
A love letter to old-school browser-based RTS MMOs – with charming nostalgic pixel graphics, a dash of political satire, and tonnes of strategic tension. Build your empire, face off against other players, and take what’s yours in true British imperial style: by dominating the map.
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About
You start out as a rising member of Parliament — until you realize your party only governs for the same old crowd. Broken promises, shelved reforms, silenced voices. When the system shuts you out, there’s only one way forward: start over. Off the grid. Out of reach of the rules. If they won’t listen to your proposals… maybe they’ll listen to your armies.
Taking London is a slow-burn RTS MMO where you begin with a small village and gradually
turn it into a powerhouse capable of rewriting the history of Britain - which you will using the British Empire’s favorite method: divide and conquer!
Evolve your forces: Upgrade your buildings, research technologies, manage your population, and most importantly... train your armies.
Expand strategically: Conquer new territories to expand your cities, and found budding new villages in strategic locations to prepare for the wars to come!
Conquer the map: face off against players and NPCs in a persistent world with over 400 real British towns and cities, re-imagined in a medieval setting.

Play the diplomacy game: Forge treaties, promises, and alliances - and break them when convenient. Will you stand for order alongside the current government or join the revolution?

Created by someone who spent countless hours upgrading cities, waiting on endless timers, and dealing with unstable kingdoms — all while being bombarded with CGI ads of women begging for help...
Taking London began as a sincere (and slightly vengeful) tribute to the iconic era of browser-based RTS MMOs. But this time:
No pay-to-win via overpriced, overpowered in-game currency
No bizarre "MY LORD!" ads
Just strategy, skill, and sheer political chaos.
Real-time city building in a massively multiplayer world
Tactical PvP and PvE combat - fight with or against NPCs, with or against other players!
Dynamic diplomacy and alliances
Quest-driven progression system with an endgame influenced by the actions of other players
Experience a scale map of Britain in a charming pixel art aesthetic
Cross-platform multiplayer - Windows and Linux/SteamOS currently supported with more on the way!
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Taking London is a unique and ambitious strategy game that blends large-scale warfare, alliance coordination, and long-term planning into a persistent world that rewards commitment and teamwork. One of the game’s strongest points is its scale. Army sizes, city development, and alliance operations feel meaningful, and progress reflects real investment over time. The emphasis on coordination—whether through resource sharing, timed attacks, or defensive planning—makes alliances feel impactful rather than optional. The developers clearly listen to the community. While balance has been an ongoing discussion (as it should be in a game of this complexity), changes are communicated and iterated on, especially heading into TL2. The move away from single “meta” strategies and toward multiple viable army compositions is a step in the right direction and shows a focus on long-term health rather than short-term fixes. That said, Taking London is not a casual game. New players can feel overwhelmed at first, and early mistakes can be costly without guidance from an alliance. Some mechanics could benefit from clearer in-game explanations, and balance tuning will always be a work in progress given the scale of combat. Overall, Taking London shines as a strategy game for players who enjoy depth, planning, and cooperation. If you like games where decisions matter, alliances feel meaningful, and long-term strategy beats short-term gains, this is a game worth investing time into.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is akin to a game like Clash of Clans or Infinity Kingdom, without the micro-transactions. It is a bit slower paced, but has been a lot of fun learning the mechanics and some build strats, army strats, and mayor strats. It still needs some polish and there are some fun game mechanics that you can twist a bit still, but it is a good look at an early version of this game, as it is still in early access. The server that I am on has a nice, supportive community, and for the price it is at, it absolutely punches above it's weight class.
Great game, great community - lots of help getting started, but its brutal pvp! Dev is super responsive and very much part of the good community - come join us!
Very buggy. camera would stop working had to tab out and back in. Its free, but was expecting something different not real world time for building and resource gathering. Could be great for mobile but not PC in my opinion.
Now that I've gotten 100+ hours under my belt, i'll update my review with something more representative of my experience. First of all, this game is a work in progress there are going to be bugs, there are going to be exploits, there's going to be problems. But i have never seen a solo dev that cares more or interacts more with the player base on trying to get those bugs fixed. The exploits are harder to fix, and the ones that have been fixed have left several players in unattainable positions. But i knew that in entering this game, i would definetely be on the lower end of the totem pole, and i'm ok with that, and i'm looking forward to the game continuing to develop and grow to be more balanced. Second. this is a fun game, not a quick game. even with the massive amounts of help i had from other players to get a leg up (shoutout Gradon and Ghubbards) i'm still nowhere near being able to challenge the big boys. but thats ok, because the grind and work has been fun along the way. Third. this game a has a great and friendly community. outside of a small handful of players, i've never met people more willing to interact, answer questions about gameplay, and just plain old be friendly. Way to go pegasus, i look forward to putting 10 times this amount of time into this game!
fun
troop&combat balance is beyond bad, no end game
Its very reminiscent of Evony online back in the day. a good mmo-rts
Wonderful game, clearly a passion project on the part of the developer. It reminds me of a variety persistent, live action browser-based RTS and strategy games from the late 90s and early 2000s, but with far more depth and NO PAY TO WIN!!! (Think Trivian or Imperia Online but you pay one price once and that's it) Now with things like Reddit and Discord, its far easier to engage in diplomacy and learn from more experienced players. A great thing about this game is the very active and helpful Discord community, I've learned a ton from them and have always been able to find help and get advice about game mechanics, sometimes even from the developer themselves! It's a simple game at face value with quite a lot of depth, and the value you get for the price is pretty darn hard to beat. I look forward to any developments and additions in the future.
Должным образом не работает.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.