
Strategy has a new name and it’s damn TASTEE. Recruit a team of volatile mercs and execute dramatic gunfights on a mission to take down the Cartel in this simultaneous turn-based tactics caper. Precision planning meets epic action. Regular community tournaments with prizes!
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Languages: English, Russian, German, French
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is basically Frozen Synapse with graphics and they have done a good job with it. You could say it's like simultaneous chess if the chess pieces had guns, flash bangs, and grenade launchers. A great little tactful 1v1 game but don't expect fast past action. More like meticulous planning followed by 5 seconds of chaos followed by reviewing what the hell just happened. Then you meticulously plan how to get out of the ♥♥♥♥ you've got yourself into to. I enjoy and highly recommend it.
I really wanted to like TASTEE. But in the end, it feels more like a puzzle game (suss out the "correct" answer to a given problem), as opposed to a tactics game. Perhaps it's just me. This isn't my favorite genre by far. But with Frozen Synapse, I always felt like my decisions were planning routes through dangerous territory, not trial-and-error guessing until I found what the developers wanted me to do. It's got style, and panache. If you're super into plan-and-go games, maybe give it a shot? Certainly wasn't for me, though.
As a former part-time developer on the project, I spent a lot of time with TASTEE. However, as a UI programmer, I didn't play any role in developing the core gameplay. This left me able to look at the game critically as it evolved over time. If TASTEE wasn't as engaging of a multiplayer experience, my playtime would be much lower. I actually went home and played matches after a day of working on the game. TASTEE takes the cerebral gameplay formula of Frozen Synapse then adds more depth and wraps it all in a polished presentation. There is an impressive amount of strategy required to master this game, and it all looks and feels great. The single-player aspect of TASTEE is a fully realized feature that may be worth the asking price alone for turn-based tactics fans. The presentation is just as polished as the rest of the game and it's a great way to practice the basic mechanics before going online. Unlocking new mercs is a nice carrot-on-a-stick to push you to the end of the story and a gentle way to learn the units. TASTEE is a must-play for turn-based tactics fans and Frozen Synapse fans. Even after ~315 hours of playing and working on this game I'll still be coming back!
Very good, simultaneous TBS like the Frozen Synapse or Doorkickers. I can recommend if you like tactical games and like the solo playing but wait for a sale. Pros: - nice, very tactical gameplay - different classes need different tactics - unique skills for mercenaries - relatively long single player campaign (30 missions) if you want to clear with all bonuses - destructible environmental objects - missions have own leaderboards - new single player mission every day (Daily challenge) - randomized skirmish mode with custom settings - lowest requirements - correct, low poly graphic with nice settings - the main menu music Neutral: - UI isn't bad, but not perfect - some cases is very frustrating like select betwen two members whos stand same location - AI is not smart but ok. - They can change own tactics depend to your moves, but they reactions is always close to similar Cons: - story is very limited - some mission music is annoying - I don't like the enemy spawn points - some task is very repetitive - The games isn't easy but have some casual elements (eg. no reload, no skill tree, no deeper party managment etc.) - multiplayer is ok, but currently is dead
I like the potential of this game. Well worth the buy for what it is currently though IMO. +Various roles +Graphics +What few maps they have are fun +Allows for some very strategic positioning (distractions, fakes, timing, etc.) +the 'play' ability is an awesome tool to try out new tactics and perfect your attack methods -Not enough starting maps -No true Single Player Missions/Campaign mode (only skirmishes) Overall, I would say you are buying into the 'potential' of this game. Not the first Steam game I purchased in this manner. And I still play those games today, So I was willing to take the risk of the future 'potential' this product may offer. In the meantime, I'm gonna try that move again where I sent 2 shot-gunners barreling down each side of the map busting in doors and surprising baddies!
I've never played a Tactics game in my life, I must say I I'll be playing them from now on. Tastee must be noob friendly, because my experience with the first few hours has been smooth and forgiving. Anyone whom is not a tactical fan, or hasn't ever thought about them, should give this a try. :) (The development team has also stated that they will continue to support the game after launch, so that's a bonus.) Positive: - Smooth first experience. - Really intuitive controls. - The MOMENTS. I was told that the game was a game of moments, but I didn't really get it. Since the game is based around the concept of time start/stop, you often get .1 seconds away from epic moments like sniper shots or bomb explosions, only to have it freeze for the next planning phase. Negative: - I experienced a few tiny glitches which fixed themselves with no user intervention, mostly attributed to lag. - Some controls are prone to user error that one might not notice, but that's my fault for not paying 100% attention when issuing commands.
This games was in my wishlist for a while... and I must say I'm quite disappointed with it now that I've played. The concept is awesome: turn based decision making with simultaneous execution. But the game interface and controls are messy, not to mention the mandatory turn limit which pushes a more aggressive playstyle. All in all, a vety underwhelming experience. I believe a well done control interface could work wonders for this game.
It's a cross between Doorkickers and Frozen Synapse. Very in-depth control mechanism, you can even plan out possible routes for the enemy to take. It can be very enjoyable to play in multiplayer.
If you’re looking for more info on [b]TASTEE: Lethal Tactics[/b] I’m going to take a wild guess and say that you’re a fan of the genre, of games like Door Kickers and Frozen Synapse. If that is so, then let me say you’re in for quite the treat. TASTEE takes place in a more modern/realistic setting, in which it puts you in charge of a team of specialists whose mission is solely to disrupt Cartel activities. While for some this might be appealing, it is not much so for me. That said, the game does a pretty good job in providing a background, via a mercenary dossier, for each of the 12 mercenaries that you can control, each with their own unique abilities (e.g. mines, invisibility and flashbangs) and each belonging to one of four classes (shotgunner, gunmen, sniper and bomber). The game has both a matchmaking system for multiplayer (which isn’t really my thing), a campaign mode and a practice mode (skirmish). In practice mode you can play around with settings and customize both your squad and the map you’re playing on, such as troop placement, the amount of squad members you want to take and so on. On the other hand, the campaign leaves something to be desired, it feels like it just serves as a way to introduce you to new squad members because the storyline itself is pretty generic. Some parts of the campaign are voice acted and while they manage to get the job done, I think there is room for improvement and the addition of subtitles would also be nice. As with some tactical games out there, TASTEE is turn-based and each turn takes place during a certain amount of seconds. What this means is that by the end of a turn you could have a character shooting towards an enemy but you’ll only see the kill on the next turn. I really like this system since it provides some tense moments. Other than that you can expect the usual maneuvers and tactics, moving using a system of waypoints, moving while looking at a certain spot, moving until you spot an enemy and then engage and so on. There is a lot of variety in terms of how you can approach each objective (which there are various) and how you can deal with single, or multiple enemies, and the game allows you to simulate the outcomes of your actions before fully issuing the orders on any given turn, including the ability to issue orders to enemy units within range as a way to predict their course of action when facing your team. Besides the lack of subtitles and lackluster voice acting, one other complaint I have with the game is the fact that it is locked at 62fps. To be actually honest, I’m not really sure if this is true or if the game is just poorly optimized because sometimes it would dip down into the 40s and I don’t think it ever went above 62. On the other hand, there are also some other things I’d like to adress. First and foremost, sometimes the AI/pathfinding doesn’t really work, every now and then one of your units will go in a direct path to its waypoint instead of going around obstacles, resulting in it going against a wall. Lastly, if when you’re confirming your team orders on any turn you happen to be moving the camera around, once the game confirms those orders it will stutter for a second or so, making the camera move “upwards” a little bit, which sometimes results in you not being able to see the action taking place. In the end, I think that, despite its flaws, TASTEE is a nice little addition to the genre but I’m reluctant to recommend it a full price. It plays well and I can see that some people would enjoy its multiplayer component a whole great deal. One way or the other, I think that if you buy it on sale you can’t go wrong with TASTEE.]
Excellent game. Next best way to get hyped for XCOM 2 after Long War. + Simple and effective combat mechanics. + Tons of content for $20 since 0.9 update (I picked it up for $10 and would happily pay $20). + Challenging AI + Tense turns + Intuitive controls + Solid entry in turn-based titles + Fast paced compared to a game like XCOM + Classes compliment each other well and are well-balanced. Losing any squad member will hurt your chances of winning just as much as another. + Competitive strategy + Deep tactics + Good variety in level design. Environments look great. + Minimal bugs (I only ran into one and it lasts one turn and doesn't happen often. There are some sound problems on a few of the maps.) There are no real negatives I can find ATM, but there are a few small issues I have with the game. - Nothing much to do outside of matches. You can earn and spend stars for perks but that's it. - Character art style is very similar to Team Fortress, which Iv'e never been a fan of. Nothing terrible though. - Menu and loading screen art need a small overhaul as it feels somewhat placeholder. - Only 4 classes. I haven't gotten tired of them yet though (8hrs). - Not much of a story, but it really doesn't seem necessary right now. - Player base is way too low for the quality of the game. Hopefully it picks up with the new update. Multiplayer is lacking. There needs to be a live mode without timed turns. This would be a good casual midway between the asynchrinous system (take your turn whenever you want, get email updates when it's your turn) and the live game with timed turns. One makes matches feel un-engaging and the other makes them feel rushed. The singleplayer content alone is worth the money, but it would be nice to have an improved multiplayer experience for competitive matches. I would recommend this to anyone who enjoys the strategy genre and especially turn based games. One of the best Early Access purchases I've made.
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