
Play together on the couch or online - or both at once. Taival is a cozy co-op adventure where you and up to 3 friends explore a handcrafted world alongside your shapeshifting companion. Discover new forms, progress through narrative quests, and make the journey your own.
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About
You stumble upon the last Henki - a creature unlike any other, a shapeshifter keeping the world of Taival in balance. Together, you set out across a handcrafted blocky world to recover the shattered fragments of its lost heritage. What you find along the way will change both of you.
Taival is a co-op adventure RPG for up to 4 players where your goal is to find out who destroyed Heartstone of the Henki, restore it to its former glory and bring your companion back to where it belongs. This is a cozy yet mighty adventure you’ve never seen before.
Your Henki companion is the heart of Taival. As you encounter new creatures across the world, Henki can absorb their essence and shift into their form each one bringing a unique set of abilities to battle and exploration. A hulking beast that absorbs damage. A swift mount that scales cliffsides. A cunning predator that strikes from the shadows.
The more of the world you explore, the more forms you unlock. Master new skills and find the combination that fits your playstyle or your party's.
Taival is a handcrafted open world built from the ground up with a charming, voxel-style blocky art style. Multiple seamlessly connected realms each bring their own environments, inhabitants, and secrets from rolling highlands to dense forests and ancient ruins waiting to be uncovered.
Spread across the world are tons of quests with varying lengths. Players can help a farmer figure who stole their barrel of plants (it was a rodent), or they can assist in settling a house ownership disagreement between two goblins. The game being a cozy co-op RPG doesn’t mean the quests are only on the cozy side of things; Players can find themselves fighting a beast on a barbarian camp or doing some pest control on insects of their own size.
Taival is built for playing together. Invite up to 3 friends and journey as a full party each with their own character, companion, and skill tree. What makes Taival's co-op special: you can mix local split-screen and online players in the same session, simultaneously. One friend on the couch, two more joining from across the world all in the same adventure.
When your group faces a pivotal quest decision, everyone gets a say. You will all follow the same dialogue, letting you see each other's cursors and suggested dialogue options.
Taival's progression runs on two tracks that grow in tandem. For your character: unlock abilities, improve your combat skills, and even level up your fishing. For Henki: master new creature forms, unlock mount abilities for faster exploration, and build a companion that feels uniquely yours. The deeper you go, the more the world opens up. 
Shapeshifting companion (Henki) - absorb creature forms found throughout the world, each with unique combat and traversal abilities
Handcrafted open world - multiple seamlessly connected biomes with distinct environments, inhabitants, and stories
Up to 4-player co-op - mix local split-screen and online players in the same session, simultaneously
Group quest dialogue - Follow the same quest dialogue and suggest options using your cursor
Charming voxel-style art - a handcrafted blocky world with a warm, inviting visual identity
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Roly Poly!
クエスト進行不可バグが【あまりにも多すぎ】ます リログで治るものもあれば不可の物もあり 進行不可の場合は全て1からやり直し どんなにゲームが面白くても無いわ、これ。
I honestly did not expect to enjoy this game as much as I did. Exploring the world is relaxing and the Henki companion makes the gameplay feel fresh by unlocking new forms with different abilities. The co op is the best part because running around fighting enemies and completing quests with friends is a lot of fun. It is still in Early Access but there is already plenty to do and I am excited to see how the game grows.
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Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Arabic*languages with full audio support
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
developers, please fix the poor graphics and add full voice acting to the game. I'm giving it a good rating for now; I hope you understand
目前能玩的內容比較單調 能感覺得出來作者想搞很多元的遊玩風格 釣魚採礦製作等 技能樹感覺比較奇怪 很多適合放在基礎遊戲裡的偏偏塞到技能裡 墜落無傷害 攀爬 這種的 玩法雖然單調但確實有感覺作者各方面都有用心 目前三百當然算偏貴 但就當作是支持作者還有cube world情懷吧 不確定免費版有多少內容但應該可以載來試試 不然買了兩小時內也能體驗到大部分玩法了 不喜歡再退款就好 有興趣的就直接來試試看吧
definitely still feel the early access title of the game at the moment. the tutorial could use improvement (it doesn't explain how to sprint until after you have had to do a sprint jump to reach an area) the item text is very small and hard to read even when right up against my laptop. jumping heavy's movement is also buggy and can easily get your character stuck. but the core gameplay and intention of the game has great potential.
game is good in a whole but the combat is honestly awful enemies hit too fast for the slow roll, and it feels too glitchy when you swing it has some flaws for sure.
угарная игруха с прикольными механиками, с друзьями зашлв
[h1]“像素风+开放世界RPG”是拙劣模仿,还是再创新高?[/h1] 像素方块拼出的奇幻大陆铺到视野尽头,高原旷野与幽深密林无缝过渡,手工搭建的地貌在光照下呈现出远超同类体素作品的层次感。四人小队翻山越岭的过程中,沿途宝箱散布密度高得近乎奢侈,几乎每条岔路尽头都藏着一份奖励,开箱的期待感撑起了探索的底层驱动力。每个区域的敌人类型各不相同,随机出现的首领和战利品让跑图过程始终保持新鲜感。岔路口偶尔能听到村民的闲话,顺着线索拐入小径往往能发现隐藏洞穴或收集品。 亨奇是整个设计中最有灵气的部分,这只没有固定形态的生灵每遇到新物种就吸纳对方的能力,化作巨兽扛伤或者变为坐骑赶路,也能成为掠食者从暗处突袭。形态切换带来的能力差异让同一片区域的探索方式产生明显变化。基础形态的治疗技能让前期战斗可以放开手脚去打,药钱也省下不少。滚动下山的移动方式初上手令人发笑,反复使用也不觉得腻烦。技能树分支多,钓鱼和采集等副系统穿插在跑图间隙,节奏松弛有度。 联机模式允许本地分屏与线上混合,队伍面临剧情抉择时全员投票的机制让每个参与者都有发言权。每位玩家拥有独立角色和专属技能体系,四人协作翻滚下山、围攻首领的场面确实欢乐。合作维度上的设计思路清晰,混搭方案对家庭和朋友聚会场景有天然亲和力。 但游戏的抢鲜体验粗糙程度却远超预期,地板缝隙随处可见,角色脚底时不时踩空穿模掉进虚空。主线任务存在恶性缺陷,负重系统加成完全失效,修改键位后界面显示不更新。建筑穿模,翻译时有时无,让玩家难以摸清的衰落判定,这些BUG给整个游玩过程带来的体验相对较差。 优化层面同样吃紧,转动视角时频繁出现微小卡顿,山坡攀爬的手感粘滞到令人怀疑角色是否被地形吸附,同时游戏的帧数也很低。水体判定笨拙,下潜操作模糊。任务指引几乎为零,玩家在超大地图上对着一个模糊方向标摸索,卡关时只能靠试错推进。打开物品栏时怪物不会暂停,随时可能被偷袭。战斗手感偏迟钝,受击反馈不够清爽,武器收起的动作衔接断裂。 内容体量方面,当前版本更接近一份加长版试玩,任务类型集中在寻找目标和击杀目标之间循环,家园系统缺席导致背包很快被杂乱资源填满,频繁往返商人处出售物品打断了探索的流畅感。制作系统几乎形同虚设,装备属性显示缺失,武器种类虽多但区分度模糊。好在虽然制作组只有四人,更新频率和社区沟通态度确实令人刮目相看,上线后已连续推出多个修复补丁回应反馈。游戏的想法与创意有明确方向,距离一款完成度合格的作品还差相当长的一段打磨周期。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Game is indeed still in early access, though I already had a blast while playing solo. What that means: - there are bugs, but the devs are quite responsive about them. - some areas are not yet implemented (though what is there with quests and such should already keep you busy for a good 10 hours now, even before you go and collect all the collectible things around the world). - there are graphical glitches, some loading stutters and some other minor things - at least keyboard control worked fine for me. - stuff is not balanced, and loot does not (yet) feel rewarding as aside from armor/damage and weight it does not have any other stats. Try the demo, have a look at the roadmap when it comes and then see if it is fun for you as well.
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