
Defeat enemies, earn gold, upgrade your village, become a Ninja Master!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Reviews
Themes across 215 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Было бы 10/10 еслиб можно было игру свернуть в режим на подобии Task Bar Hero, но всех стоит предупредить, что эта игра рассчитана на минимум 1,5к запущенной игры чтоб дойти хотяб близко к потолку.(это не первый мой аккаунт).
很优秀的以忍者为题材的挂机增量游戏
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Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Greek, Thai, Norwegian, Portuguese - Portugal +23 more
Hours played at review time, across 216 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An idler with the full package. Nice early, mid and endgame. Definitely worth putting in some cash.
guxzel
One of the best idle games I have played, i really recomend you to give a chance, the start isn't the best iirc (I played a long time ago) but it's worth the time you invest into.
게임의 구조를 이제야 파악한거 같네요
Хорошая, расслабляющая игра
oui j'avoue c'est pas mal ...
Aunque entretiene, he de admitir que el juego es DEMASIADO pay-to-win (Mejor dicho: Pay-To-Progress). Al inicio se avanza las cosas lo suficiente rápido como para que sientas que: no conseguís 50mil cosas en 2 minutos, pero que tampoco sientas que tardas 50mil horas para conseguir 2 cosas. Pero mas tarde se vuelve algo lento y ves que para conseguir algunas cosas mas rápido tenes que pagar mínimo 0,99$ o 1,99$. ¿Entretenido?, si. ¿Lento?, luego de unas horas. ¿Todo se puede conseguir al final?, si. En total tarde +900hs para conseguir todos los logros del juego (pero eso no significa que conseguir el 100% del juego, dentro del mismo hay otros logros que no aparecen en steam).
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 213 | 70% | Free | |
| $0 | 2 | 100% | Free | |
| $0 | 5.7K | 94% | Free | |
| $0 | 121 | 69% | Free | |
| $0 | 50 | 72% | Free | |
| $0 | 0 | 68% | Free |