
Only a perfect servant can solve a perfect mess! Being the perfect gentleman's gentleman or lady's lady doesn't make you an angel. Can you untangle your employer's knottiest problems with elegance and unruffled grace?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
体面管家不体面的小品级大冒险!大量英式humor 开头以为是傻狗少爷被管家侠哄成胚胎的故事,玩到后面发现是管家侠偶遇哈士奇雇主拼尽全力无法战胜。 故事整体流程短短的,特别轻松有趣,每个ro都很可爱。([spoiler]可怜的mc被haze玩弄于股掌之间[/spoiler])
3/5。果然我还是更喜欢当为所欲为的皇帝而不是当勤勤恳恳的仆人。文笔写得很扎实很优美可惜我总是读不进去。风格有点像那种上世纪四五十年代的好莱坞喜剧片,浮夸的角色,无边无际的对话,所有角色都蠢蠢的得靠主角来擦屁股,而我总觉得喜剧更应该靠除了愚蠢的角色之外的东西来制造戏剧化张力。后半部分剧情好无聊,加点和判定经常过不了。浪漫线的也不知道是怎么判定的,valentine攻略成功了,还想跟frank试试偷情没想到攻略着攻略着居然就没有后续了。
Reviewing (mostly) every game (or DLC) in my library, part 517: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) Ya know, I've never read anything strictly comedic in my life, and I didn't intend to. I don't even like comedy shows or specials because comedy is [i]hard[/i]. Even harder than romance or action or poetry, honestly. At least with every other genre, you have your usual tropes: the hero's journey or enemies-to-lovers or the sexy, mysterious stranger and what not. But with comedy? I'm scratching my head thinking about any tropes or storylines to support a comedic work. Slapstick, maybe? Anyway, a CoG text lives and dies by its writer, and though I was politely flummoxed by [i]Tally Ho's[/i] plot, Kreg Segall's (intentional) loquaciousness and wit carries the game hard. I've already picked up the sequel (review to come!). In [i]Tally Ho,[/i] however, you play as the perfect gentleman's gentleman or lady's lady in 1920s England, who gets into quite a lot of hijinks. You show up expecting to polish silver and politely remind your employer about their aunt's visit, and instead you find yourself embroiled in [spoiler]motorcycle chases, jewel-thieving escapades, a boat race, high-society conspiracies, and perhaps the most polite espionage ring in literature.[/spoiler] The premise should not work. It's weird, quick in pace, and wacky. Yet [i]Tally Ho[/i] leans fully into the foppery and the absurdity, and the result is a delightfully silly romp that had me genuinely laughing out loud multiple times. And, of course, a warm thank you to the staff for giving me a free copy :D [b][h2]Pros:[/h2][/b] ✅ [b]The writing.[/b] I cannot say enough good things about Segall's writing. Quick, think of all the stereotypes about British people in the 1900s as fast as you can! Did you think of prissy, pretentious, uptight old people? A British soldier drinking Earl Grey with his pinky out? Their emphasis on keeping a stiff, upper lip? Yep, it's all in here! The writing walks this tightrope between clever satire and full-body slapstick, and the wild part is how effortless it reads. It’s light on its feet, quick with a quip, and always ready to escalate the situation by precisely one absurd degree. The prose is modern enough that you never feel like you’re drowning in ye olde diction, but it’ll suddenly treat you to a perfectly purple, perfectly ridiculous sentence that sounds like it was ghostwritten by an over caffeinated Victorian novelist who just discovered adjectives. Like, of course you're [spoiler]perfectly making tea on a motorcycle while in a fierce gunfight.[/spoiler] What else would happen? ➡️[b] The game jabs at the classism of the era without becoming preachy or awkward.[/b] Aristocrats behave with a level of detached idiocy that would get a normal person killed twice over, and the narration treats these blunders as completely mundane inconveniences. [spoiler] Nearly getting arrested over some peacocks? Unfortunate, but hardly unexpected. A head servant wishes to recruit you to an underground cabal of hyper-trained household staff?[/spoiler] Well, that’s just the industry. By having everyone act like these events are normal, the story highlights how utterly nonsensical the old social order was. Rich characters are charming disasters who survive only because an overworked servant (you) keeps patching the world together behind them. It's almost as if such hierarchies are fragile and absurd . . . ✅ [b]Structure.[/b] Unlike a lot of CoG titles that funnel toward a single path regardless of early decisions, [i]Tally Ho[/i] branches like a particularly chaotic family tree. Entire acts can shift based on your choices. Even little decisions, like where you sit on a train, grants you a new scene. Your relationships, your employer’s fate, your standing in the shadowy Committee of Superservants—everything changes depending on how you navigate this fine mess. The replayability is genuinely impressive. ✅ [b]The humor is a massive highlight.[/b] This is one of the rare games where failing a stat check leads to the funniest scene you’ll get all playthrough. The low-stakes tone helps: you’re not saving the world, you’re just saving your employer from themselves, which is infinitely more fun. ✅[b] The cast.[/b] The cast, respectfully, is a bunch of strange, odd weirdos. I could not love them any more. [b][h2]Cons:[/h2][/b] 🟥 [b]There is a certain painter subplot that is notoriously mandatory for a good chunk of the story.[/b] For me, I quite liked this plotline, but I grew weary of it after the constant back-and-forth. I sort of wish there was a way to say "figure it out amongst yourself!" 🟥 [b]The second or third act leans hard into detective/caper territory[/b]. This was well-written—credit to Segall—but the natural pacing of the game is fast. Tossing in events such as [spoiler] investigating a suspicious party[/spoiler] or [spoiler] a jewel theft [/spoiler] struck me as abrupt. I personally came for a more grounded(-ish) “behind-the-scenes” servant drama. So I had no idea what was going on at that rate (or why I was boat racing). 🟥 [b]Time-based.[/b] So, let me use a scene in one of the early chapters as an example. You and about six or so characters go on a hunt. Fun! However, you cannot talk to everyone. Each conversation takes up an amount of time. Additionally, you are also asked to help out a fellow servant and investigate back at the manor. Again, each task carries a time limit, so you are forced to juggle your priorities. This design choice, in itself, is not a bad thing. It leads to great replayability and allows the player quite a bit of agency. However, I am the type of reader who only wants to do one, "perfect" playthrough. This time mechanic comes up quite a bit, so it was a bit of a bummer to me, personally. As a result of me not being able to do everything I wanted to do, I did not get enough—or any!—time with the supporting cast. So characters like Haze or the Inspector remained mysterious, as I only allowed myself to focus on my job and romance. 🟥 [b]Poly romance option could use a bit more fluff. [/b] I'm quite pleased with the (potential) love triangle aspect. You can choose to be in love with your employer, your employer's betrothed, none, or both! I, of course, in an effort to raise society's brows as high as possible, romanced both. I got a good ending! They both confessed their love for me, and we all lived together (very scandalous, I know). However, the poly romance felt like I was romancing them individually. I could spend time with one but not both at the same time. I couldn't hint about all three of the characters together. The narrative sort of ignored the fact that I had feelings for both, and you do sorta have to go behind each ROs' back to flirt with the other. I wish there was a bit more openness, though I understand these things are simply not done in polite society. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
Railroads you, and leads to undesirable outcomes too often for my taste.
情节像轻喜剧电影,非常有意思,适合配着舒缓轻快的爵士乐歌单玩。打完一周目发现我真的爱当完美仆人,没奔着感情线打,但就是不想看Rory结婚,最终拆散她和订婚对象后美美点头,似乎懂了天天操心小姐生活的贴身女仆心态,卑微.jpg 结尾太快乐了本来以为还有后续,结果就这么结束了,太短了——喜欢设定,扮演贵族已经腻了现在只想扮演能完美解决麻烦的仆人,深藏功与名。 最好玩的还得是假扮盗贼,自从答应雇主假扮成盗贼的邀请后,感觉作为仆人恪守本分的假面就被破坏掉了,但真的很难抗拒这一听就很喜剧式的展开啊。扔掉围巾后没东西装赃物完全变成了笨贼,还得罪了不靠谱的男探长,悲惨入狱……幸好是喜剧,下一秒就轻松脱出了,希望下次结局好点。
隔了几年自己工作了再来玩,又有不一样的体验。感触最深的不是好莱坞啊内部圈啊江洋大盗啊这些结局,反而是跟笨蛋主人&婚约人一起住之后退出管家界去楼下商店打工的ending,说有个顾客想买一个明显风格不搭而且做工粗糙的配饰。 It is no longer your business what people choose to wear, you realize. What a relaxing thought. You accept his money, make change, and wrap the tie clip neatly, successfully avoiding direct contact with the dreadful thing. "Good day, sir." "Yes, yes," he says, and bustles out. And then you never need look at him again. You do not need to scheme up ways to discard the tie clip or avert your gaze. It is gone. And, humming a joyful tune, filled with a sense of unaccustomed relief, you return to straightening up the store. 啊!给老板四处救火的打工人终于解放了!( 是每隔一段时间都要下回来玩一玩的给姆!最喜欢的if之一,强推!
《没用的雇主,天天惹事的甲乙丙丁,和无所不能的我》 MC的角色魅力轻轻秒了所有RO,一边玩一边感叹我怎么这么厉害,有什么是我不会的吗? 这种和我没半点相似的全能天才代入起来一点都不困难,说明人物塑造和代入感真的不冲突 英语水平不够用了翻译器,翻成那鬼样子也能看出来遣词造句极美,又处处是冷幽默,在文艺和搞笑之间来回切换,很上头。但是不能存档真的太反人类了,一个选项没选好就忍不住重来,一周目重开了无数回,好痛苦( 感情线都淡淡的,走了Rory和Haze的线。[spoiler] Rory是一款别具风味的傻白甜,一向比较烦这种不学无术的小姐/少爷人设,但作者写出了可爱之处,和ta互动就是一边心动一边觉得好笑。Haze前期很有意思,深入了解以后觉得交流好累,一直在逃避感情封闭自己,快结局才愿意接纳MC [/spoiler]
Most of "Tally Ho" is fun and exciting, with excellent writing and spot-on humor. However, the story can stumble a bit later on if you don’t want to help a certain painter, as I did. Initially, you’re forced to assist the painter regardless, but when you finally get the chance to refuse, it can lead to some odd consequences that I’ll detail shortly. Without spoiling anything, what I can say is that I chose to start a romantic relationship with a person who had a significant secret. Since I missed the situations where this secret is supposed to be revealed, it was odd that my character suddenly knew about it during a boat race near the story's end. It seems the game presumes you followed the intended route, which I didn’t. As a result, your lover behaves as if you know the secret, allowing you to discuss and embrace it and eventually start a life together where the secret plays a big role. This all happens without any rational discovery of the secret; it’s just casually mentioned as if it was a shared knowledge. For me, it wasn’t a spoiler since I knew about it from a previous playthrough, but it could be confusing for new players. Even so, the ending is great, and the overall story is good, making it an easy recommendation from me. Just keep in mind that the narrative is somewhat railroaded, and veering from the intended path may have odd consequences. (6/10)
The only game where failing stat check leads to the funniest scene you've ever read
damn。。。每次卡在火车站选礼物那儿,到底要怎么加点啊啊啊。开了好多档都没过,怒弃之(游戏还是好游戏
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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