
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Joguei muito quando era mais novo, era muito bom a versão snes , agora mudou muito , tem alguns pontos positivos mas teve também muitos negativos, o mais principal é a falta da legenda em português brasileiro, serio esse jogo vem vindo , passou pelo PSP e agora chegou no Pc , na steam e nada de pelo menos eu entender a história sem um TRADUTOR , bom agora sobre outros problemas eu acho que o sistema novo de skills foi bem mais o menos tirando o contra golpe que todos tinham , quanto ao visual deveriam ter feito uma melhoria total (mantendo o estilo pixel art) ou manter um padrão , pois a interface do snes era muito mais sincronizada com o resto do jogo , até as barras de vida , se o jogo atual fosse uma música sinceramente a interface desafinou , ouve umas mudanças principalmente no início também, nas habilidades e itens de alguns personagens, cara o jogo já era ótimo para que isso tudo , se queriam tanto deveriam é ter lançado a sequência e fazer novas adições, é como dizem aqui no Brasil - Não se muda time que está ganhando
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
불편한 이유를 겪어 봤더니 확실히 알겠더라. 게임의 포장은 너무나 잘 되었으나.....
There is something weird about this game... I open it, I play it for a bit, and then I see five hours have passed. Cant stop playing it.
面白い ゲーム単品としてみたら賛否両論のゲームでは決してない PSぶりにタクティクスオウガをプレイ以下箇条書き 変更点について 遠隔武器やAGI、石化や埋もれた財宝等様々な修正が行われレベルシンクやバフカードの導入によってボスを中心としたバランスの調整が行われている この調整が不評らしいが、そもそも元のゲームはSFC時代のもので難度が極めて低いゲームであったからそこを変えて出したいという意図は理解できる 湧いてきたバフカードもうまく活用すればよく、戦略ではなく運ゲーという声もあるが増援やギミックが極端に薄いゲームであるし、運要素を跳ね返せる程度には味方もアイテムも強い また、相変わらず難度は低いため理不尽と思う要素はなく、ボスも最初より強くなることはなく作戦目標も敵リーダーのみを倒す場面が多い しかも、チャリオットというファイヤーエンブレムの巻き戻しみたいなシステムがあり、これが何回使ってもペナルティがないとチート同様の機能があり、ステージ中の回数制限もないためレアドロップ狩りに重宝する また、お助け機能と言わんばかりに相変わらずアンデットはゲームを破壊するほどのバランスなので、アンデットで初期から勧誘できるゾンビを勧誘すればシミュレーションゲームに不慣れでも簡単にクリアできてしまう ドラゴンスケイル持ちのアンデットドラゴンを配置するだけで相手は勝手にバタバタと倒れる 死者の宮殿に到達後はステータスアップアイテムを乱獲できるようになるため、育成を重ねればウェイトターンはファイアクレスト以外下げる要素はないものの、旧作のような無双は可能 他に追加された要素として フルボイスは自然な語り口調で極端に粗ぶったり媚びを売ることもなく、聞きやすく世界観の発展に寄与している 特にロンウェーには注目したい AIによるオート戦闘は不満点となる挙動はあるものの、あるとないとでは段違いでゲームプレイ、特にエンドコンテンツはオートで放ったらかしにでき、大変便利 マウス操作も魔法の着弾点指定が誤爆が多くなりやすいしマップそのものが見づらいため視点を変えてからやる必要があるものの、欠点もそれくらいで快適に操作ができた 偵察機能も便利 倍速はエンドコンテンツはただオートして周回するだけなので、4倍速くらいは欲しい チャームというステータスやエレメントや経験値をアップするアイテムが実装され、いちいちステージ上のステータスアップカードを回収する必要がMP以外はなくなった。大変便利だが、エンドコンテンツで数千ものアイテムを使用するにも関わらず手動で一枚一枚クリックすることになるので、時間がかかって億劫。一括使用ボタンは追加してほしかった オートセーブもあれば便利だが、階層建てになってるステージではオートセーブがされないため、油断は禁物 ストーリー オウガバトルシリーズ独特の世界観と言い回しは今もなお絶品の一言 ヴァイスのキャラがちょっと変わったかなと思うが、いい方向に変わったとも思う スターウォーズみたいに過去や未来にも話が続く形式をとっており、これより過去は発売されているものがあって特に伝説のオウガバトルとタクティクスオウガ外伝をプレイしていればより深く話に入りこめるがプレイしていなくても不都合はないし、そもそもPC版がないため遊ぶのが困難なことが難点 敵役として出てくるキャラクター一人一人に図鑑まで搭載され、どのような経緯で何を思って戦ったのかを知ることができる ゲームとして 前述と被るところもあるが、取れる手段を取ればゲームとしてはかなり簡単な部類に入る 少なくともファイヤーエムブレムとは比較にならないほど苦戦しないだろう 良くも悪くもSFC時代のゲームシステムなので、世界観やストーリーを楽しむことに重点を置いた方がいい また、このシリーズをプレイしていればカオスフレームや死者負傷者で差があり、特に死者負傷者はゲームを開始して結果が出ればゲーム中でリセットする手段がないので、取り返しのつかない要素として0を目指さなければ称号のコンプリートが不可能になる点は要注意。 こちらは称号に関係がないものの戦闘回数や撤退回数もリセットする手段がないため、特に撤退回数との不一致が気になる場合は戦闘シーン突入後は絶対に撤退はしないこと また、コンプリートするのは大変すぎてどうかと思うが、アイテムやイベントは数パーセントドロップや特定条件のみでドロップ、特定の人物や特定の残量㏋で会話イベントが発生と、攻略情報を見なければコンプリートが極めて困難となっており、後から集めようにも特にイベントの抜けを発見することは大変なため、旧作をプレイして展開を知っている人は躊躇なく攻略情報を見た方がコンプリートはしやすい 仲間になる条件も特別作中でのヒントもないものが多いため、仲間のコンプリートを目指す場合にも情報を得た方が早い 残念な点 続編が出ない。これに尽きる。 運命の輪は未プレイだが、追加シナリオと追加エンディングをやるととにかくオウガバトルサーガを完結してほしいとの思いが強くなる しかし、運命の輪で追加されてから今まで続編はなく…リボーンの後も新作の話がない 追加コンテンツとなるカーテンコールの内容を見るにファンにとってここまで期待値を上げて旧作と展開を変更し、いわゆる「匂わせ」をして放置はあまりにも酷 このような雰囲気と世界観を有するゲームはほかに存在しないとすら思えるので、残念でならない また、伝説のオウガバトルや伝説のオウガバトル外伝、オウガバトル64、旧作タクティクスオウガ、タクティクスオウガ外伝もPCでプレイできる環境になってほしいが、それよりも新作が出れば格別に嬉しい 再リメイクをしたFFタクティクスは大変好評らしいし、是非オウガバトルサーガと一緒に再始動してくれることを期待します
An amazing revitalization of the greatest tactical RPG of all time. A phenomenal experience top to bottom. My singular gripe is buff cards, so if you want a more authentic experience, just get the Cheat Engine script that turns them off (only takes checking a single box). Even with that aside this game is phenomenal. An absolute must-play for any fan of the genre.
It's got too much extra junk and just isn't anything like the GOAT original version. If you're a fan of Tactics Ogre: Let Us Cling Together, this pathetic knock off is a hard pass.
*If it's onsale and you're willing to mod it and tolerate it. If you're choosing between this or Final Fantasy Tactics, get Tactics. This game has alot going on that makes it an amazing but flawed game; - The music/sound is S Tier. Catchy themes. - The story is SRPG's cranked to 11. Literally set's the bar for everything that came after it. - The maps, classes, abilities, all fun to tinker with. That said, this remake get's ALOT wrong; - The card system is annoying. Why did anyone add this to the game? Clutters up the screen and really ruins it since the SFC/SS and PSP versions DID NOT HAVE THIS - The Time to kill was cranked up to 11, everything takes FOREVER to kill compared to the other versions. - Removed the Rogue? Buggers. - The Level cap is a stupid way to balance the game. Let people break it. That said, almost all of the above can be mudded away on PC/Steamdeck with about an hour of tinkering and some visits to some sites. If it's on sale, you've got the patience to read some readme files on said modding site and if someone ever releases a good rebalancing patch, it can make for a tolerable and accessible version of a great game. The original was way too hard and the PSP version was unbalanced and dumb at points too.
I think One Vision mod of PSP version is way better than this one due to how nodtalgic it feels compared to Reborn. If you want to buy this game for nostalgia, I suggest you to try moded PSP version.
之前还疑惑为什么重制版吵的那么厉害,玩了才发现很多东西改的十分恶心,最重要的一个是卡片系统,在战场各地会随机出现许多buff卡片,你必须各种单位加急去捡不然被敌人捡了叠加会十分恐怖。先不说卡片系统平衡如何,光是这个设定就十分影响代入剧情,我就问你在打架的时候四周会出现各种buff的卡片这设定不奇怪吗?本来你是打不过对面的,然后你四周逛一逛就叠了几个buff然后就把对面干掉了,这合理吗? 非有杠精在贴吧说在虚拟作品里面找逻辑是一件搞笑的事情,怎么,虚拟作品不能有逻辑吗?虚拟作品虚拟的是设定,逻辑和人越像现实,作品水平才越高,关键这狗屁卡片系统根本不是原版有的,是傻逼Se重置后自己加的!你加你妈呢,你重置加这狗屎系统问过老玩家了吗!其次卡片系统的平衡一点都不行!游戏的角色移动力很低,要吃卡牌就要全部挤上去抢,也就是大量角色要转成高生命和移动的近战职业,你这游戏的多样性在哪?全被你改成狗屁了!你想展现你的制做水平你去搞新作啊?霍霍老作品算什么? 还有一个就是等级上限制,又有杠精说是为了防止刷级,你防止刷级不能降低刷级经验,一定要搞等级平均制是吧,就不能搞几个喜欢的角色比别人强?自由度在哪?何况等级不能刷,单个属性也是能刷的,那你搞这个等级上限不是一样肝还更麻烦?说到底你管我怎么玩,我就不能自由选择玩法吗,要你教我?制作组有病?把老游戏改的啊妈都不认得了那算什么重置?
狗屎一样的重制
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $470.4K | 730 | 81% | $19.99 | |
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| $1.6K | 8 | 88% | $7.49 | |
| $1.5K | 7 | 71% | $7.49 |
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| $1.9M | 3.6K | 68% | $19.99 | |
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| $1.9M | 6.4K | 91% | $19.99 | |
| $1.9M | 3.4K | 98% | $17.49 | |
| $1.9M | 5.5K | 91% | $11.99 | |
| $1.9M | 3.4K | 85% | $14.99 |