
You should consume a good balance of protein, carbohydrates, and fats to survive. The nutritional balance changes depending on the ingredients you put in your takoyaki. If you are overloaded with calories, you will be too full to eat, so please consume calories by squatting.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
누가 자꾸 반죽만 주냐
フレンドとたわいもない会話をしながら飢餓しないように生存するゲームです 序盤は割と暇ですが中盤からカロリー消費が追い付かなくなったり栄養バランスが崩れてすぐ死ぬのでたまに出てくる飴をストックしておくといいでしょう スキルレベルも最初は低くちゃんと上げるとなるとかなり時間がかかるので自分は放置してひたすら死ぬのを繰り返して上げてしまいました、これで格段に楽になります フレンドとの暇つぶしにちょうどいいゲームだと思いました、ぜひ4人集めてやってみてください!
유튜브보고 해봤는데 갓겜임 타코야키 먹고싶다
This wasn’t a chill, throwaway party game at all. It was a surprisingly strict condition=management simulator. If you’re hoping to casually chat while cooking takoyaki, this game will definitely get in your way; though that interference often turns out to be the fun part. Still, if you’re someone who can find humor and interest in that silliness, you might end up having a more memorable experience than expected. After your main games are over, when four people just want to fool around for a bit, give it a try. You can always force the takoyaki onto someone else.
とっつきにくそうな感じのルールは慣れてくるとシンプルなものだとわかります。 ただこのゲームを一言でいうなら、右手で絶え間なく操作を続けることになるので右手が攣りそうになります。滅茶苦茶疲れる。でも友達とわいわい遊ぶにはお値段も気軽でゲーム性もシュールで良いと思います。
極まると決まった地点を高速でフリックしながらクリックし続けるゲームになるので、FPS用にエイムを温めたりするのに使えるんじゃないかと思っている。 横着しないでちゃんとソースもかけて食べようね!
上头!
かつお節を追加するべきだと私は思います。
타코야끼집을 열었는데 손님이 없어서 장사가 망했어요 ㅠㅠ
単発ゲーとして、とても楽しめた。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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