
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Korean, Japanese
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's alright :P
Surprisingly good gameplay in 2026
Had a bug where map wouldn't load. Tried changing tile size and a few other things. Too bad, saw a video on it and thought it sounded interesting. However, just unplayable for me for some reason.
I want to like the game and try it but I am having graphical issues. Tutorial worked fine but once I started tinkering with the graphical settings the game died. Maybe it just doesn't work well with RTX gpu cards. I'll try to troubleshoot but for now I have to say stay away. Every time I start playing and try and change settings the game crashes and goes to the send crash report screen.
one of the best games ever if you like making crazy builds
Very fun
died a lot. 10/10
Never really played a traditional roguelike before this, instantly fell in love. Tons of depth with the classes but still easy to pick up, especially compared to most games in the genre.
There's good stuff here and nicely varied classes and skills, but there's also stupid crap that like unkilable surprises that one hit kill you a bit too often, that may be fun for a specific type of psycho but they deserve some not so good reviews for it
Just lost the first character that I felt like was making good progress to a cave in. 10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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