
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ITs what you expect to get. Fun tactics style game.
Notalgia pura.
Tactics Ogre: Reborn delivers one of the best tactical RPG experiences I’ve played in a long time. The story is deep, emotional, and full of political twists that kept me hooked from start to finish. The improved voice acting and remastered soundtrack made the world feel alive. The battles are challenging but satisfying, and every decision feels meaningful. It’s definitely a timeless classic made even better, and I really enjoyed every hour I spent with it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임도 어렵고 턴제도 안좋아하지만 잼있네요!
バフカードはいらない ノックバックしすぎ さえなければ最高のゲームだと思う 200時間ぐらいかければ死者の宮殿もコンプできたので、遊びごたえも十分
前期战棋,后期刷子,主要是太刷了,死宫100层怎么想出来的。
엔드컨텐츠까지 재밌었음 한가지 아쉬운점은 템 맞추는 재미가 초반부터 있었으면 어땠을까 하는점
畢竟是老遊戲了,有很多地方做得很不人性化,導致玩起來滿難受的,包括但不限於:沒有明顯的敵我標示導致必須仔細確認攻擊目標是不是敵人,視角部分做的不好能調整的地方也有限等等...其他別人抱怨過的就不提了,總的來說滿失望的,還是希望能在這些地方做得更現代化一點
好玩,怀念,补票。。。无语进入森林,无限报错
Got this on sale, played FFT for years and this game hits that spot. Little bit of a learning curve but worth it imho
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 2.8K | 84% | $12.99 | |
| $1.9M | 4K | 79% | $14.99 | |
| $1.9M | 3.6K | 68% | $19.99 | |
| $1.9M | 2.8K | 84% | $19.99 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.9M | 3.4K | 98% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $470.4K | 809 | 82% | $24.99 | |
| $367.9K | 581 | 80% | $19.99 | |
| $59K |
| 142 |
| 65% |
| $14.99 |
| $9.8K | 22 | 95% | $14.99 |
| $3.2K | 8 | 88% | $14.99 |
| $2.9K | 7 | 71% | $14.99 |