
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun tactics game. Story is all over the place though, but still enjoyable
Classic
原作は浸りたいときにときどきプレイしてたくらいのストーリー重視やりこみ無し勢です。 PSP運命の輪が合わなかったのですが、今作で成仏できます。ありがとうございました。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Disclosures before review: I'm only at Chapter 2 and from what I read there's 4 of them. I'm new to Tactics Ogre and the only thing close to it that I have played is Final Fantasy Tactics Advance 2 (FFTA2) on the Nintendo DS, so I'll be making lots of comparisons to it. Last and most importantly, is that I am horrible at pretty much any games I try a hand at. Positives: - Love the artstyle and graphics, Pretty similar to FFTA2 except more serious in terms from the tone of the colours, menu and portraits. It does match very well with the story and theme. It does look like an SNES games with just a little bit up touch ups, which I always find cool as the original game did come out on the SNES if I do remember correctly (according to a book from 2010 I have called "1001 Games you must play before you die"). - Music: I love it, however, I still prefer FFTA2's soundtrack: FFTA2 give me a sense of wonder, magic exploration and joy while Tactics Orgre's soundtrack gives me a sense of urgency, drama and depression. The counterpoint is that the story revolves around war, the politics involved, the hurt and consequences that goes with it so the music matches the setting pretty well. - Voice acting: pretty solid. Not much to add. It's not over the top and cheesy like animes or like Monster Hunter World or Wild XD. - Story: So far, so good. There's a lot of memorable characters, some twists here and there. It doesn't shy away at the horrible reality of medieval fantasy warfare :D - Training: You have the options to train your troops up to the level cap and also improve their abilities. - You can recruit monsters and enemies. - No glitches so far and work really well on the Steam Deck - You get appropriate equipment when you kill enemies and thus don't need to buy equipment at the store too often. - Guest AI actions definitely matches their characters, which makes for hilarious situations. For example Vyce tends to be rash and hot-headed, so his AI just goes straight to attacking an enemy without any thought in Chapter 1 and often time has to teleport away because he gets his ass kicked (I just wish it was same in Chapter 2 XD). Catiua heals people but, sometimes she's a bit too proud: she punches an enemy, dealing 1hp worth of damage, to which the enemy immediately replies with a counter-attack dealing, at a minimum, 50 times more damage. - Camera: You can switch to a topside view that way buildings don't hide unit. Neutral: - Cards: Cards are definitely a game changer. their placement can make or break a mission, but I have been lucky so far. - Level Caps: So far, I've encountered only enemies that have level equal to mine or 1 to 2 level below my party. I'm currently at the point were my party tends to do less damage than the enemy while doing spells or regular attacks (the clerics and knights's healing abilities are a blessing). I do know you can upgrade some equipment so that might be it. You need to be a lot more prepared compared to Final Fantasy tactics Advance 2 where there wasn't a level cap. The missions are still very doable so far. - Dragons or dragon-like creatures have a lot of HP and deal a lot of damage. I guess it makes senses, they are dragons after all. - At Chapter 2, you are put in a disadvantage more often than not. For example: you start at the bottom of a hill while your enemies are at the top, which reduces the amount of squares you can move to, ranged enemies can hit you while you can't hit them, etc. Or the main character is ambushed and surrounded while the rest of your team starts in a far away area where the only with a narrow, although admittedly small, corridor which slows down your team. Personal and minor negatives: - The character menu is a little bit overwhelming at first - Mission variety is lacking compared to Final Fantasy Tactics Advance 2. It's either eliminate every enemy or a specific enemy. Generally on the latter, you will either be outnumbered or the enemies's level will be higher, which forces me to just go straight to the target, which is challenging in a fun way. - I don't fully understand how damage work. I tried reading and it's a bit too much for me. I also don't have the impression that hitting from the side or the back does more damage than the front as some claimed in the discussions. All in all, while is not for a forever noob like me and it does have some faults, it's still really fun to play as it forces you to try various ways to overcome your enemies. The story and tone are excellent. It is really cool to play a remake of the game that was a predecessor to another that I loved so much.
The isometric view doesn’t really do the game justice. You need to use the dpad to move the characters but the view doesn’t line up. The game system seems fine, pretty similar to fire emblem. Not a crazy fan of the in game style. I still like the game though, it is something that I would enjoy.
好玩爱玩,就喜欢外传,就是奥伽剧情太少
Un clásico, imposible no tenerlo en la biblioteca!
初プレイ勢です。 ストーリーとかカードがどうとか以前にカメラが最悪すぎてプレイできなかった。 なぜ360度回転ができないのか。REを謳うならこういう所を改善してくれよと思う。 上からの視点なんている?
一般
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $470.4K | 809 | 82% | $24.99 | |
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| $59K | 142 | 65% | $14.99 | |
| $9.8K | 22 | 95% | $14.99 | |
| $3.2K | 8 | 88% | $14.99 | |
| $2.9K | 7 | 71% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 2.8K | 84% | $12.99 | |
| $1.9M | 3.6K | 68% | $19.99 | |
| $1.9M | 2.8K | 84% | $19.99 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.9M | 3.4K | 98% | $24.99 | |
| $1.9M | 3.5K | 75% | $14.99 |