
Taram Baba is an Action Roguelike with spectacular combat. Plunge your light deeper and deeper into the darkness of the abyss and fight your way to Taram Baba.
Modeled estimate, not a reported figure. How we estimate →
About
Taram Baba is an Action Roguelike that focuses on lightning-fast combat mechanics.
Feel every blow you land on evil while you fight your way through the haunting abyss. Chase Taram Baba deeper and deeper into the dark and cling to your light, for the walls are moving.

Taram Baba focuses on responsive, lightning-fast, satisfying combat. From the variety of Dead Cells to the juicy hits of Scourgebringer, from the atmosphere of Hollow Knight to the speed of Katana Zero, it blends many elements to create a spectacular action feast.
Unique level generation algorithm that regenerates every place you have passed through, enhances the fever dream experience.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Turkish*, Simplified Chinese*, Portuguese - Brazil*, Traditional Chinese*, Korean*, Russian**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
The reviews are either fake or lying. I completed the run on my first try. The combat boils down to mashing your attack button. Enemy variety is barely existent. Mostly the same guys throughout each zone with a few new variations of the same thing. Bosses are a joke. But the thing that bothered me the most is the sound. This is one of those games where sound effects stack on top of each other and become louder. Hitting 2-3 enemies at a time can result in ear bleeding booms that legitimately might threaten your hearing or speakers. For your own sake, turn effect sounds down to 1-3% at best. Pick up the bo staff, throw every upgrade towards basic attack, mash your way to victory.
I'm the developer of this game and I think I've done a pretty decent job. I recommend this game if you wanted Dead Cells to be faster. I just finished the game. It took me 45 minutes to see the credits screen despite all the practise and perfect understanding of the mechanics. During the last three boss fights, my heart rate increased and my hands started twitching. It is obviously not on the same level with my Dark Souls 3 boss fights, but it is still a decent amount of adrenaline.
Oyunun atmosferi insanı içine çekiyor. Bölüm tasarımları ve level generation algoritması incelenmeye değer. Düşman sayısı biraz düşürülebilir fakat bu haliyle de uğur böceklerinizin bitmemesi için kıvrandığınız bir kabus hissini veriyor. Bosslar tatmin edici.
Damn, it was hard but also entertaining. While playing, it felt like I was the one who went through all these rooms. Collecting different types of the same thing is my favourite thing so collecting different types of cards was my favorite part but chance of getting different card can be increased so that I can collect all types of cards in a game. Thank you for making this game, mr. developer, have a great day.
《Taram Baba》是一款动作Roguelike游戏,刚看到这游戏的简介时,什么快如闪电的战斗机制?什么发烧级梦境体验?融合了一堆游戏元素?有点意思,直接把我的期待值拉满了。 [h2]快节奏战斗[/h2] 一上手,这游戏的快节奏战斗确实有说法,操作直来直去,逮着怪就是一顿猛砍。武器目前有两种类型,主要武器和手枪,主要武器可以更换(目前我只见了四个不同的武器),手枪是固定的,个人感觉主要武器里的那个搅屎棍(长棍)最好用,攻速快范围也还行,游戏里还有个卡牌系统,开箱子能拿到各种类型的卡片,可以放到四个槽位,还能不断叠加,说是能提升战斗力并获得一些特殊效果。不过这些卡牌具体加多少数值、效果怎么样,游戏里并没有说明白。 [h2]梦里啥都有,就是路不好找[/h2] 这游戏的地图也挺有意思,官方说是独特的关卡生成算法可使您经过的每个地方都再生,从而增强了发烧级梦境体验。简单来说,就是你走过的路,可能回头一看就变样了,不过具体怎么变的,我也没太搞明白,听起来挺不错,但是实际情况是,我经常在里面瞎转悠,打了半天找不到路,宝箱有时候感觉像是重复刷新的?又或者是我进了新刷出来的房间?傻傻分不清楚,真跟做梦一样。 [h2]一些小毛病[/h2] 手感这块,怎么说呢,有点怪。尤其是跳跃,有时候感觉会失灵,按了没反应,或者二段跳按不出来,挺影响战斗节奏的。敌人的起手也快得离谱,尤其是初期没叠多少卡牌时,很难打,但是后期叠的卡牌多了后,玩家可以提前枪乱杀,而且感觉杀boss甚至比打小怪还容易,轻松秒杀,感觉有些不平衡。游戏还有一些错别字和翻译错误,例如教程里的“跳跃”显示的是“跳转”、“Dash”翻译成了“道奇”等等。再就是音效方面,音效本身还行,但打怪多了,各种声音叠在一起,听久了有点刺耳。还有默认新游戏就要过一遍教程关,这个设计也有点怪。 [h2]总结[/h2] 手感有些奇怪的像素风动作Roguelike游戏,快节奏战斗、卡牌叠加,上手确实爽快,独特的做梦般的地图生成机制本意是增强探索感,但实际体验中,经常让人迷路。游戏在敌人难度、音效、文字等方面有不少问题,并且目前游戏内容略显单薄,不过,核心玩法还是不错的,开发者也在积极更新,算是一款有潜力的作品,期待后续打磨。 [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
[h3]快节奏的战斗手感,紧握一丝光明深入迷宫[/h3] [hr][/hr] 游戏非常注重快节奏的战斗体验,在成群的怪物手中幸存下来,不断地深入更为幽邃的地牢,搜寻残存的一丝光明追逐在深处的拉塔姆,握紧手中的武器穿梭在这随时会变化的世界中,轻度rouge的玩法让游戏可玩性上升不少,可获取的不同武器也能让战斗产生转机。 塔拉姆 巴巴的节奏非常之快,不过手感上并没有大的问题,就是在移动时二段跳可能会按不出,原因未知。玩法是比较轻度的肉鸽,可以在迷宫的宝箱中开到各种的元素卡片,用来提升自己的战力,可以加入效果说明,能大概猜到卡牌的作用但是具体的数值以及叠加卡牌后的效果不是很明了,玩下来发现可以堆叠无数张卡牌,但没有感受到明显的变化。随时变化的地图也很有特色,但是具体的触发机制没有搞明白,是需要捡萤火虫还是清怪有点迷茫,而且会出现打了半天但依旧没有找到主路的情况,还是有优化的空间。 难度个人感觉比较适中,血瓶具体数字显示在血条上可以无线堆叠比较友好,枪械近战和闪避都能装卡牌,会有不一样的效果,也能在宝箱中开到不同类型的武器,棍子非常的好用,出手快+伤害不俗很强。目前还存在不少bug,像是中文字体大小不一,机翻但是大部分内容可以理解,使用手柄但教学中却是键盘的提示,有许多小问题小bug,不过作者也一直在修复和改善,非常期待后续的优化,游戏有一定的潜力,如果能加入更多的rouge要素增加可玩性就更好了。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
oyun güzel ama geliştirilmesi gerekiyor potansiyel var sıkıntılar : checkpoint sistemi yok , hikaye seni oyuna bağlamıyor , silah çeşitliliği az ama oyun akıcı ve canlı, ortam sesleri güzel
Bu kadar saçma zor olamaz oynaması çok sinir bozucu her saldırıda ileri atlıyorum hasar yiyorum moblar en altta tek sıraya dizildiğinde ne dash atıp ne de zıplayarak kaçabiliyorum uzaktan vuran şey olmadan tek bir assassin krsmek bile eziyete dönüşüyor. Bİr kartı aldıktan sonra saldırılara beyaz bir ışık ekliyor Allah rızası için her saldırıda flaş yemiş gibi oluyorum.
Öncelikle elinize sağlık güzel bir oyun olmuş. Mekanikler genel olarak akıcı. Öneri olarak şunları sıralayabilirim: Silah çeşidi arrtırılabilir. Bölüm arka planları birbirinden biraz daha farklı ayarlanabilir. Özel güç veren kartların çeşidi arttırılabilir. Oyun sırasında karşılaştığım büyük bir sorun ise şu: 5. bölümdeyken daha sonra oynamak üzere esc main menu yaptım ancak ana ekrandan continue seçeneğine tıklayınca oyunu baştan bölüm 1 den başlattı. Bunun düzeltilmesi gerektiğini düşünüyorum. Teşekkür ederim.
The game mechanics and graphics are quite satisfactory, but the effects that appear when using the cards are very bright and can be tiring to the eyes. The game can be leveled as easy, medium and difficult because it was impossible to escape as a beginner in places where mobs were together. But the overall gameplay feeling is very good for a 2D game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 808s&Genetics | $2.1K | 80 | 98% | $1.99 |
| Hell Shooter | $2.1K | 105 | 80% | $0.99 |
| Uventa | $2.1K | 140 | 49% | $0.99 |
| Pink Rage Otome | $2.1K | 70 | 59% | $0.99 |
| Inaccessible world | $2.1K | 70 | 36% | $0.99 |
| Hiking Simulator 2017 | $2.1K | 70 | 47% | $0.99 |
Related
| Free Fire: 9th Anniversary | $3.8B | 129M | 87% | Free |
| Temple Run 2: Endless Escape | $2.2B | 9.9M | 82% | Free |
| PUBG MOBILE | $2B | 48.6M | 86% | Free |
| Free Fire MAX | $1.7B | 31.4M | 89% | Free |
| Sniper 3D:Gun Shooting Games | $1.4B | 18.2M | 92% | Free |
| Among Us | $1.4B | 13.6M | 78% | Free |