
A deep yet accessible motorsport management sandbox inspired by the 1990s games of this genre. Manage teams, drivers, finances, engines, and regulations in a fully customizable, ever-changing world where no two seasons play out the same.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to Team Principal: A Racing Manager. Initially a passion project, this game has become much more for me. It is a completely customizable grand prix/motorsport manager game, with a simplistic top down 2d race view. Most of the game is in the in-depth management aspect. Some key features include:
- An ever-changing grid: Teams & engines can leave, go bankrupt, join, rebrand, get bought out, fluctuate season to season. No two seasons will ever be the same, with a virtually limitless grid size.
- Simplistic, yet in-depth race simulation complete with customizable temperature, weather, dirty air, tire wear, fuel consumption, safety cars, mechanical wear, and realistic results, with both simulated and non-simulated options available.
- In-Depth finance system with stock, ownership, and ability to purchase stakes in rivals.
- Completely in-depth academy pipe-line system with ability to pay to assign your rookie drivers in junior series teams, have them test for you, learn the ropes in rival junior teams you own, and eventually promote them to your team.
- In-depth regulatory system that can change the environment of the game season to season.
- In-depth negotiation system for tyres, parts, sponsorship, works engines, customer engines, and drivers.
- Ability to build and sell your own engines through an engine plant, or partner with an existing engine supplier.
- Extremely intelligent AI who are truly difficult to beat.
- Fully fleshed out car attributes, driver attributes, staff attributes, headquarters, etc.
- In-depth chassis, aero, engine, and tyre development.
This game aims to be a simplistic, yet fully customizable racing management sandbox experience for racing in every era, with almost every aspect of the game able to be edited and changed. Team names, performance, dirty air, tire model, points model, anything one can think of can be edited to your liking.
This game is in active development & will receive extremely frequently updates. Please join the game's discord server, wherein I will share future plans, update timelines, provide bug support, as well as the track editor. This game is extremely mod friendly, and an open canvas for any situations one wishes to develop.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I think it's one of the better manager games out there, a lot of depth (and a spectator mode!) A lot of the detail is, however, hidden due to the poor UI. Once that is fixed, the game will be the best!
I'm giving it a thumbs up because it has a potential, is cheap and i want to support further development, but i can't really recommend playing it right now. From what I've looked at so far, it's rich in features, but also in friction. Many of the features are clunky, underdeveloped and it really is as close to an excel simulator as management games can get. UI/UX is awful at this point. There is next to no flavor. And race weekends have massive load times between sessions (maybe that's a bug though? At least it feels like it is, since the game window just freezes for a minute or so without any feedback, which is a critical issue that almost made me refund) So all in all, it's just not very enjoyable to play right now. (at least for me. Others clearly had a different experience) That said, the new race simulation is very believable, it is technically fully playable and it does some unique things that at least on the surface seem interesting. My personal recommendation until release would be to polish, polish, polish UX. If the full release is supposed to be in a year from now, that's already an extremely tight timeline for one person (especially if you have no UX experience).
If you liked Grand Prix World, you will like this. You can tell its a passion project as there's so much attention to detail which I love. The only negatives for me is the navigation around the menus and the race screen. I struggle to see where my cars are on the track and in the standings. It would be nice to have them highlighted. Looking forward to v1.
Rough around the edges but overall a very in depth, solid management game with many differing gameplay elements (Pre-season tests, engine and tyre manufacturer contracts, etc.) that add together to create a decent gameplay experience.
peak management game highly recommend it to anyone getting into manager games
This game surprised me positively after tons of time in older F1 Manager Professional, Grand Prix World Manager and F1 Manager 24. Game lacks UI / UX glamour at this stage but it's already enjoyable to play. I would jump with joy if this game has better art, UI, tooltips, sponsor logos placed on 2D / 3D car model, and generally be more visually rewarding. But I hope its in the develpment roadmap. Recommend to everyone. Go and try it.
the game is very immersive and fun. i love being a nerd at something and this game is keeping me from touching grass :)
Bad UI, lack in game documentation, but otherwise very fun and highly customizable, I recommend it
This is a great managerial game. One of the best F1 with deep and good balance. With 90s mod is incredible and enjojable. A great community and a fantastic developer. Better than F1 Manager series for sure
It's similar to RTW3 in that its a pretty rich excel simulator with no ui, tooltips or help. May be a bit too clunky for a casual player but has potential to improve in that direction. It's alright for the price.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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