
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
关卡设计蠢到极点了,练了个大部队,然后非要主角单挑,无论如何赢不了,要不就是白辛苦好几场退出去继续练级,所以干脆点,不想开风灵月影就直接卸载了。
刚开始玩的时候我的感想是:”改动有点不如老版,但是还是不错。“ 玩了100个小时的时候的感想是:”不得不说,这个游戏没有以前的好玩。以前行动更讲究策略性,而人物培养花时间,物品收集花时间,可以让愿意花时间培养和收集的人多玩。现在这个版本行动不行动不影响行动顺序,大大减低了策略性。卡片增加了随机性,又让敌人BOSS打BUFF,通过堆数值来增加游戏难度和增加随机性来增加游戏时间。而不是通过策略性来增加游戏时间,通过自动战斗来虚假增加游戏时长;同时缺少培养和收集又大大减少了角色扮演游戏的乐趣。作为一款策略游戏,我认为大大不如以前版本。感觉如果没有玩过之前版本的玩家可以一玩,作为玩过SFC,PS老版本的老玩家,玩到一半就觉得实在玩不下去了。删游戏退坑。“
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好,很有意思
i like the Tactical RPG style and story
很经典,很好玩。
ITs what you expect to get. Fun tactics style game.
Notalgia pura.
Tactics Ogre: Reborn delivers one of the best tactical RPG experiences I’ve played in a long time. The story is deep, emotional, and full of political twists that kept me hooked from start to finish. The improved voice acting and remastered soundtrack made the world feel alive. The battles are challenging but satisfying, and every decision feels meaningful. It’s definitely a timeless classic made even better, and I really enjoyed every hour I spent with it.
前期战棋,后期刷子,主要是太刷了,死宫100层怎么想出来的。
엔드컨텐츠까지 재밌었음 한가지 아쉬운점은 템 맞추는 재미가 초반부터 있었으면 어땠을까 하는점
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $470.4K | 809 | 82% | $24.99 | |
| $367.9K | 581 | 80% | $19.99 | |
| $59K | 142 | 65% | $14.99 | |
| $9.8K | 22 | 95% | $14.99 | |
| $3.2K | 8 | 88% | $14.99 | |
| $2.9K | 7 | 71% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 2.8K | 84% | $12.99 | |
| $1.9M | 4K | 79% | $14.99 | |
| $1.9M | 2.8K | 84% | $19.99 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.9M | 3.4K | 98% | $24.99 | |
| $1.9M | 3.5K | 75% | $14.99 |