en una sala sin posibilidad de abandonarla salvo cerrando el juego o muriendo porque requería de un recurso que no tenía. Nada que no pueda arreglarse con un parche. De hecho, da la impresión de que algunas partes del videojuego se han quedado a medias. La historia es casi inexistente e insustancial, los puzles son lo más básico del mundo y el final se me ha hecho bastante anticlimático. La tridimensionalidad es un factor clave en la configuración de los mundos de FromSoftware, por lo que, aún con sus carencias, aprecio que se haya podido captar en cierta medida parte de la atmósfera. Eso sí, no tanto la de Bloodborne en particular. Con todas las pegas que he puesto, lo cierto es que me lo he pasado bien. Hay algo atrapante en su jugabilidad, en descubrir secretos, mirar el mapa y decidir adónde ir y, sobre todo, mi parte favorita: los jefes. ¡Me han gustado mucho! No se parecen entre sí, cada uno tiene su truquillo y en general han sido muy divertidos. En mi opinión, la mejor parte del juego. Puede que Tearscape no suponga ninguna novedad ni esté a la altura de sus inspiraciones. Tampoco siento que lo pretenda. Pero, si te llama la atención un poco y moderas tus expectativas, lo pasarás bien.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 9 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $9.99 |
| 4ratings |
| 80% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game gave me flash backs to OG Zelda from the 80's, but with a much more fleshed out combat system. I had a lot of fun playing this and finding all the secrets hidden away (or most of them anyway).
It is what it claims to be. A perfect combination of top-down zelda and bloodbourne. really draws you in,
地图的整个设计让玩家花在重复跑路上的时间太多了,也没有传送手段,后期补收集要走大量回头路,跑得很烦躁,好在地图不算大,但是这点还是希望改进。 地图还有个问题就是有些隐藏墙不知道为什么一点提示都没有,文本和视觉元素都没有对其有任何特殊指向,不依靠外部手段不知道要怎么发现,也可能我眼神不好,没发现提示。 解密设计得很直白,除了拿战锤的地方要用到一个技能联动,其他只要获取了技能,都瞪眼可解。由于一眼塞尔达既视感,对解密方面难免有所期待,这方面心理落差还是比较大的。但忽略这点来看,解密难度低反而是一项优点,可以较好缓解战斗部分的紧张感,毕竟本作的核心是在战斗部分,解密戏份过多的话整体节奏会很难平衡。 战斗部分设计不错,尤其几场BOSS战,有挑战又不至于太阴间,搭好符文,操作抓准节奏就OK。跑图中的战斗策略选择也多,也没有锁门战斗的设计,想撤都能撤。 剧情和人物约等于没有。 整体玩下来,体验还是比较单调,没什么特别有意思的点。适合打折入,原价不推荐。
Cool game
Read the full review with accompanying screenshots here: https://playcritically.com/2026/05/17/tearscape-review/ Tearscape is an excellent indie action scrapper. It masterfully synthesizes two videogame design philosophies separated by decades of development experience. Fans of the videogames it most closely imitates, 1993’s The Legend of Zelda: Link’s Awakening and 2015’s Bloodborne, will both be satisfied. Link’s Awakening fans will be drawn to a world that feels larger than it is, helped by interconnected design and dense secrets. Bloodborne fans will enjoy the subtle storytelling, refined RPG mechanics, and challenging combat. The indie scene loves to infuse new ideas into old favorites. Tearscape is near the head of its class in this effort.
This game rules. Zelda with some Bloodborne influence. Took me around 14 hrs to complete it 100%. HIghly recommend.
It's pretty awesome.
An amazing game! I enjoyed it a lot and highly recommend. The only problem is the last boss which is a bit too powerful, but adjustable difficulty will solve this problem as well. Excellent game all around, go and play it!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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