
A love letter to old-school browser-based RTS MMOs – with charming nostalgic pixel graphics, a dash of political satire, and tonnes of strategic tension. Build your empire, face off against other players, and take what’s yours in true British imperial style: by dominating the map.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
You start out as a rising member of Parliament — until you realize your party only governs for the same old crowd. Broken promises, shelved reforms, silenced voices. When the system shuts you out, there’s only one way forward: start over. Off the grid. Out of reach of the rules. If they won’t listen to your proposals… maybe they’ll listen to your armies.
Taking London is a slow-burn RTS MMO where you begin with a small village and gradually
turn it into a powerhouse capable of rewriting the history of Britain - which you will using the British Empire’s favorite method: divide and conquer!
Evolve your forces: Upgrade your buildings, research technologies, manage your population, and most importantly... train your armies.
Expand strategically: Conquer new territories to expand your cities, and found budding new villages in strategic locations to prepare for the wars to come!
Conquer the map: face off against players and NPCs in a persistent world with over 400 real British towns and cities, re-imagined in a medieval setting.

Play the diplomacy game: Forge treaties, promises, and alliances - and break them when convenient. Will you stand for order alongside the current government or join the revolution?

Created by someone who spent countless hours upgrading cities, waiting on endless timers, and dealing with unstable kingdoms — all while being bombarded with CGI ads of women begging for help...
Taking London began as a sincere (and slightly vengeful) tribute to the iconic era of browser-based RTS MMOs. But this time:
No pay-to-win via overpriced, overpowered in-game currency
No bizarre "MY LORD!" ads
Just strategy, skill, and sheer political chaos.
Real-time city building in a massively multiplayer world
Tactical PvP and PvE combat - fight with or against NPCs, with or against other players!
Dynamic diplomacy and alliances
Quest-driven progression system with an endgame influenced by the actions of other players
Experience a scale map of Britain in a charming pixel art aesthetic
Cross-platform multiplayer - Windows and Linux/SteamOS currently supported with more on the way!
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great community. mindless fun
The game indeed reminds me of Evony and other oldschool browser games. While the UI is basic and the servers have the occasional crash - the gameplay is very functional, the client is stable, and any bugs are very rare. It's definitely worth a look!
A very fun and refreshing twist on a format that’s usually pay-to-win. The gameplay is addictive, with each building upgrade feeling like its own mini challenge with research and resource balancing. The sense of progression is satisfying, and it’s easy to lose track of time while planning your next move. The low initial cost makes it great value for money, and there’s plenty of content to keep you engaged. The community is welcoming, answering any questions new players have! I recommend this game for anyone interested in strategy/PvP map games.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like one of those build your kingdom games on mobile. There is no P2W structure in this game, but you still have timers for buildings. At some point upgrading your town takes 2 whole days of waiting. Sounds boring? It is. Then randomly the game resets your progress and you're prompted to make a new character. Playing solo, no idea or reason why my character was wiped. If it was by a bigger city destroying me, it's ridiculous you can lose your entire progress when you aren't around and given no explanation of why. It could be the new server, I don't know, but it's the same world, and the city is still there. It makes no sense. 3 hours of watching timers go down for it all to be washed. It's slow, it's boring. I'd pass even when it's free.
Good game. Classic evony vibes minus the pay to win
Absolutely 0 p2w anything. No Microtransactions, good old City building war game with some modern twists to it that make it great. The Dev takes feedback and is very active within the community, taking suggestions from players, and keeps things fun!
addictive and takes me back to the old old proper evony
Great throw back with a really engaged developer. Hopefully some exciting enhancements will come with time too, but definitely good enough as is
This is akin to a game like Clash of Clans or Infinity Kingdom, without the micro-transactions. It is a bit slower paced, but has been a lot of fun learning the mechanics and some build strats, army strats, and mayor strats. It still needs some polish and there are some fun game mechanics that you can twist a bit still, but it is a good look at an early version of this game, as it is still in early access. The server that I am on has a nice, supportive community, and for the price it is at, it absolutely punches above it's weight class.
All of my progress was lost the first time I exited.
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Where this game's players are, estimated from review languages.
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| $9.7K | 16 | 50% | $24.99 | |
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| $0 | 456 | 69% | Free |