
Tachyon Wars is a sci-fi real-time space strategy game. It introduces seriously deep gameplay with an emphasis on fleet control. Open space to explore, large-scale battles, crafty AI. All of it is well seasoned with novel real-time game mechanics.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Wow. You can't choose a race. There's no economy. No way to see how your colony is growing or even a way to build on it. Do I have slots to put buildings? Is there a capacity limit? What do I even do w/ the materials my colonies are gathering? Science tree is generic. Very generic. What makes my colony grow? What do I use to improve my colonies? As far as I can tell you can't change the way your fleet looks. There's no diplomacy to speak of. Have to go to a separate screen to see how you are progressing in the science department. Can I have a general way to see how my industry is doing on a galactic scale? Game was stable, so that's a plus but overall I'd say if you're considering this game, wait. It's not worth $15, much less $25 at this time. Go play Gal Civ 2, 3, Stellaris, or the classic MOO 1 or 2. Thank you for reading.
Tachyon Wars Pros: nice idea Cons: needs a better tutorial needs factions needs races needs better music very bar bones 4x not worth 24.99 not worth 9.99 probably not worth 4.99 OVERALL: 4/10 bring this back to me with the corrections
I would not call this a game, there is so much missing. The list is not endless (but pretty close). No species traits, governanceect ect.. While this might get a Gold Star in a science project it can't compete with with the other games in this genres.
I loved the introduction, and sincerely wish that the developers had included something similar into the gameplay to keep the user enthralled. If they did it could potentially divert your attention from the complete lack of depth in their UI/UX as well as gameplay. I didn't play long, mostly because it has the feeling of an unfinished product that at best should be considered in early access... If that was the case I could potentially be less harsh in my critique, but alas it is not so... There are 3 main ore resources but your empire seems to have no stock of them, making them pointless. Diplomacy is either non-existent or simply too unclear at least in what little game time I played, I kept shooting down "wary fleets" without any explanation into what those are or what combat happened when my frigates found them. The large scale combat animations? Didn't see or find a way of looking at any of them. The instructions to your fleets and planets are extremely click intensive and the complete opposite of known to work mechanics in other games of the gender making the whole game user experience feel cumbersome and boring,
Wow, that is like an old good space strategic game. All games who remember MoO and similar should try it. Game definitely still in progress but already looks great.
This game really reminds me of MOO, where you have to strategically select moves, advance your fleet, and charge on the enemies. Although you can't build on planets yet, and yet no diplomacy added to the game, you can still build and manage your own planets, construct spaceships and research more items to advance further. There is race selection for those who want the old-feeling of MOO, changing the climate they live in, it's not as bad as people say. I used to spend hours on this game, just on a voice call with my friends, hopped on multiplayer, and played for multiple hours, not seeing the time pass by. The next second, I see the sun rise up! Very enjoyable game, and would recommend to others.
Well, it takes time to get used to the interface, however, I see how it stands out from other similar strategy games. The gameplay includes plenty of action planning, reconnaissance, resource distribution - what a good strategy game should have. Overall, I like what I see. And I am looking forward to future updates, guys!
Пока ставлю минус, но еще буду смотреть дальше. Наверное игру можно сравнить с неким миксом Sword of the Stars и Polaris Sector, но степень проработки скажем так отстает. В игре нет паузы, и кажется дипломатии как таковой, интерфейс вообще не конфетка, и никаких средств автоматизации. Битвой не только никак нельзя управлять, даже на уровне поведения групп кораблей, но даже и просмотр реплея дается с трудом. Но если вам нравится суровый олдскул, то возможно тут есть какие-то варианты по тех развитию и созданию кораблей.
That is an interesting one, space strategy with the real-time flow. I am looking forward to try out PvP. I read some reviews below and wanted to say - not much of a point to expect it to be another space strategy clone with different race pictures. Here you offered some novel ideas, and you'd need to dive into it to see the difference. I enjoyed tactics, some good tunes, and 3D space combats, even though some polishing was needed here and there. Thank you.
This is a very shallow clone of Master of Orion I with some differences, real time play and the other kind of interesting mechanic – ship fuel limitation. It’s not a very good 4X game, and it is not very clear when it comes to the game giving you information about your empire. The UI is also very frustrating, giving commands to your fleets is also quite difficult and just irritating. Don’t buy, there are way better games, one of them being the original Master of Orion I.
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