
You can play as a young martial artist entering Justice Academy. Train through various courses, customize your build with different weapons, skills, and inner techniques. Explore the jianghu, bond with companions, and shape your fate across branching stories and three romanceable heroines.
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About
In this story-rich RPG, you play as a young martial artist who, by chance, finds himself enrolled in the prestigious Mingjing Academy — a school famed for cultivating future legends of the martial world.
But this is more than just a place of study.
It’s a crossroads of rival powers, tangled politics, and secrets from the past.
Court intrigue, factional strife, remnants of a fallen cult...
In this world of shifting alliances, the line between good and evil is never clear.
Through quiet days and turbulent events, you'll meet colorful characters, uncover hidden truths, and carve your own path in a living, breathing wuxia world.
With immersive storytelling, rich character interactions, open-ended development, and a unique combat technique system, step into a sprawling martial epic like no other.
Over 500,000 words of original narrative and 30+ hand-drawn CGs.
Tons of side quests and bonus content deepen your journey through the martial world.
Multiple endings await — will you become the “Master Healer,” the “Wanderer,” the “Jack-of-All-Trades,” or unite the land under your banner?
Train your martial skills on the field, study ancient texts in class, and rise to the top.
With 12 development paths, live a balanced academic life of both mind and body, and shape your own martial identity.
Grow herbs, cook meals, grill over an open fire, go hunting, play strategy games, take on bounty quests — the choice is yours.
Classic turn-based battles enhanced with a unique Technique Stage and Technique Branching system.
Mix and match over 100 martial arts techniques and inner styles to create your own signature fighting style.
Master timing, adapt to the flow of battle, and unleash devastating combos in one fluid strike.
Meet 8 distinct characters, each with their own backgrounds, personalities, and stories — including 3 romance options and 2 potential party members.
From busy market streets to quiet teahouses, your relationships will grow through shared encounters and heartfelt conversations.
Raise your bond with each character to unlock unique storylines, exclusive CGs, and meaningful choices that shape your journey.

A native of Kaifeng, raised in a decent household (with branching options during character creation).
Calm, responsible, and quietly drawn to the world of martial heroes.
Not born to be a legend — but determined to walk the path.

Sang Ling'er
A cheerful girl from the Miao tribe of Yunling.
Known for her mountain songs and riddles, she commands twin snakes with the bells she wears, and is skilled in poison and medicine.
She leaves her village in search of the truth behind a certain event. After solving a poisoning case, she’s discovered by the academy and granted the chance to take the entrance exam.

Wenren Yao
Owner of the Fan Pavilion, warm and wise, always seen with her round fan.
As the eldest daughter of the Wenren family, she’s managed the family business since youth.
Her eyes light up when she sees account books. In her free time, she enjoys reading storybooks and trying her hand at cooking.

Duan Hongtang
Daughter of the Xuan Dao Sect leader. Wields ring blades with grace.
Gentle in appearance but strong-willed and fiercely loyal.
Raised to uphold the image of a sect leader’s daughter, she maintains elegance and composure — though she secretly longs to explore the world beyond.

Shen Tinglan
A disciple of Sword Hearth Sect, a young senior sister of her generation, and a skilled Sword wielder.
Gentle and composed, humble and courteous to all, she is already one of the finest heroines in the jianghu.
Should you be fortunate enough to see her draw her blade, you will understand that “Little Senior Sister” has never been merely a respectful title among fellow disciples.

Ye Luo
Hailing from the royal court, already trusted to carry out missions outside the palace at a young age.
Efficient, quiet, and emotionally reserved — but never lacking in ability.

Fang Yuchi
Son of a local magistrate from a scholarly family.
Strong-willed and sharp-eyed, with a passion for law since childhood.
She’s devoured every legal text in her home library.

Deng Xiaoyu
A young disciple of the Lantern Shadow Pavilion.
Skilled beyond his years, but blunt and outspoken — often leading to minor “misunderstandings.”

Huiguang
A bright, witty disciple of Xiangguo Temple.
Polite and always smiling, with a silver tongue that persuades even the most frugal to offer incense.
He serves as the temple’s charming public face.

Zhe Guanshan
Martial arts instructor at Mingjing Academy.
Calm and disciplined, with the air of a seasoned veteran.
Though strict in training, he’s known for his bold spirit and generosity — and is beloved by generations of students.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完成度很高!
什么都好,主角在角色界面那个表情很欠揍……
刚打完一周目后宫+真结局。 玩法上就是看剧情,然后每天去校场和讲堂加武/文学属性,然后搭配心法技能,过剧情的时候来打架,战斗模式就是行动条机制。一百多天大结局。 剧情上没有那种感到特别震撼的,和其他人说的一样,属于是小甜品级剧情。看了下那差评里说的剧情多了不知道的记忆,应该是刷好感度的时候的剧情,那些剧情都是分段的,一小段的故事,跟主线没啥关系,就是展现日常生活的。由于好感要刷,所以会多次看到同一段剧情。 我想吐槽,那个文学属性感觉根本没用阿,就纯纯设置一个目标来完成,完成目标就给点我不会穿的装备,一点钱。这游戏里钱可以一直刷,相当于无限。好感由于大结局回合数很长,基本都能刷满,何况还可以吃饭加体力。文学属性影响剧情的选择也没太所谓,也是好感度获取多少的差别。解锁的心法看个人了,我最后都没用藏经阁里的心法。队友又不能用藏经阁里的心法。我感觉不是为了成就甚至不用管文学属性咋样。多刷坚韧和力道就行了。 我还想吐槽,剑修感觉是完全被偏爱,我用的反击枪打完的一周目,一周目下来,其他武器基本就只能在剧情里学到个一两招,就走剧情,库里就多了十几个剑招。普通难度前期我打架基本都要嗑药才能打过,要不然直接就被对面连砍几下没了,想轻体验建议剧情模式吧。虽然后期属性上来了就是碾压。 还有,在开始战斗界面不能保存也太难受了,虽然有提醒,但是有时点快了没能提前保存,打输又得重复这天,浪费时间阿有点,能不能改一下。 有几张CG有点小崩,不过无伤大雅,因为就那么几秒,我也不会重复欣赏。至少后宫CG没怎么崩。 整体还行吧,毕竟不行的我也玩不完一周目。顺便一提,有没有可能,咳,社首也加入携手天涯,徒弟紧跟师父步伐是很合理的吧。
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Languages: Simplified Chinese, English, Traditional Chinese, Japanese
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
数值设计是不是有啥问题,普通难度下前期几场剧情战斗根本打不过,血少攻击刮痧。一点都不普通
ui不够便利,前期剧情劝退都还好说,战斗就是折磨,为什么普通难度下的小怪会比队伍里所有人加起来都肉,设计那个单人加50%伤害的特性的意义在哪,给敌人搓澡,敌人两刀砍死主角,只能靠着人多打破防磨死
小品游戏,喜欢养成+武侠的可以入,优点就是剧情无毒点总体顺遂偏平淡,养成轻松任务有引导,缺点最关键的就是穷,前期好几张cg看的人很难绷,一款基本所有方面都是中规中矩的武侠养成游戏,总体可以给个好评
Budget wuxia academy life sim Good: + Good pricing vs hours spent ratio (easily 20+ hours for $10) + Harem ending is well written compared to generic harem endings (there are a couple of scenes related to it) + Difficulty slider, mod support, and new game plus are all available + Protagonist is enjoyable to play as. He is overpowered because he is a martial prodigy and he is a good schemer + Unlimited free battles/gold grinding Bad: - You don't really notice the music/soundtrack - May be a tad too long for a single playthrough. If the turn limit gets reduced from 120 to 80, it'd feel less padded and the story will flow more smoothly. - All the moves have similar animation Rating: 4/5 Dial soap bars
数值一坨,游戏性也有很大的提升空间,但整体依然是个不会让人失望的合格作品。文案有小加分。
Overall, a very solid wuxia experience. Lately, I've been obsessed with this genre, and Tales of Justice Academy doesn't disappoint. The localization is pretty rough, but not so bad that I couldn't tell what was happening. The big draw to me, though, was the combat system. There's lots of fiddly bits and systems that interact smoothly with each other. I felt rewarded for experimenting and taking the time to comprehend the system. When I lost a battle, it felt like an actual skill issue on my part, and not the game being unfair or cruel. I hope that when/if the devs cook up something new, they keep the combat system. By far, that was my favorite part of this experience.
如果有中评的话就是中评,但推不推荐只能是不推荐。本身就是个小品武侠养成,剧情实际一本道白开水,除了一个比较隐秘的收集会影响触发结局,别的选项实际都没有剧情分支,包括结局的时候选项给我装模做样加点属性不多给几句差分实在说不过去,实际游玩过程中有很多坐牢的地方,比如中期开始包括属性养成、收菜在内的操作极其重复枯燥,钓竿疑似只影响渔获稀有度降不了一点难度,某个剧情要求属性的选项给的奖励不如另一个不要求的。 本身战斗的话,没加速没自动,打擂台的时候也会有牢感,丰富程度上还算是能有些构筑,但剑弓相较而言强得很明显,枪爽感不如枪队友那套,但全体反击和推条构筑还算有特色能蠕动,至于刀是真的感觉很弱,强度完全不如刀队友。关卡数值设定也很有问题,我是玩的困难难度,主线开始的两场战斗就开始凹敌我暴击,入院考试嗑药艰难蠕动过三连战以后,来了个意义不明的装逼支线让我一打刚刚蠕动过去的那仨,没多少养成时间任务接取也没提示真给我整无语了。 此外这游戏操作上不是很顺手,应该给右键加个取消和返回上级菜单的功能,右上角那些功能也该给个快捷键标出来,收集图鉴也最好加上获取来源,比如学院任务要求提交的牛角小饰我到结局才反应过来该去哪里获得。队友基本上都算能打,但人物好感剧情和日常好感剧情都一般,后者重复度高也加剧了养成坐牢。还有一点不解的是小师姐剧情存在感挺高,但就是不入队也不知道为什么要这么设计。如果能让高好感队友协助收菜种药、每回合不花行动点直接结算次小游戏、委托收集指定范围内的物品、在数值养成环节帮忙减负的话,整体节奏也许能好点,起码目前的游戏节奏和内容实在很难让人再开一把二周目
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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