
Tails Noir: Prologue is the first act of a post-noir narrative adventure. Become raccoon private eye Howard Lotor and explore dystopian Vancouver inhabited by animals as you uncover a deeply personal story of change and transformation.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Por enquanto só joguei o prologo, mas que prologo, recomendo bastante, irei jogar o jogo completo agora e estou muito ansioso para isso
сразу не понравилась текстовая ♥♥♥♥♥
Knowing where the full game goes in its last act, I can't recommend it. Such a waste of potential with that plot.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не люблю детективы, но графика в этой игре очень зашла
A lot of walking and talking, but the storyline looks quite interesting. A word of warning, though: unlike the demo the main game does [i]not[/i] seem to have any puzzles, and the story apparently takes a left turn towards the end.
Tails Noir: Prologue is visually stunning, I won’t deny that. The art direction is immediately striking — moody pixel art brought to life with lighting and animation that feels cinematic. But once you move past the surface, there isn’t much holding it all together. This is a game that desperately wants to set a noir tone, but it leans too hard on atmosphere and not enough on meaningful interaction. The prologue plays more like a walking simulator than a detective story. You walk, you click, you talk — and then it ends. There are no real choices, no puzzles to solve, and very little gameplay depth. As a demo, it doesn’t offer a satisfying slice of what’s to come — just vague hints. The writing tries to be subtle and clever but ends up feeling flat. Conversations drag, and the worldbuilding feels more like suggestion than substance. There’s clearly an attempt to hint at social issues, power dynamics, and class structures, but it’s handled in a way that feels surface-level and overly ambiguous rather than compelling. The pacing is also a problem. For a short prologue, it still feels slow. You spend too much time walking across pretty but empty screens, and not enough actually doing anything. It teases a bigger story but doesn't make a strong enough case to keep you invested. Yes, it’s a free prologue — and yes, the presentation is impressive. But style can only carry you so far. If you're looking for an interactive, engaging mystery or a taste of smart, branching storytelling, this prologue may leave you feeling underwhelmed. Beautiful, but hollow.
Chapter 2加载不出来 直接给我卡死在加载界面了 白屏......
好玩!! 超级好看的像素风画面,流程很短但很爽, 台词儒雅随和,而且都是福瑞都是福瑞~~
that hole intier line up to reveal hes not a [spoiler] cheater but dead [/spoiler]
免费精品 就是第一章后面要钱了
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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