
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
畢竟是老遊戲了,有很多地方做得很不人性化,導致玩起來滿難受的,包括但不限於:沒有明顯的敵我標示導致必須仔細確認攻擊目標是不是敵人,視角部分做的不好能調整的地方也有限等等...其他別人抱怨過的就不提了,總的來說滿失望的,還是希望能在這些地方做得更現代化一點
Got this on sale, played FFT for years and this game hits that spot. Little bit of a learning curve but worth it imho
It rocks.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为一款经典战棋复刻老游戏,似乎在很多方面显得不是很”亲民“,尤其是各种晦涩难懂的词条,需要通过游戏内游戏外进行了解,然后才能玩好这款游戏。 而除了这点之外,这游戏并没有像火纹等其他游戏一样,拥有那种练好了能够开无双的角色,基本就是纯靠战术的老百姓械斗,没有那种一夫当关万夫莫开的角色,这是让很多玩家玩不爽的原因。 不过上面说的这些,其实对于战棋硬核玩家来说,反而是他的优点,因为真正的战棋玩家,才不会去追求什么脱离常轨的无双角色,反而更喜欢这种淳朴的老百姓械斗,靠着自己走位战术一步步获得胜利。 就难度而言,这款游戏第二关开始就已经很大难度了,第三关开始更是小白杀手,没有玩明白的根本过不去,从成就百分比就看得出来,第三关就已经淘汰了70%左右玩家,所以如果不是真的战棋玩家,大概率会破防打差评吧! 不过就像我说的,如果你真的是来玩战棋的,那么这款游戏肯定是非常好的,能满足你的期望。但你如果只是轻量玩家,并不是为了来战棋游戏练习自己技术的那种,这款就可能不适合你,那你还不如去玩一些比较轻松能爽的战棋,或许更和你的胃口吧!
Good!
非常经典的战旗slg 非常的好玩 但是你怎么知道我我打了一百层死者宫殿最后发现没触发剧情100层白打了(恼)
A fun remake of one of the best turn-based isometric RPGs of all time. The game also includes a fully featured post-campaign with dramatically increased difficulty for those seeking a true challenge.
初中玩SFC版的皇骑2,大学时玩命运之轮,十多年后的现在又开始玩重生,感觉皇骑这个游戏我能玩一辈子。
Fun tactics game. Story is all over the place though, but still enjoyable
Classic
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $470.4K | 809 | 82% | $24.99 | |
| $367.9K | 581 | 80% | $19.99 | |
| $59K | 142 | 65% | $14.99 | |
| $9.8K | 22 | 95% | $14.99 | |
| $3.2K | 8 | 88% | $14.99 | |
| $2.9K | 7 | 71% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 2.8K | 84% | $12.99 | |
| $1.9M | 4K | 79% | $14.99 | |
| $1.9M | 2.8K | 84% | $19.99 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.9M | 3.4K | 98% | $24.99 | |
| $1.9M | 3.5K | 75% | $14.99 |