
Tarakan is a puzzle mystery adventure, inspired by escape room style games. Take control of a submarine and visit multiple coastal laboratories. Solve puzzles as you go to unlock the tools you need to solve the mystery!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
[h1]*TARAKAN* - Aber nur, weil ich das Knacken von Zahlencodes mag![/h1] "Tarakan" ist von der Machart her ein sehr einfach gestricktes Spiel und eine Mischung aus Point & Click und Escape Room. Man bewegt sich durch einzelne, statische Screens auf der Suche nach Gegenständen und Hinweisen, um bei der Lösung der gestellten Rätsel weiterzukommen. Diese beschränken sich hauptsächlich auf das Eingeben von Codes, um Türen oder Safes zu öffnen. Hört sich einfach an, aber die Entschlüsselung der Kombinationen erfordert einiges an Gehirnschmalz, ist aber grundsätzlich machbar. Auf den allerletzten Code wäre ich ehrlich gesagt aber nie von alleine gekommen. Das war mir dann doch zu abstrakt. Während die Rätsel also ganz gut gemacht sind, ist es die Handhabung des Spiels aber leider gar nicht. Man hat keinen blassen Schimmer, wohin man klicken muss, um in einen neuen Screen zu kommen. An einem Punkt bin ich deshalb am Anfang lange nicht weitergekommen, weil ich einfach nicht gemerkt habe, dass hier noch ein Weg in eine andere Richtung führt. Richtungspfeile wären hier definitiv angebracht gewesen. Das gleiche Problem gilt für die Gegenstände, mit denen interagiert werden kann. Auch hier benötigt es jedes Mal eine kleine Klickorgie. "Tarakan" ist also ein Spiel mit wirrer Story, gelungener Musikuntermalung, herausfordernden Rätseln, schlichter Grafik und einer miserablen Handhabung. Wie soll man das jetzt bewerten? Da ich mich durch die Rätsel aber grundsätzlich für 2 Stunden unterhalten gefühlt habe, gibt es ausnahmsweise den blauen Daumen. Aber auch nur, weil ich das Knacken von Zahlencodes mag. ✿ [i]Special thanks to my friend f!v3s🐈🌴 for this nice little birthday present![/i] ✿ 👑 Powered by HoI 4 Deu Curators group in German / English 👑 [url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url]// [url=https://store.steampowered.com/curator/40282064/]Follow Second group [/url]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
This is a very short puzzle game, I took 4 hours but a chunk of that was me leaving the game running whilst I went off for a coffee or some other task. The graphics are basic 2D, the navigation point and click and the game is simplicity itself, find something that needs unlocking and then find a key or code. The puzzles vary from solutions staring you in the face to having to get a pen and paper out and do some calculations. It isn't very strenuous but does provide for a diverting few hours. Is it worth the price? Just about. I suspect this style of game works better on the Android platform.
NOTE: This is an extremely primitive point and click escape game with exceptionally simple puzzles. Bought it on sale for $2.99 but I don't think it is worth more than $0.99. If you have exhausted escape game content and love point and click adventures, or if you are introducing a child to the point and click adventure genre, then have a go. Navigation to move forward is to click on the general area you want to go, and there is a back arrow to go back. That's it. You have to click around a lot on a screen to find active areas - the cursor doesn't change to indicate a hot spot. Not a pixel-hunt, though, the hot spot areas are ample sized.
Sorry to say I was disappointed with this game. If you're seriously into math you may love it. I prefer the type of escape room where you find clues and solve problems. This game turned into all numbers with no clues at all. You either know the math required or, like me, you're out.
All the Puzzles up to the Gate on the Tarakan location here (once it uploads): https://youtu.be/5_qqxZrRXKI I enjoyed this game a good bit I like the visuals and I think some of the puzzles are really neat brain twisters. There were two I wish that the creator would have gave us a bit more information on how to solve, but I'm sure there's still a method the two I got to that I was legitimately stuck on for an hour each which burned my brain cells out. Definitely worth a try though and hopefully you can get further than I did. I did reach out to the creator for a tip on the last puzzle, but on second thought I figure it's best to end these type of games by yourself with the information given in game. It's a shame I won't see the end, but it is what it is hopefully the vid will be somewhat helpful to other players as well.
Pretty good game about a submarine, if you like submarines and puzzles you'll like this game very much.
One of the worst puzzle game I ever played. Most of the puzzles are just ... stupid ... I could you know that was the case without any hint given by the game. Really short too, finished it in 4 hours with long pause in between. Don't waste your time and money with this game there are better ones out there.
6.5/10 Pros: -decent arcadey puzzle solving -mostly pretty intuitive and straightforward for the first couple rounds -short, but concise puzzle gameplay Cons: -requires decent math solving problems (not suitable for everyone), starts to get frustrating in the "GAMMA color" puzzle -needs more puzzle variety such as stages where you need to race the clock to give players more agency -could fit the puzzle into the "aborting the rocketship from launching" story to immerse the players for better gameplay experience (Find it silly to see so many documents of passwords lying around, makes it a little unrealistic) Pretty great game for a game developer. Keep it up and can't wait to play more escape-room type games like this from you in the near future. ;)
We're not recommending this M9 game. It's too short to charge money for, albeit there are at least a couple of puzzles where the relationships between the clues and the solutions are so obscure as to require recourse to a walkthrough (so, we suppose, you could swear not to look at a walkthrough, and get a lot more time out of these, but it's unlikely that you're going to make the connections necessary without a lot of just plain guessing). There was also a lot of pixel-hunting in scenes where we felt it was fair to assume we had clicked on a thing. Boxes, for example, don't move the point of view into their interior unless you click a fairly small subset of the pixels in the image of a particular box. Like other M9 games, there are also some re-used images that make it a bit confusing as to just where you really are. Mr. Luetchford, if you are reading these reviews, please consider consolidating your individual puzzles into longer final products, and also devoting more time to play-testing (and incorporating suggestions that your play-testers give you). These are of-a-kind with the great ancestor of all point-and-click adventures, Myst. They could be as much fun. You just need to balance out the experience so there is more of it, with less strained logic. Will play more of your games, but need a break after this one.
I was just getting into what I assumed was level one, when the game ended. Bareley 90 minutes of play time. What a shame,
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.6K | 5 | 20% | $9.99 | |
| $827 | 9 | 56% | $6.99 | |
| $61.6K | 325 | 80% | $9.99 | |
| $6.6K | 47 | 62% | $7.99 | |
| $1.7K | 14 | 50% | $6.99 | |
| $502 | 15 | 67% | $2.39 |
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