
Tales of the Mirror is a landscape-mode visual novel game created by Cotton Games. As a player, you solve a series of mysteries in the mid and late Ming Dynasty, in the south of Yangtze River.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bless whoever come up with this art style! I'm rarely play game like this because it such a pain to go here and there asking, and can only save after you finish a day, so if you mess up you have to replay EVERY step. And go through so much other pain just to finish this, like watching Chinese playthrough, draw every words in gg trans when I get stuck, hoping to find the clue to continue. I wish the developer give or sell the complete guide, I want to max trust with Nan Chau, help Ko Yuh-hung and San-niang be friend etc T.T
我tm倒了八辈子霉玩到这破游戏,啊,新手指引做成一坨屎,当时花了我四十多,tm的这四十多我捐了还有自豪感,觉得我tm真高尚,气死了我了吃饱了撑的玩这破游戏,tmd辛辛苦苦打了好几天打到南京没存档,结果全部重开,为什么不存档,因为新手指引做成一坨屎我tm根本不会,还有什么合成线索,我玩了好几天都不知道那破毛笔还能合成线索,上网查了半天才搞明白,作者不会做游戏就不要做!!!!!唯一的优点就是画风和音乐,不是,我要是想要好画风好音乐我干嘛不去美术馆,不去音乐厅呢?包着好看包装纸的一坨屎。搞个出自三言两拍的故事,就是个噱头,还在taptap官方出个教程,有屁用!!你怎么不搞到游戏里??看了一个up主来买,一并拉黑!不要买!!在b站看看视频就行了,破游戏!还有那个毛笔划线索,我忍你很久了!不是,你tm有重要线索你能不能给点提示!!更搞笑的是后期合成线索要用到的线索有些都是无聊的闲聊,一点提示暗示都没有!还有那个最狗的,啊,为什么!!你任三娘自己来找我办案还要花我的钱,我还要南京杭州往返,浪费我时间,鬼市能倒卖你tm不早说,我上网查攻略才知道,后面大部分内容都是查攻略玩过的,你知不知道你是一个推理解谜游戏!知不知道!!这种提示指引导致的查攻略严重影响游玩体验!不查又有很多东西不知道,而且不知道的东西根本不是你思考能思考出来的,只是单纯因为你官方游戏指引线索提示做的不够好,玩家根本不知道那个能点,那个能用,破游戏!!不推荐购买,就是包着好看包装纸的依托答辩,b站看看视频得了
不看攻略能玩完的都是神人了 线索太杂,提示太少,玩的痛苦,明明很多话之间有着很大的关联性,却根本派不上用场,npc又多又杂,时间也短,我没看攻略硬着头皮玩到第24天才把木灵芝送给女主 体验太糟糕了
目前初步观感是游戏难度很大,机制折磨人,不过我是剧情党,所以对我个人来说就还算可以。 合成线索的玩法不知道是如何设计的,非常明显的不合理,NPC说的任何一句话都可以标红,但标红数量又有限制,同时文本量又比较大,而有些话的意思是相近的,玩家根本没法确定到底哪句才是关键线索。。
游戏制作组应该给你们的美术咣咣磕三个响头来感谢美术挽救了这磨人的玩法和高开低走的剧情。PV真的很惊艳!有点像天书奇谭的美术画风真的很喜欢,想知道后续还会不会更新别的案子? 剧情上借鉴了“一鸟七命”的设定。游戏难度很高,信息多且杂,很容易漏掉,不看攻略真的玩不下去。特别是合成线索的时候,给我cpu烧了!!!
Inshort, Sherlock Holmes in Ming Dynasty era. Intro is so unique and cool. I love such indie games. The music and art style are good, despite of its looks, this game is immersive, you kinda get inside of Ming Dynasty era and live there for a moment you play this game, I even decided to buy a book about that era, so I can write my own story, too, I got the motivation. Also, main menu is so creative, like you volume up and down and musucian girls' hands move on the instrument, or changing languages change birds, it is so cool and creative. But gameplay and story not so much. As other Chinese players already mentioned, gameplay is simply hard and sometimes doesn't make sense. In Sherlock Holmes games, or other detective games, you can link evidence and use your logic to come a logical conclusion, but here, it feels like finding a needle in a haystack. So make sure to play with a guide, then you will enjoy this game. And story, well, it is not actually bad, but dialogoes could be better, or IDK, maybe it is a translator's fault not being able to deliver better translation. Anyway, I am not regretting buying this game.
这个游戏一直拖到现在都没有完,就是真的很浪费心血,作为一个喜欢解密游戏的玩家,真的不喜欢回档回档,你不会回档就要去看攻略,不喜欢这个模式,不喜欢这个设定。
我知道我脑子不好使,但我不是真弱智!破案本就是从碎片化信息中,整理出完整的逻辑链来,但引导真的做的太烂了!东一榔头西一棒槌就算了,到哪里获取什么信息,怎么获取信息,啥都不知道!一天就能跑三个地方,钱就那么点,要赚钱就必须去鬼市,再去当铺,两个地方跑完了,你还要挨个试送谁、送什么,结果不一定满意,于是循环读档……这个设计简直恶心到极点!这是设计师跟女朋友分手的时候设计出来的环节吗?心里多不平衡才搞这么恶心的东西出来?!没有任何提示指引,全靠盲猜摸索,不想看攻略就一点一点忍着恶心跑。一杯奶茶钱,我玩的一点都高兴不起来!要不是美术,这游戏简直没眼看!我从来没玩一个游戏卡关卡的这么严重!
一个古风探案的赞。(ノ≧∀≦)ノ 挺好玩的游戏,特别有气质,古韵十足。 意境画面美的,挺享受的。 颇有点天书奇谭的味,但没那么阴间。反而有点古风小浪漫。
I'm so in love with this game and the storyline, I wish there are other similar ones with same aesthetic and artwork.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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