
In Team Indie a selection of indie game characters join forces combining their unique skills. Play coop with your own previous runs and bend time to master puzzles and action sequences!
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Languages: English*, German, French, Spanish - Spain*languages with full audio support
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have buyers remorse and I don't have buyers remorse at the same time. Would I recommend people play this game? Not really. It's just a game without substance. The platforming is very generic and the whole big gimmick of the game has been done before it's just this time you have characters from other indie titles to help you out, sometimes not even with their gimmicks from their own games. The main character you play as looks incredibly dull and boring compared to the cast of other indie titles. Most of the stages feel as if they came from a teenager making their first Steam Workshop levels. This game is a shocking missed opportunity to really make a well made product considering its potential. Currently as it is though, it's just bait. I'm not saying the game is down right horrible, it's just a game with nothing interesting or "cool" about it. Now while the game is an incredibly dull and mediocre experience so far, I will complete the game and possibly change my opinion. Oh right i'd also like to state, the music is terrible. Now while I do make music I am by no means that great of an artist. But this music is competing up there with Sonic Chronicles and Yoshi's New Island. Music is a core part of an enjoyable experience for me and i'm not a fan of what seems like 15 second loops. Generic Dream Pop schlock artists have made longer length in repeating notes than that. If you are hardcore bent on actually picking up this game, i'd wait for a patch as well, me and a friend who also owns this game have both experienced our own set of glitches and we've both only played nearly an hour of it at the time i've posted this review.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The title Team Indie leaves no room for imagination. Your favorite indie game characters are thrown together in one neat 2D puzzle platformer package and have to team up to defeat an evil cat. And guess what; they all brought their own unique skills with them. Go Team Indie ! In total there are ten characters; nine from different indie game developers and one from developer Brightside Games themselves, called Marvin The Cat. The other characters are CommanderVideo, Clunk, Super Crate Box guy, Black Fluff Ball, Tiny, Mi, J. Jitters, Dustgirl and Tim. Don’t worry if you don’t know one or more of these guys. I had trouble linking some of them to their original games, too. And besides, the game doesn’t expect you to know every one of them, but let’s face it; it’s cool if you do. The game plays out like a traditional platformer at first, with you collecting diamonds and carefully placed trophies. After a level or two you’ll get to bring some of your friends with you. You can’t select who you want to take with you; the game assigns the characters for you. But, once that happens, the game turns into a puzzle platformer where you have to try and collect all of the diamonds and trophies. Of course, things are easy in the beginning but later on it becomes harder to find/collect them all. Levels start with you controlling just one character. That is, until you touch another ‘character box’ (that is literally what it is; a box with a different character’s face on it). After touching it this new character is now under your control. If you get hit by an enemy or get hit by something else (like spikes) the game will reverse everything back to your last touched box. You can even rewind further by pressing another button. This is something you’ll probably do during a boss fight and/or some of the later levels. There’s no way to fast forward a primary character (only a secondary), so if you accidentally press the button too many times you’ll have to redo the next part all over again. I did feel the game could’ve used more checkpoints because sometimes you’re reaching the end of a level and by getting hit you’re sometimes being sent back to the beginning of a level and have to redo the whole thing all over again. These moments are rare, but they are there. There’s nothing wrong with the controls, by the way; these are amazingly responsive and using a specific character skill is easy and makes perfect sense. They’ve done an excellent job here. Each character has a unique skill that has to be used in order to be able to move forward or to collect certain things. So, for example, Tim from Braid can hit a switch and rewind time allowing him to progress further, CommanderVideo can’t stand still or turn around and has to dodge objects and enemies and Dustgirl can double jump, walljump and explode in order to get rid of packs of enemies. Some of the later levels have you juggle multiple characters at the same time (but only one of them is actively controlled at a time), making things both a little bit hectic and confusing. Still, it never becomes too hard and even though it isn’t perfect, the idea behind the game itself is executed very well. I do want to point one thing out, however: some of the last levels are very glitchy with your characters falling through obstacles or enemies not disappearing properly after being killed. This unfortunately resulted in me not being able to finish the game properly (yet). These game breaking bugs seriously need to be fixed because you really don’t want to have to repeat some of the harder levels. I was almost ready to break my controller at one point. One last thing I almost forgot to mention is that the trophies found in the levels are stored in your Medal room (they honestly look more like trophies to me). You can’t view the trophies in full 2D or 3D high resolution glory but you can see the cabinets filled with (a couple of) them and if you stand still the game will zoom in a little closer to give you a better look. It’s a cool idea but I wish there was more to be found, seen or done there. It feels a little barebones. This is a colorful game with beautiful art. It looks great in full HD and above. The intro movie uses too much compression unfortunately, and it shows. And some of the characters could’ve used more animations, but other than that, there’s absolutely nothing wrong with it. If you want to play and see a game that makes people happy Team Indie will do just that. There aren’t many sounds in the game, except for maybe the ‘plinging’ of collecting diamonds and rewinding time, so it all comes down to the music which is great, cheerful and surprisingly atmospheric (if that’s the right word for it); If you’re being chased down the music will be more rapid and tense and if the mood is normal then the music will also be quite relaxing. It adjusts very well, depending on the situation you’re in. Over fifty levels have to be completed and there’s also a boss you have to defeat. Three times to be more precise. These usually consist of dodging objects, enemies or attacks (or a combination) while, again, using multiple characters (what else did you expect here ?). A full playthrough will take you anywhere between 5-15 hours depending on if you’re going to collect every diamond and trophy. I did at bit of both and ended up with 6 hours on the clock (but didn’t yet complete it because of the glitches), which is basically the ideal length for me since I also have other obligations and things to do. Team Indie is yet another excellent puzzle platformer game filled with colorful and unique indie game characters. If you ever enjoyed playing with any of these characters then you’re in for a treat. It has great controls and there’s plenty of character variety to keep things fun and interesting. The only thing I can do is to just recommend this. [quote]If you enjoyed this review please consider following me: [url=https://store.steampowered.com/curator/41144728-markdj/]curator page[/url] [/quote]
This game brings together many indie characters from titles like Braid, Dustforce, Bit Trip Runner/Runner 2, Tiny and Big, Awesomenauts and others. It's a puzzle platformer, and you will need to use the different powers each character has (Dust Girl has wallrun and attack, CommanderVideo runs and slides under stuff, Clunk has explosives, J.Jitters can create platforms to run on, etc) to help the main character, Felix the Cat, to reach the end of the level and progress further. For this the game uses a Braid-like mechanic, where you will control various characters and do their specific section, and then you will be able to use the next character that will operate in the same timeframe, and you will need to take advantage of what the previous character did to progress in the level(may it be creating platforms you jump on, activating levers, destroying obstacles and various other. You are basically playing co-op with yourself. Each characters feels and play unique, each one with a different power that will be essential to the progression of the level. The game does a really good job of making the gameplay diverse as each character will be used to do completely different things. And it manages to feel natural rather than forced. Great level design, the first levels do a great job at introducing you to the mechanics of the game, and each new character that is added through the game will be introduced in a similar manner at first , making it easy to know what exactly that character does and what you can use it for. As about the puzzles themselves, they can be quite challenging (especially on the later levels where you use most of the characters) but they never felt unfair. Tight timing is often required and you will may need a few tries before things "click" and you find the solution for a particular puzzle. There's further challenge for completionists, as you can collect diamonds and trophies throught the game, and many of those will require you to go further and find new places to reach. Controls are very responsive and intuitive, and the platforming itselft feels tight. The game is quite lenghty, featuring 50 levels(and 3 boss fights). A non-completionist playthrough may take around 6/7 hours, and around 10/12 if you intend to do everything. Visually the game is quite charming, offering their own twists on known indie characters. It scales well to HD resolutions. Regarding animations, they are all quite smooth and fluid, and many very closely ressemble what you would see on their original games. One of the best platformers I played in 2014, I recommend it. 8.9/10
Team Indie is a game that I just couldn't get into. I didn't find the core gameplay to be all that interesting, as it mostly consisted of going through the same mediocre platforming sections repeatedly with each character you have in the level. I found the whole thing to be really tedious and not fun at all. I also couldn't get into the inclusion of all those indie game stars. It felt more like "Hey, look, we've got this character from this extremely popular indie game", and I don't feel like those characters added much to the experience. Team Indie is a crossover game that ultimately fails as a game in it's own right. The reason that other crossover games like Super Smash Bros and Mario Kart are good games is because at their base level they are still fun games to play. Without all the characters in these games, their base mechanics would still make for interesting games, where as with Team Indie I do not feel that this is the case. Without the array of indie game characters, Team Indie is not a game worth playing, and would probably fall in to the category of indie games that people have only owned and played because it came in a Groupees or IndieGala bundle. My overall opinion of Team Indie is that it is a boring and tedious game that gets a lot more credit than it should because it includes characters from games better than itself that only made me want to play those other games. I can't recommend it.
[h1]Pros:[/h1] [list][*]The level design wasn't too bad. [*]The idea of mixing games like this is pretty creative.[/list] [h1]Cons:[/h1] [list][*]Animations of everything felt really stiff and janky. [*]The enemy and main character's designs felt bland and boring. [*]Level backdrops are either floating sky island or floating crate in the sky. The slightest bit of variety in backdrops could have made the game just a bit more interesting. [*]Hitboxes are often not where they are drawn. [*]The game mixing idea is clever, but the characters from other games feel awful to control compared to their source games. (Not to mention small things like Dustgirl's standard jump being shorter than the main character's and Clunk being faster than Commander Video all lend to the game feeling off.) [*]The levels often came down to "Oh no, this jump is too high, better use that jello to make a platform." or "Oh no, there's something in the way better blow it up with Clunk." making them dull. Then on levels where you need to properly time stuff for Commander Video the levels felt monotonous because you needed to guess at Video's timings and then redo the whole thing once you realize you were off by a bit. All in all, this game is clearly a love letter to the games showcased within, but I feel the developer just didn't have the experience to make a good game out of the idea.
Team Indie is a colorful and nice looking 2d puzzle platformer, where you help Marvin, a cute looking cat, that's trapped inside a computer game, to find it's way out. The cheerful graphics and music work very well together and I'm really enjoying my time with the game. I find the idea to use different popular indie characters really fun and totally enjoy the experience it produces! I would like, if there was an option to rebind my keys, as the default ones are not so good, but then again - the game has full controller support, so I was using my universal gamepad anyway :) Time is measured and you can see your completion time at the end of each level, so I guess some form of speedrun is possible. As a 2d platformer, I think a level editor will be really nice to see in the future, as I can only imagine the wild levels the community will come up with ;) If the price was just a little bit lower (say 9.99€), I would recommend the game to everybody, as with just recent sales and upcoming ones soon, the price tag looks a bit steep. Then again, if you're a platformer / puzzle platformer lover like myself, you should definitely get the game! TL:DR or wanna see some gameplay - check my overview video : http://steamcommunity.com/sharedfiles/filedetails/?id=337442552
This game is a mish mash platformer trying to combine different indie game mechanics into a single experience. While the idea is noble the execution is severely lacking. Pros: + Interesting idea The game has around 40ish levels, each of which combine multiple characters that help each other overcome obstacles. You will play a piece of the level with one character which will then open a path or help the next one as the game reverts to where you started this time with another character. It's a nice concept and works fairly well given the interactions between different character abilities. Cons: - The gameplay is not very engaging, artifical difficulty via annoyance The challenge in this game is built artificially by tidious repetation especially in the later levels. Certain characters are a nightmare to control (the bird and knytt in particular, to lesser extent sweeper), which will lead to a lot of frustration. Backtracking is another major issue. For instance you will realize that you didn't fly the bird high enough in certain levels to carry your cat across, you now need to undo last 3-4 runs and repeat everything all over again, only to reach the end of the level and realize in order to get the medal you needed to have done the whole thing in opposite direction when you just spent 45min replaying this over and over to get the run just right. - Bugs galore Especially as you cross level 36 and forward (when Knytt is introduced) you will see bug galore. The game breaks down so much its not even funny. Your character will be falling through walls, getting stuck past a wall, spotentiously disappearing. The camera will at times decide to zoom in impossibly close to the character and never reset, making it next to impossible to finish the level. You guessed it, reset everything lets start over again. - Hitboxes are horrendous Janitor is especially problematic here as you will be required to make some tough jumps with him and it will drive you insane. You will slide through trampolines instead of bouncing off of them and hit the ground they rest on. Last few levels are by far much more difficult than the rest, which is compounded by this issue and others above. - Graphics is nothing to write home about, very simplistic and it shows, not necessarily a con for an "indie game" but no plusses here either Verdict 3/10: Don't expect to finish this if you get it (on a severe discount) but you might enjoy the levels up to and past the 2nd boss. Everything after that is just an exercise if frustration, since the game is so broken. If you don't have already as part of a bundle you got elsewhere, suggested to pass.
movement is clunky got stuck in a wall unable to get out more then once 3/10
I enjoyed this game at the beginning. I got to be a kitty and the early stages were fun. However, as the game dragged on, the shortfalls grew too big to ignore. While the idea is interesting, the execution is terrible. Playing out each part for each hero means that you have to go through many stages multiple times and there is a lot of forced waiting for your previous play-throughs to sync with you, especially after you die. There is a fast-forward button, but it's not enough. The game would be a lot more fun if you didn't die from every hit; some of the windows for you to move are extremely tight, especially in the later levels where the new heroes begin to feature progressively worse control. These issues combined really wear down on patience, even without the game's buggy nature. Now, when I say "buggy," I mean VERY buggy, Sonic '06 buggy. For starters, it is way too easy to clip inside platforms and get stuck, especially in the later stages. I didn't notice any long load times, but while I was playing through, the glitches got worse. Previous playthroughs would break synch; some enemies I killed in previous runs didn't die half the time. In addition, the game froze on me multiple times with most of the instances being when the game rewound my progress after I died. My PC isn't top-of-the-line, but it's more than capable of running this type of game. However, even my whole PC crashed because of this game. I had to do a hard reset to get everything back up. The developer obviously skimped on playtesting and quality control. Avoid this one.
Bon petit jeu de plateforme/reflexion avec des graphismes travaillés, très facile au début, très dur milieu/fin, il souffre cependant d'un defaut majeur, impardonnable en ce qui me concerne : impossible d'y jouer avec le pad multidirectionnel, uniquement le stick ! C'est un jeu de plateforme ! Sérieux les devs... Alors ouais, on peut toujours installer un logiciel, passer une heure à le configurer et ainsi émuler les controles clavier sur une mannette en priant pour que cela marche, mais pour un jeu aussi "simple" vendu à une telle somme, c'est du foutage de gueule pur et dur, Cela devrait être inclus dans les options de base. Donc non, 3 euros c'est OK, 13 euros c'est abusé.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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