
Classic tank battles reborn with online play, powerups, emojis & map editor!
Modeled estimate, not a reported figure. How we estimate →
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About
Tanks: 1985 is a modern reimagining of the legendary Battle City tank game — built for both nostalgic players and new fans.
Blast through enemies, protect your eagle, and enjoy exciting new features that bring the retro arcade experience to life!
37 Classic Levels – Play solo or with a friend in local co-op.
Multiplayer Battles – Create rooms, invite friends, or jump into Quick Match (with bots if needed).
Custom Maps – Design, edit, and play your own maps.
Community Shop – Buy and sell maps with other players.
Powerup Wheel – Spend coins mid-battle to activate shields, speed boosts, and more!
Emoji Wheel – Send quick emojis like “OK 👍”, “Laugh 😂”, “Angry 😡”, or “🦅 Defend Eagle” to other players during online matches.
Modern Economy – Earn coins by playing or purchase via Steam microtransactions.
Nostalgic retro graphics with pixel-perfect style.
Modern quality-of-life features (matchmaking, achievements, Steam integration).
A thriving community where creativity (map editor) meets competition.
👉 Whether you’re defending the eagle solo, teaming up with friends, or showing off your custom maps, Tanks: 1985 delivers a perfect blend of retro action and modern multiplayer fun.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
те самые танки !
Probably the best original one, easy to pass & stay calm ☺️
优点: 增加了成就,排行榜,联网对战。 增加了地图编辑的分享功能,增加了付费内购。 缺点: 缺乏美术和玩法差异化。 搜索无法终止,只能重启。 有些砖块无法正常打碎。 过关后朝向被沿用,比如我上局面向左,新的一局会从面向左开始。 过关后结算画面还能继续攻击,有音效。 敌人的AI智商更低。 没中文。 ⡁⠈⢩⡛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠛⠛⢻ ⣿⣄⠸⣿⣷⣝⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢟⣩⣶⡏⠄⣠⣿ ⣿⣿⣷⣝⢿⣿⣷⡙⢿⣛⣋⣉⣙⣛⣻⢋⣴⣿⣿⢟⣡⡾⠿⣛ ⣿⣿⣿⣿⣷⣬⢛⣿⣿⣿⣿⣿⣿⣿⣿⣿⣟⠫⢑⣫⣵⣶⣿⣿ ⣿⣿⣿⣿⣿⡇⢸⡿⠿⣿⣿⣿⣿⣿⡿⠿⣿⡜⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⡇⣾⣄⣈⣼⣿⣟⣿⣿⣌⣀⣼⡇⣿⣿⠿⢿⣛⣋ ⣿⣿⣿⣿⣿⡇⠐⠈⣿⣿⣝⣭⣝⣫⣿⡟⡁⠄⢸⣧⡹⢿⣿⣿ ⣿⣿⣿⣿⣿⣷⡄⠱⣿⣿⣿⣿⣿⣿⣿⣷⠄⢰⠍⣻⣿⠮⢻⣿ ⣿⣿⣿⣿⣿⡿⢡⣿⣶⣿⣿⣿⣿⣿⣭⣶⣿⡐⠟⢡⣶⣿⣿⣿ ⣿⣿⣿⣿⡟⣱⣿⣿⣿⣿⡇⣿⡟⣸⣿⣿⣿⣷⡴⣾⣿⣿⣿⣿ ⣿⣿⡟⠙⡱⣿⠹⣿⣿⣿⣧⢸⡇⣿⣿⣿⡿⣼⣷⢸⠻⣿⣿⣿ ⣿⣿⣷⣔⢿⣾⣧⠻⣿⣿⡿⢸⡇⣿⣿⡿⣱⣿⣵⢇⣰⣿⣿⣿ ⣿⣿⣿⣿⣦⣙⢃⣓⣝⢛⣣⣬⣅⣛⠟⣐⠻⢛⣥⣾⣿⣿⣿⣿ Tanks: 1985 《Tanks: 1985》是一款对经典游戏《坦克大战》进行现代重制的游戏,兼顾了怀旧玩家和新粉丝的需求。以下是对该游戏的详细介绍: 游戏玩法 经典单人或本地合作模式:游戏包含 37 个经典关卡,玩家可以选择单人游玩,也可以与朋友进行本地合作,共同保卫基地 “老鹰”,抵御敌方坦克的攻击。 多人对战模式:玩家可以创建房间,邀请朋友一起对战,也可以加入快速匹配,与其他玩家或 bots 进行战斗,增加了游戏的互动性和竞技性。 自定义地图:游戏支持玩家设计、编辑自己的地图,然后与其他玩家分享并一起游玩,这极大地丰富了游戏内容和可玩性。 社区商店:玩家可以在社区商店中与其他玩家买卖地图,进一步促进了玩家之间的交流和互动。 游戏特色 全新游戏元素:游戏引入了能量道具轮,玩家可以在战斗中花费硬币激活护盾、加速等效果,增强了游戏的策略性和趣味性。此外,游戏还加入了表情轮,玩家可以在在线比赛中向其他玩家发送如 “OK”“Laugh”“Angry”“Defend Eagle” 等表情,增加了游戏的社交性。 画面风格:游戏采用了怀旧的复古像素风格,让玩家仿佛回到了过去的街机时代,同时又保证了画面的清晰度和流畅度。 现代游戏功能:游戏具备现代游戏的一些优质功能,如匹配系统、成就系统以及 Steam 集成等,方便玩家进行游戏和与其他玩家交流。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
Tanks: 1985 — The Battle City Remake We Needed Tanks: 1985 is the ultimate modern upgrade to the classic 8-bit tank game, perfectly blending nostalgia with a ton of new features. Relive the original 37 levels in local co-op while diving into the fast, addictive Online Multiplayer Battles. The addition of the Community Map Editor and Shop offers endless replay-ability, turning this simple arcade shooter into a creative, competitive platform.
Juego simple al estilo clásico para pasar el rato.
В подобную игру на Денди играла моя мама в детстве, а я лишь находил аналоги от Алавар (как пример - "Армада Танков") в своём детстве. Тем не менее, сама игра в целом неплохая, парочку часов ради достижений можно потратить. Чем больше уровней проходишь за раз, тем больше получаешь. В целом прикольно. Но какого чёрта, ради получения достижений надо мало того что набирать рекорд в 50 000 очков, мало того что надо нажимать на кнопочку "получить" к достижению, так ещё и засчитывается она в стиме после перезапуска или повтороного забега? И это стоит 42 рубля?! Сложность прохождения: Нормально Оценка: 4/10 (хз как ещё оценить)
çocukluğumun oyunu
Tanks: 1985, developed and published by CODEHUB, is a loving throwback to classic top-down tank combat that deliberately channels the spirit of mid-1980s arcade and console games while layering in modern systems that expand its longevity. From the first moments, it is clear that the game’s identity is rooted in nostalgia, evoking memories of simple but demanding action where positioning, timing, and awareness mattered far more than complex mechanics. At the same time, it makes a clear effort to adapt that formula for contemporary players by offering multiplayer support, creative tools, and quality-of-life improvements that prevent the experience from feeling locked in the past. The core gameplay loop is immediately familiar and refreshingly focused. Players control a tank from a top-down perspective, navigating compact arenas filled with walls, destructible obstacles, and enemy units that steadily escalate in difficulty. Movement and shooting are intentionally straightforward, but the simplicity hides a surprising amount of tactical depth. Knowing when to advance, when to retreat, and how to use terrain to block or redirect enemy fire becomes essential as levels grow more crowded and aggressive. The emphasis on precision over spectacle gives each encounter a tense, almost puzzle-like quality, where a single mistake can quickly lead to failure. The single-player content provides a steady and well-paced introduction to the game’s systems. Handcrafted levels gradually introduce new enemy behaviors and arena layouts, encouraging players to adapt their strategies rather than rely on brute force. This structure gives the campaign a sense of progression that feels earned, as success depends on understanding patterns and improving situational awareness. While the overall scope is modest, the careful level design ensures that the experience rarely feels repetitive, instead maintaining a satisfying rhythm of challenge and mastery. Multiplayer is where Tanks: 1985 truly expands beyond its retro inspiration. Local co-op allows two players to share the same screen, recapturing the social energy of classic couch gaming, while online play opens the door to competitive and cooperative matches with friends or random opponents. The inclusion of bots ensures that matches remain playable even when human players are unavailable, keeping the experience accessible at any time. These modes preserve the tight, skill-based nature of the gameplay while adding unpredictability through human decision-making. One of the most forward-thinking features is the robust level editor and community integration. Players are given the tools to design their own maps, experiment with layouts, and share creations with others. This user-generated content system significantly extends replay value, allowing the game to evolve beyond its built-in levels. The ability to browse and play community maps introduces fresh challenges and creative twists, some of which push the core mechanics in clever new directions. It transforms Tanks: 1985 from a static homage into a platform for ongoing experimentation. Modern additions such as optional powerups add a subtle layer of strategy without overwhelming the classic design. These temporary boosts can shift the balance of a match, encouraging players to make quick decisions about resource use and timing. Small social features, including quick communication tools, further enhance multiplayer sessions by allowing players to coordinate or express reactions without interrupting the flow of play. These touches demonstrate an understanding of how to modernize a retro concept without compromising its identity. Visually, the game embraces a clean pixel-art style that prioritizes clarity and readability. Tanks, projectiles, and obstacles are immediately recognizable, which is crucial in fast-paced scenarios where split-second reactions matter. The retro aesthetic is paired with smooth performance on modern displays, ensuring that nostalgia never comes at the cost of responsiveness. Sound design follows a similar philosophy, using simple but effective audio cues to reinforce actions and maintain immersion without unnecessary complexity. Ultimately, Tanks: 1985 succeeds by respecting its roots while thoughtfully expanding upon them. It does not attempt to reinvent the genre or bury it under layers of progression systems; instead, it refines a proven formula and enhances it with multiplayer options, creative tools, and modern accessibility. For players who appreciate classic arcade action, tactical simplicity, and the joy of shared competition, it offers a focused and enduring experience that feels both comfortably familiar and pleasantly refreshed. Rating: 7/10
Pure nostalgia!
💋💖❤️Игра потрясающая! Это просто легендарные танчики из 90-ых! Я их обожаю. 🤔Но в игре есть минус, это то что враги танчики они не очень опасны даже шустрые танчики. Так как они упираются в стену и стреляют, и стоят к тому же. Разработчикам надо исправить эту ошибку! На денди танчики куда были опаснее, шустрее. 💀Ещё мне не очень понравилось то что при столкновении с танком или когда они стоят в заморозке, то их можно двигать. Это ладно, при появлении новых танчиков один танк отодвинулся и всё. А тут сражаясь отодвинуть можно танк. 🎵Ещё один минус - то что нет оригинальных звуков при подбирании приза +1 жизнь, при подбирании бомб, а про остальные ладно, всё ок. 🎵Ещё один - это звук при передвижении танком гудит звук не так приятно, как на денди. Можно подумать что танки при езде рэп какой-то создают 🤣. 💖Создал несколько карт и выставил на продажу в игре. Мне игра в целом понравилась. 👻Ах, дааа! Я заметил ещё один минус. В достижениях написано нужно достичь от 10.000 очков до 50.000, но мне достижений этих не дали. ✅UPD, оказывается, нужно в игре зайти в пункт достижения, нажать завершить и только тогда дадут достижения в Steam. 💚Онлайн работает, я проверял. То ли игроки неадекватно играют и всё запарывают, то ли у них пинг скачет, не понимаю. И я остаюсь 1 потом играя до последнего. ❤️❤️❤️ Игра заслуживает покупки за такую цену, это просто возвращение легенды! Я хочу, чтобы эта игра улучшалась! И чтобы эта игра была самой лучшей ретро танков из 90-ых, чем другие какие-то не понятные переделки.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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