
《Tales of Terrarum》is a management adventure sim game. On the new land of Terrarum, you will inherit a territory as a descendant of the Francz family, and become the town mayor to settle the craftsmen and adventurers who come to the town. You'll live in and expand the town together.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
If you need to run the game in windowed mode, please follow these steps:
Right-click Traveler's Diary in your Steam Library.
Select Properties > General.
Under Launch Options, copy and paste the following: -screen-fullscreen 0 -screen-width [Width] -screen-height [Height]
1080p: -screen-fullscreen 0 -screen-width 1920 -screen-height 1080
900p: -screen-fullscreen 0 -screen-width 1600 -screen-height 900
720p: -screen-fullscreen 0 -screen-width 1280 -screen-height 720

A resource-management adventure simulation game. In the new land of Terrarum, you will inherit a territory as a descendant of the Francz family and become the town mayor, tasked with settling artisans and adventurers. Together, you will build and expand the town.


Build the town from the ground up, establishing production chains in farming, industry, forestry, fishing, and livestock to restore its prosperity.

Hire hundreds of craftsmen and travelers, each with unique skills to help the town thrive.

Send townsfolk on expeditions to uncover rare resources and treasures for your settlement.

Enjoy diverse gameplay like vocational tournaments, guilds, world bosses, and more to enrich town life.
Genres
Stats
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Indonesian, Thai, Portuguese - Brazil, Portuguese - Portugal, Vietnamese, Korean*languages with full audio support
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 125reviews | 82% | — | $0 |
| Free | 22.1Kratings | 82% | — | $1.8M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一款有趣且令人放松的游戏。我的工作刚好需要长时间在电脑前,很好地缓解了我在工作中的枯燥乏味。
强烈建议加入婚恋选择 镇长不能美滋滋娶老婆吗
0氪觉得福利还不错 能玩下去也不是特别肝
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挂机游戏。玩几个小时还是不错的,闲了可以打开
二次元少女和模拟经营结合在一起,真的戳中了我,每个旅人小姐姐都很漂亮哇,立绘挺不错
Игра не плохая, немного затягивает.
Tales of Terrarum is the kind of management game that I can see myself getting lost in for a while because there is always something else that needs doing. I take over a territory as a descendant of the Francz family and become the mayor of a new town, with the main goal being to turn a struggling settlement into something prosperous. What I liked straight away is that it is not just a city builder. There is farming, crafting, exploration, combat and plenty of character management mixed together, so the town gradually feels like a living place rather than just a collection of buildings. Building up the town is probably the part I enjoyed the most. I can set up production across farming, forestry, fishing, livestock and industry, then use those resources to keep everything moving. There is a nice satisfaction in watching one part of the town produce something that another part needs. I liked having to think about what I should focus on next rather than simply placing buildings wherever there is room. The whole system has a relaxed pace, which makes it easy for me to check on the town, make a few changes and then watch things develop. The residents are another big part of the game. Craftsmen handle production and can create things like equipment and skill cards, while adventurers are responsible for exploring and fighting. I can give people jobs and manage the buildings around the town, so the residents feel like they actually have a purpose. I also liked the attention given to their needs and moods. There is a day and night cycle, and keeping people comfortable can help the town run more effectively. It gives the management side a little more personality than simply watching resource numbers go up. The adventure side gives me a nice change of pace when I am tired of managing the settlement. I can send adventurers into unexplored areas to fight enemies and search for rare resources and treasure. There are also pets and beasts that can accompany the adventure, which fits the cute fantasy style nicely. The game includes other activities such as guilds, vocational tournaments and world bosses as well, so there is quite a lot going on outside the basic town building. I liked having both the peaceful management side and the more active adventure side available. The biggest problem for me is that the free to play structure is always sitting in the background. There are in app purchases and chance based purchases, and some of the progression can feel designed around keeping me coming back regularly. I do not think this completely ruins the experience, but it does stop the game from feeling as relaxing as it could be. There are also so many systems that it can take a while to understand what everything is doing, especially when the town starts becoming more developed. I also think the game can sometimes feel more like a collection of connected systems than a completely focused simulation. Farming, cooking, crafting, exploration and combat are all enjoyable, but none of them is especially deep on its own. For me, the strength comes from how they work together. I can gather resources, use them for production, improve my residents and then send adventurers out to bring back more things for the town. That loop kept me interested much more than any individual feature would have. Overall, I think Tales of Terrarum is a charming management adventure with a lot of content packed into its colourful fantasy world. I really liked building the town, assigning jobs, setting up production and then sending adventurers away to explore while everything else continued developing. The free to play systems can be distracting and there is definitely a learning curve because of how many different mechanics are involved, but I still found the overall experience enjoyable. It has a nice balance between relaxing town management and more active adventure, and I can easily see myself spending a lot of time just making the little settlement better. Rating: 7.3/10
很休闲很适合我这种猛男玩(*^▽^*) 操作简单 角色很好冲不错
免费的养成类游戏,能战都还能在农场种地,很不错
현질없이 그냥 방치형처럼 하는데 최고점노리는거 아니면 캐릭터도 잘모이고 보상도 빵빵하게 줘서 할만한듯?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8K | 106 | 92% | $3.99 | |
| $0 | 351 | 71% | Free | |
| $2.7M | 5K | 89% | $19.99 | |
| $1.1M | 2K | 79% | $19.99 | |
| $71.7K | 252 | 85% | $11.99 | |
| $14.5K | 99 | 60% | $3.99 |