
Run your own taxi cab company by hiring drivers, upgrading vehicles and getting behind the wheel to complete fares. Some passengers will even encourage you to break traffic laws to get to their destination quickly, but try to avoid the watchful eye of the police.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Taxi by Excalibur presents itself as a hybrid between arcade driving and light management simulation, offering a concept that is immediately approachable while hinting at a broader sense of progression. You begin with a single cab and a modest amount of cash, tasked with picking up passengers across compact city maps and delivering them efficiently to their destinations. From the outset, the game makes it clear that it prioritizes accessibility over realism, with controls that are responsive and forgiving rather than technically demanding. This design choice makes it easy to jump in and start earning money, but it also sets the tone for a game that values simplicity over depth. Driving is the central activity, and while it is not particularly complex, it carries just enough nuance to remain engaging in short bursts. Traffic patterns, environmental hazards like oil slicks or uneven roads, and the pressure of time-sensitive fares create a light layer of tension during each trip. Passengers expect quick service, encouraging players to take calculated risks such as speeding or weaving through traffic. However, the lack of weighty physics and the relatively loose handling model can make the driving feel somewhat floaty, reducing the sense of realism and impact during collisions or sharp maneuvers. It feels closer to an arcade challenge than a true simulation, which can be either a strength or a limitation depending on what you are looking for. Where the game attempts to expand beyond repetition is through its business management elements. Earnings from completed fares can be reinvested into purchasing new taxis, upgrading existing vehicles, and hiring AI drivers to operate your growing fleet. This system introduces a strategic layer, albeit a fairly simple one, where decisions about resource allocation start to matter. Different drivers come with varying tendencies—some are safer but slower, while others are faster but prone to accidents—which adds a small but meaningful risk-reward dynamic. Watching your company gradually expand from a single vehicle into a small network of taxis does provide a sense of progression, even if the underlying mechanics remain relatively straightforward. The game’s environments contribute to variety without dramatically altering the core experience. Multiple cities inspired by different regions offer slight changes in layout and driving rules, including the notable shift between right-hand and left-hand traffic. These differences are enough to keep players attentive, especially when adapting to unfamiliar road systems, but they do not fundamentally transform gameplay. Visually, the cities are functional rather than impressive, with simple textures and modest detail. Weather effects and a day-night cycle help break up the monotony, but overall presentation remains firmly in budget territory, prioritizing clarity over immersion. Occasional mission variations attempt to inject some creativity into the loop. Tasks that deviate from standard passenger transport—such as unusual delivery conditions or balancing challenges—add brief moments of novelty. Unfortunately, these are not frequent enough to sustain long-term interest, and the game eventually settles into a predictable rhythm. Without a strong narrative framework or more complex objectives, the experience can start to feel repetitive after extended sessions, especially for players who are accustomed to deeper simulation or management systems. From a technical standpoint, the game is stable but unremarkable. The physics lack sophistication, AI behavior can be inconsistent, and the sound design is minimal, providing little in the way of atmosphere. There are no major technical failures, but there is also very little that stands out as particularly polished. It feels like a functional product that meets its basic goals without striving for excellence. In the end, Taxi is a modest and somewhat niche experience that succeeds in delivering a relaxed, low-pressure simulation of running a taxi business, albeit in a simplified form. Its strengths lie in its accessibility and gentle progression system, making it suitable for players who want something casual and undemanding. However, its lack of depth, repetitive structure, and limited presentation values make it difficult to recommend as a long-term investment. It works best as a short, occasional diversion rather than a deeply engaging simulator. Rating: 6/10
현실보다 더한 지루함. 모든 도로가 시속 30 넘기 힘들고 어떤 곳은 30 넘었다고 벌금내고 지루한 신호대기 차라리 현실 돈 버는게 더 재미있습니다.
♥♥♥ понятно.
KONTROLCÜ DESTEĞİ YOK MENÜLER ÇOK KARMAŞIK
q se yo ta bueno para una pc de carton
Definatly worth the price! the only good simple taxi driving game on steam
Neat taxi game, but pretty bugged. I love the idea of a taxi business. I love how you can see your taxis in the town and see them work. But sadly the game is pretty buggy. AI cars crash alot, get stuck in places and sometimes you can just clip thru the world. Had some fun with it but ultimately wont recommend. Maybe if the bugs were fixed i could.
eu comprei pq queria um joguinho de carro barato so pra dirigir atoa tlgd, mas sla, 10 conto pra um jogo lançado em 2014 mas com graficos piores de gta sa
I like it. Very cool. 10/10
Boring.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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