
Satisfy your need of destruction by smashing armor vehicles to pieces in spectacular fashions during the epic 4 players co-op campaign. Vehicles and drivers have unique upgrades and class combination. Multiple weapons such as laser beam, giant hammer, Mech's katana.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, German, Japanese, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Portuguese - Brazil, Vietnamese
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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It's tedious, boring, and just frankly not fun. A lot of effort was put into the world and mechanics, but endless waves of generic enemies and dialog amounting to "you died" and not much more saps the entertainment value out of it. Your time is better spent doing something else.
My opinion, so far, is that this is cool as sh*t! -Switch in and out of tank. -Multiple drivers and multiple tanks to try out and upgrade. -Use points to add new skills for both tanks and drivers. -Plays like Capcom's Speed Rumbler or Konami's Jackal. -Difficulty is manageable as you can always switch tanks, drivers AND SKILLS around to compensate the current battle you're attempting to get past.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[received the key for free to help out a little with beta testing, but would have bought it anyway] First of all my kids and I loved the first Tank Brawl. It was just this fun simple tank game that reminded me of NES days with tight controls and arcade-like levels. Sure it had its glitches and imperfections but it was charming and we wanted more. The devs heard our plea. Some years later they bring us Tank Brawl 2. The graphics have improved, they managed to fit the entire campaign on a single map w checkpoints and they tried to do some interesting things that are outside of the box. The Positives: - Dope graphics for a simple game. Nice explosions. Tight controls. - Some how has a slight hint of oldschool Blast Corps with the building destruction. - Massive bosses and cool tanks (and mech). The stylistic designs are neat. - Interesting way of making the player tap into a different part of the brain and listen to intuition to progress. Don't let the simplicity fool you. Some parts have caught people off guard, but it makes sense if you put in a little thought. (my kids still figured it out, so adults, you have no excuses). Since last time I played they have already added a bright marker to point out what you need to do. - Multi-player PvP has also been added post-release which is pretty cool - up to 4-players for couch potate gamin. The first game was only 2 player. 4 player is a win. - A handful of views you can change between to find what fits your preferred play style. - Unlike many games out there, these devs do care about feedback and work hard to try to fix bugs fast if brought to their attention. No matter the quality of a game it shows good character and I find it pretty refreshing. The Negatives: - Multi-player PvP is still a bit rough and needs to balancing and polish. As it is, there are certain tanks that will always be the strongest, so in some situations its only fair if you and the others agree to use the same tanks. Just needs to have a way to level things out. (For drivers on foot, maybe add more weapons, like cannons and turrets that only they can use, etc) - Boss battles can feel a little unfair until you figure out the right strategy or tank to use against them. (sometimes certain upgrades will make all the difference) - Gears for upgrading tank skill trees can be a little confusing (but this is already known and they've been working on it) - The one major thing missing that my son was really hoping for is a map editor. People like creating arenas and it was a lot of fun to create, share and play other people's creations in the first game. - Enemy respawns while back-tracking can feel a bit odd and not great when your only moving backward to avoid taking a hit. - There are some odd bugs that occur where the play can get stuck or fall through the ground into oblivion. But you can already quick restart from the last checkpoint. Final Opinion: - This game is a fun breath of fresh air in some ways and I have found it quite enjoyable. There are some pretty horrible games on steam the rip you off and don't care in the slightest. That is not the case here by any means. It does have plenty of flaws but the devs being cool and actively working on issues as they're brought to their attention is a huge plus. Id encourage you drop a comment on their discord server or in Steam discussion. There is a lot of potential growth in this game still so Im excited to see how it goes.
It seems to be online only game. Game won't start in offline mode. Otherwise seems to be challenging tank game.
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"Tank Brawl 2: Armor Fury" is a console game, a failed attempt to make a multiplayer tank fighting arcade style game, and while the graphics are passable, the gameplay was repetitive and tedious, which led to the inevitable zero active player count we see today. Thus, this can't really be played as intended as a PvP game, and the PvE experience is lacking to say the least. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. It's free... now, but it wasn't before. The developer was charging $13 USD for this (ouch). Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 12 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
[h1]Before I played Tank Brawl 2: Armor Fury, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Destansı 4 oyunculu kooperatif harekâtı sırasında zırhlı araçları muhteşem tarzlarda parçalara ayırarak imha ihtiyacınızı karşılayın. Araçlar ve sürücüler benzersiz yükseltmelere ve sınıf kombinasyonuna sahiptir. Lazer ışını, dev çekiç, Mech'in katanası gibi çoklu silahlar.
For an unknown game from a two persons vietnamese studio that's only been tried by less than three hundred players, I was pleasantly surprised to find it actually quite fun and well made! With its vibrant colors, pudgy enemies, short engagement ranges, and screens filled with bright bullets, it looks quite arcadish. But there's no forced scrolling: I was still always in control of where and when to go. Though it's not really free roaming, more like sequences of screen-sized canyons and walled arenas, with a couple secret paths. I was also free to choose between different views, from vertical top down camera, to a near horizontal view, and some inbetween, with controls adapted to each: for example in top down, the screen doesn't rotate, and the right stick is the turret direction, while in more angled views, the right stick is the turret rotation, and the camera follows the line of fire. Not sure it's clear, but ah, my point is the control scheme changes to best fit the camera. I used a gamepad and didn't even try KBM btw. There's quite some variety, with five different vehicles, four unmissable, and the mecha being instead behind a secret. Each has a tiny skill tree. And there's four pilots, from a young Roosevelt armed with a broadsword, to an elderly Stalin casting Kamé Hamé Ha, and they also bring supplementary vehicle upgrade tiny trees. The main campaign is rather short, maybe 4hr, as it moves quickly between new enemies, new environments, bosses, and a few puzzle-like encounters, so don't expect high longevity, but personally I'd rather have my games short, action packed, and full of nice surprises like this one, than drawn out boring repetitive grinding. The developprs vowed to have 100 wow moments, and, while there aren't as many, there are still plenty.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.