
Tactical Craft Online - MMO sandbox with tactical role-playing elements with a large open fully destructible world, with clans, trade between players, construction limited to the players imagination, various crafting, mining of multiple ores, farming, fishing, a massive tech tree etc.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, Russian*, French*, Swedish*, German**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
May 2016, being Top in most of the ingame Ratings categories, I have chose to resign mod and leave the game. Hence its my turn to leave a review, Overall, the game is not bad if one enjoys monotonous chores of grinds, farmings and hunting of Pves. The game is filled with many bugs and exploits. The lone Developer does put in alot of effort in adding new contents to the game. The Failures of the game, when the game got released, there was only One General Channel, creating huge flood of various languages, being new and free on Steam, the inflow of starters/trolls were overwhelming, having 2 Devs, 9 Russian and 1 English mods. countless mute bans were issued, but most were accounted to Xas, while he was giving out warnings, the other mods just silently bans. Then came the 'Autoclicker' issue, TeslaSin initiated and executed by the partner dev, many were muted, and efforts resetted, but Xas was again held accountable to it since he is stucked in between the Admin and the Players. While the devs went on their holiday, TeslaSin washing his hands by saying 'I am tired, and its not my business', As usual, in defence to the Admin team who doesn't really bother to reply in english, Xas had to spend days, trying to clean up the mess of the Admin's failures. Dev returned from holiday to game, more bans, mutes and close up the case. Xas was blamed again for things not involved in. Shortly follows by yet another Dev's failure decision to remove the Game Chat.. Xas was blamed. The Present. Game had lost majority or all of the populations through the weeks of turmoils, some whom i find are good and decent players. Bad rule Stated in the game rules ' Do not argue with TeslaSin, it only gets worst ... '. Favorism on a mod who enjoys trolling for the sake of banning. At least finally after many persuasion, now the server ban message will display which admin issued the bans. The Game is fine, The Community is gone, all that is left are sweet talkers persuading starters to join their clan and to boost their popularity. Not here for the Likes/Dislikes. Just saying a piece of my mind, to all the ungrateful people out there maligning me of acts i have not committed. Biggest regret on Steam so far, for putting money and effort in this game and helping the wrong people. Don't waste your time on this game. ------------------------------------------------------------------------------------ August 2016, returned briefly to complete the newly added Achievements. The Community is still as good as none, less than 10 on most days, russians, one of two multi-accounting users, and occassional curious triers. Those that tried so hard to attain the Mods position and vows to stay with game 'forever' had too disappear from the game in just a few weeks of sweet talks. The developer had been silent, the partner developer seems to have left the game, no mods or admins are on, the chat is all quiet. The server is laggy, errors with no one to restart the server. The spawns of zombies and animals of the individual zones are broken, the world is barren of things to kill, luckily the Spawn Bot Tower is still active, and only spawns a few to small pack around its zone. Took me a week of waiting for Spawn Bot Tower to spawn the few rats, in order to complete the 1000 animal kills. Finally completed all Achievements, http://steamcommunity.com/sharedfiles/filedetails/?id=755482921 time to depart again. Game looks abandoned, Hopeless, ungrateful Admin and one toxic community. ------------------------------------------------------------------------------------
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Trends
Modeled estimate over time.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Тактикульный Крафт Онлайн — помесь майнкрафта с тактикой, причем помершая. 12 февраля сего (2023) года сервер игры был вырублен из-за нерентабельности. Со слов разраба по крайней мере. Запускал игру давненько, но ничем кроме кубиков и адского хардкора в управлении она мне не запомнилась. Как итог: еще один + на могилке ММОшек в Стиме. https://steamcommunity.com/sharedfiles/filedetails/?id=1458574070 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
Servers were shutdown on February 12, 2023 after years of no updates to this Early Access game. It's literally unplayable - not sure why this page is still up.
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Game is abandoned.
Game seems to no longer work, like in the "this game is 8 years old and no longer supported" way.
Klanlar, oyuncular arası ticaret, oyuncunun hayal gücüyle sınırlı inşaat, çeşitli işçilik, birden fazla cevher madenciliği, çiftçilik, balıkçılık, devasa bir teknoloji ağacı içeren, tamamen yok edilebilir, geniş, açık bir dünyaya sahip taktiksel rol yapma unsurlarına sahip MMO sanal alanı vesaire.
Can't play it. Crashes a lot when attempting to open the game, and when it does open properly, it can not connect to any server.
too hard in the beginning, couln't understand a thing.
Больная и сумасшедшая игра)) Был рад закрыть на 100% и охренел от того что наиграл 210+ часов ))
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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