
A deep yet accessible motorsport management sandbox inspired by the 1990s games of this genre. Manage teams, drivers, finances, engines, and regulations in a fully customizable, ever-changing world where no two seasons play out the same.
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About
Welcome to Team Principal: A Racing Manager. Initially a passion project, this game has become much more for me. It is a completely customizable grand prix/motorsport manager game, with a simplistic top down 2d race view. Most of the game is in the in-depth management aspect. Some key features include:
- An ever-changing grid: Teams & engines can leave, go bankrupt, join, rebrand, get bought out, fluctuate season to season. No two seasons will ever be the same, with a virtually limitless grid size.
- Simulate ANY era in this sandbox with infinite possibilities and infinite replayability. This game can handle ANY era, or season of racing in a realistic manner, with over decades of seasons of content.
- In-depth race simulation complete with REAL physics, live speeds, hyper-intelligent AI, setups that impact your actual car speeds in corners/straights, customizable temperature, weather, dirty air, tire wear, fuel consumption, safety cars, mechanical wear, and realistic results, with both simulated and non-simulated options available.
- Easy to use in-game editor, and save editor, so you can have your career mode the way you want.
- In-Depth finance system with stock, ownership, and ability to purchase stakes in rivals.
- Completely in-depth academy pipe-line system with ability to pay to assign your rookie drivers in junior series teams, have them test for you, learn the ropes in rival junior teams you own, and eventually promote them to your team.
- In-depth regulatory system that can change the environment of the game season to season.
- In-depth negotiation system for tyres, parts, sponsorship, works engines, customer engines, and drivers/staff.
- Ability to build and sell your own engines through an engine plant, or partner with an existing engine supplier.
- AI who compete with you every week of the season, on and off the track, in engineering, developing, strategy, and signing talents.
- Fully fleshed out car attributes, driver attributes, staff attributes, headquarters, etc.
- In-depth chassis, aero, engine, ERS, driver aids, and tyre development.
This game aims to be a FULLY customizable racing management sandbox experience for racing in any era. Every aspect of the game able to be edited and changed. Team names, performance, dirty air, tire model, points model, anything one can think of can be edited to your liking.
This game is in active development & will receive extremely frequently updates. Please join the game's discord server, wherein I will share future plans, update timelines, provide bug support, as well as the track editor. This game is extremely mod friendly, and an open canvas for any situations one wishes to develop.
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Languages: English
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Right now, Team Principal might not have the style of other management games such as Motorsport Manager or F1 Manager, but the level of depth that this game has just blows the others (especially the latter (RIP F1 Manager you had so much potential)) out of the water. It's a MUST to join the Discord in order to get Season Mods for F1 (and soon Oval series racing YESSS) because I'm having an absolute blast with the 2019 and 2026 mods specifically. God bless the modders you guys are doing a fantastic job too. The greater emphasis on things like finance-management and academy driver growth are exactly what I've been looking for in these games, and I much prefer the parts development here to F1 Manager. Once again, you may be turned off by the 2D Racing and WIP UI (which itself has already improved leaps and bounds compared to previous versions), but when you sink your teeth into a save you might just find yourself getting absolutely hooked.
The most in-depth F1 management game since Grand Prix World. Motorsport Manager and the officially licensed F1 Manager clearly fall short in terms of gameplay depth and moddability. Here are a few features that I like more or less than in the two management games mentioned above. + Car development + Sponsor negotiations + Engine negotiations + Supplier negotiations + Moddability like Paradox games + Developing young talent + Driver skills + Relationships between teams/drivers/suppliers/sponsors + New teams/engine manufacturers can join + Teams/engine manufacturers can leave the sport + Drivers can get injured or even die during a race - Open-wheel only (the devs have announced a GT category) - UI is a bit outdated - No 3D races
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Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I genuinely wish there was a neutral rating. But here's what I've surmised after trying out the game I agree with others that there probably is a deep game in there. There are certainly lots of features included. But here's the thing: I bought a game not a text editor. I have no issues learning the mechanics of a game, as long is there is sufficient documentation. For example: I wanted to start a custom team so I went into the editor. It looks perfectly fine except for the small details such as the range of a stat. They weren't on a slider so the ranges were not obvious. My biggest complaint is basically I don't feel like I'm playing a game. What I have instead are a bunch of gameplay components that are loosely tied together, and then being expected to be guess the rules. Imagine being given a pack of cards, some dice and a board that represents a map or something. Those are gameplay components but not a game without instructions. In all honesty, I think the game needs more documentation, than endless features. (I said something similar in discord until someone not developer started gatekeeping.)
I have played a number of F1 manager games, including the recent F1 mangers, but this one is the most in-depth F1 management game since GPW. Here are some of the Reasons why this game is so good! - Modding (creates different start points, so 1999( best mod), 2015 etc etc) - Car development - Negotiations for sponsors and all parts - Title sponsor changes change the team names! - Great Young driver structure - Basic Relationship dashboard, which show rivalries between drivers - Each Season is fresh as new teams, drivers, engines, tyres etc can arrive or depart the game All in all a great game in early accees. The only real downside is the lack of visuals, but polish is coming with every update
Bought game, downloaded the 1996 mod, start season as Jordan. Try two very different strategies and still end up 7th and 8th, outside of the points. Meanwhile, watch Villeneuve retire and Schumacher hunt down Hill for the win but Schumacher runs out of tires just when he catches up to Hill with three laps to go. Everything I want from an F1 game. 10/10.
the best racing manager game on the market. there are still things that either need fleshing out or ironing out but it's still great as it is right now.
This is the racing manager game I've hoped and waited 30 years for. I used to love Grand Prix World back in the day, and get frustrated because it had a game breaking bug that always appeared after a couple of seasons. This game is clearly a "love letter" to that game, as it takes the best qualities from the GOAT of racing managers, and brings it all to the modern era.
It has potential. But it's lacking alot of QoL imporvements. During quali it wasn't clear why I could no longer send out my drivers after having done 2 quali laps already. Was it because I didn't have any soft tyres left? Did I leave it too late to send out my drivers? Who knows! Also practice is very very underwhelming. I personally enjoyed the mini games where you sent a driver out, got their feedback and tweaked the set up from there. There was none of that in this game. Just a suggested marker to hit for oversteer vs understeer and speed vs cornering then that was it.
this really addicting racing management game. its a little rough on the ui, but its the deepest game in this niche i have played and the community is active all the time. just wanted to share
Delightful to play and surprisingly deep for a one-person dev team. A project worth supporting.
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