
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
too clunky and slow
They ruined this game like they are going to ruin Final Fantasy Tactics. ;) Dumbed it down, simplified it, stripped it of its rpg elements and content for something more streamlined.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SFCも運命の輪もプレイして来ました。 カード回りの改変でバランスも何もかも変わり、システム面では微妙な点もチラホラあります。 それでもストーリーが面白いので評価はします。
Quite possibly one of the best RPGS of all time and certainly one of the best, if not the best, Tactical Role-Playing Games ever made. I could go into great depth into the plot of this game's complicated story and how different the game plays out depending on a handful of key decisions [spoiler]including potentially committing a war crime or two[/spoiler], or how much depth the story has on a thematic level and how it reflects on actual real world events [spoiler]like the Yugoslav Wars of the 90s, which inspired this game in particular[/spoiler]. I could tell you about the ins-and-outs of this game's combat mechanics, or how you can recruit golems made out of pumpkins that decided to unionize against their creator over a pay dispute [spoiler](with one subsect of pumpkin golems in particular that you potentially come across bearing a name that is almost certainly a reference to the Tamil Tigers)[/spoiler]. Instead, I urge you to get yourself a copy and play through this game at least once or twice, which shouldn't be hard to do in this version, thanks to a certain feature. And for the love of God, don't try to auto-battle your way through this game by turning on the AI for all your party members, especially considering how suicidal the guest AI tends to be [spoiler](something something ♥♥♥♥♥♥♥ Cerya something something can't save her from running into the Lodis Templars something something damnit she fell into the abyss while I had the AI on for her in the Palace of the Dead something something (based on a few true stories I've read online))[/spoiler]. Seriously, the AI for your guest party members sucks so bad that I couldn't even bring myself to think about using the AI for permanent party members (not that anyone should even be auto-battling through a game like this for the most part anyways), and it's just about the only huge gripe I have with this game.
Ótima versão, faltou só ter os diálogos em pt-br.
Great game, intriguing story with a good choices=outcome mechanic. This is an obvious 1990s game though, I am OK with that and knew that but some people might think the mechanics are old/janky feeling. 10/10 game IMO.
I tried my best to enjoy this game and I gave it enough hours to say I gave it a fair shot. Its no where near as good as what people claimed on any aspect. Story: The story is somewhat interesting but the small tid bits you get in between battles just isn't enough. This is probably the one thing I would have complimented about the game but its not a story worth pushing through the game to see. Gameplay: The gameplay takes way too long and has the most basic animations possible. I understand not every game needs to be a spectacle but I can't justify playing 30 minutes per map, fighting basic enemies, doing basic attacks. You do get weapon abilities but they are generic per weapon rather then class. Classes/customization: Most of the classes have barely anything special other then a minor gimmick. Example being a rune knight lets you use magic ... that every other person who can use magic can do.
전투 할때 마다 40분 50분 동안 전투하는게 괜찬다면 괜찬은게임이다. 나도 턴제 일본게임은 어릴때부터 좋아했지만... 까놓고 이건 좀 아닌것 같더라.. 전투시간이 졸라게 길어서 그렇지 게임 자체는 괜찬음 난 하다가 지쳐 나가떨어짐
確かにこれはクソゲーだわw テンポ× 戦略ゲーにあるまじき運要素。 バカすぎる味方。 おもんなさすぎる。
FFT fans rejoice. This is FFT on steroids. Great game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $467.3K | 806 | 82% | $19.99 | |
| $367.9K | 581 | 80% | $19.99 | |
| $59K | 142 | 65% | $14.99 | |
| $9.8K | 22 | 95% | $10.49 | |
| $1.6K | 8 | 88% | $7.49 | |
| $1.5K | 7 | 71% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 3.6K | 68% | $19.99 | |
| $1.9M | 3.5K | 75% | $14.99 | |
| $1.9M | 6.4K | 91% | $19.99 | |
| $1.9M | 3.4K | 98% | $17.49 | |
| $1.9M | 5.5K | 91% | $11.99 | |
| $1.9M | 3.4K | 85% | $14.99 |