
Tales of Fablecraft is a virtual tabletop RPG. It’s easy for GMs and players to learn, whether you've slain many dragons or are completely new to the genre. Fablecraft features its own system, gorgeous human-made art, pre-built campaigns that eliminate prep, and a growing list of homebrew tools.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Add custom content. You can do it for the music, why not the rest
goopy
bon potentiel
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I find this as an intriguing step towards merging traditional VTT with a PC game. I like trying new VTTs. I tried it - well, not all, but a lot. From roll20, through Fantasy Grounds and Foundry (which is the best traditional VTT, of course, and now we can fight :D), Role, Talespire, various browser based ones like Tableplop to the ones trying to do something new like Alchemy (which I think fails in its goal of clean design and is a horrible clickfest and now we can fight again :D) Regarding Fablecraft. The basic stuff you want from VTT is there and on high level - clean, intuitive UI, avoidance of clickfest, supports videocalls, ability to upload your own materials from battlemaps, scenes for theatre of the mind, portraits, music tracks... You can add walls for sight blocking to battle maps and there is even some import feature to upload maps with walls already created somewhere else. I didnt pay that much attention to it yet. I am noticing, however subjectively and incompmletely, two tendencies in VTT communities - some people love all the tools and visualisation and automation and some just want VTT to be as inobtrusive and "invisible" as possible to focus on the social element and liken the online session to the in-person one. My first impression, without trying to play it in a group, is, that even though this is a lot closer to a videogame than other VTTs, it's not taking away your attention from the actual conversation. This is done by two things - the panel with player video windows, which can be even put into forefront, and that UI is intuitive enugh so you dont have to focus on it too much. Only concern is regarding combat system, the most "videogamey" feature, as I can imagine (but dont know for sure yet), that it can lure you to limit the conversation and focus on the gameplay. Movement, ability animations, selector of your own spells etc. to a degree visually provide so many information, that conversation might be partially redundant. It's not a problem, it's just a thought. So far it focuses fully on its own campaign setting and rpg ruleset, which - I guess - can be always seen as disappointing, as we RPG players looove to try new and new things and are obsessed with trying all the gazillion RPG systems out there... On the other hand, it allows to present the possibilities of implementation RPG ruleset into the software. Rules are easy to slip into, tutorials are perfectly done, non-bothering... Long story short - this works very, very well and is vey sufficient even now. Good for traditional group play and solo playing as well. As it is in active development, as EA suggests, things are still missing. For example documentation - on website or discord you can find documentation about the setting and basic ruleset without character advancement, though some character advancement is present within the software itself. That's ok. It's EA. It's in active development. It will all come and on Discord they told it will be sooner than later. Try it. It's for free. It's beautiful. It has wonderfully positive vibe, so unless you insist on grimdark, you might enjoy it more than you think. Starting adventure is beautifully handled and works both as tutorial to software, the rpg and to a storytelling as well. I love it
Tales of Fablecraft, Mythas'ın canlı, umutlu dünyasında geçen, işbirlikçi bir sanal masaüstü RPG'sidir. Arkadaşlarınızı toplayın ve entegre görüntülü sohbet, etkileşimli savaş haritaları ve RPG meraklıları için mükemmel bir maceraya atılın.
This game is the embodiment of playing DND with friends who live far away.
A perfect example of a game that has the end goal of for-profit. Even if a developer says they made it with passion, money's at the center whether they argue or not. The game is free to download, but the free version (homebrewed campaigns) leaves something to desire. You basically have to purchase a pre-built campaign to even try out the ToFC TTRPG system, as there's not enough GM management and editing capabilities to feel useful. If you manage to have a multi-session homebrew campaign, I applaud you. WIth five custom characters at a time maximum, gming feels like you're dealing with a system that has a goldfish brain. Five character are used up in a single session. What happens if the party returns to a character created several sessions and over 20 characters ago? Do you remember everything about them? If you're looking for a homebrew campaign TTRPG-like video game system, play Divinity Original Sin II instead. You trade the graphical polish of ToFC for a game with: - As many custom characters and enemies as your computer can handle (since they're saved on your COMPUTER not the live-service slop this is) - Any number of props and items placed on detailed 3D maps - Built in shops where the DM sets the price and players can automatically buy/sell without DM interaction (allowing them to do more important things) - Free roam player exploration - Choice dialogues - Surprisingly large modding community with amazing custom maps, items, classes, cosmetics - ONE microtransaction (Sir Lora my beloved) Honestly, I had more fun playing the ToFC singleplayer arena mode than I did with the multiplayer campaign, and if they refined it into a more in-depth version, I could see myself paying for this hypothetical game.
Currently playing through most of the campaigns with a group of my friends and so far this game has given us so many laughs over the duration of 2 campaigns (starting star seeker and halloween one's) that were always excited every week to play some more. I have been deciding to stream from ep 2 on to present and talking to my friends thinking about doing more homebrew things which is something that would be nice is having a homebrew spellbook/item index we can make and put into the game our-self in the future. Very easy to get into even with no dnd or TTRPG background with the starting guide, I understand having the pieces behind the dlcs for more homebrew ideas to take fold where i think some scenes should be with the base edition like the fortune teller. The ui can be a little tricky and duno if it's devs to prevent trolling the players but DM's is unable to remove items from players inventory say if given a wrong item and the player won't delete it could be a bother. I think something nice could be custom races as well for players to add in say arcane constructs to work with magic like androids with magitech to change things up, or hybrid races from parents of different backgrounds. all in all kind of surprised it's still early access with it even stating 6 months after it's been almost 2 years and the roadmap isn't updated for the things that has been accomplished in 2025 so some things do confuse me dev to community communication which puts me a little unease with seeing how much will change in the true launch when it does come out. However i do recommend any new TTRPG players to try this out and learn to role play as a character before diving into the scary world of dnd.
Игра Tales of Fablecraft — это настоящий подарок для ценителей жанра RPG, окутанный чарующей атмосферой сказки. С первых минут она затягивает своим живописным миром, проработанным до мельчайших деталей, и увлекательным сюжетом, полным неожиданных поворотов и загадок. Персонажи яркие и запоминающиеся, каждый со своей уникальной историей и мотивацией. Боевая система динамична и требует тактического подхода, а возможность выбора пути развития персонажа позволяет создать по-настоящему своего героя. Особенно хочется отметить потрясающий саундтрек, который идеально дополняет атмосферу игры и создает неповторимое настроение. Это не просто игра, это целое приключение, которое оставит после себя долгие и приятные воспоминания. Tales of Fablecraft — это тот редкий случай, когда ожидание полностью оправдывается, и даже превосходит себя.
Виртуальная настольная RPG в фэнтезийном мире Mythas: упрощённая система для новичков и занятых игроков. Позволяет быстро создавать персонажей, проводить короткие сессии (около 90 минут) и играть онлайн с друзьями — со встроенным чатом (аудио, видео, текст). Плюсы: Простота освоения — создание персонажа за 3 шага (регион происхождения, класс, стиль боя), интуитивный интерфейс для игроков и мастера. Короткие сессии — кампании рассчитаны на 90 минут, удобно для ограниченного времени. Встроенный коммуникационный модуль — аудио-, видео‑ и текстовый чат прямо в игре, без сторонних приложений. Минусы: Упрощённые механики — отсутствие сложных действий (бонусов, реакций), минимум математики: может не устроить любителей «глубоких» RPG. Линейный сюжет в стартовой кампании — ограниченное влияние решений игрока на развитие истории. Ограниченное число стилей боя — на старте доступно всего 3 варианта, что снижает разнообразие сборок. Итог: подойдёт новичкам в RPG и занятым игрокам, которые хотят попробовать настольные ролевые игры без долгой подготовки и сложных правил. Идеальна для быстрых онлайн‑сессий с друзьями, но вряд ли заинтересует ветеранов жанра, ищущих детализированную боевую систему и максимальную свободу выбора.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.