
Tabletop Tavern is a roguelike RTS where you build an army from scratch and command them across a brutal campaign. Recruit diverse units, create devastating synergies, and make tactical choices that shape the fate of every run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 7 → 5.86/day in the week after.
About
Lead your troops in intense real-time battles where positioning, timing, and synergy determine victory. Form disciplined spear walls to counter cavalry, protect your archers from flanking maneuvers, and use the terrain to gain the upper hand. From small skirmishes to massive clashes with hundreds of units on screen, every encounter challenges your strategic instincts.
Each run through Tabletop Tavern’s roguelike campaign is a new adventure, challenging you to adapt and evolve. Recruit new units, discover rare gear, and unlock upgrades that permanently alter your strategy. With scaling difficulty, random encounters, and dozens of heroes and factions to unlock, no two campaigns play the same.Command unique factions, each boasting distinct playstyles. Lead the elite infantry of the Vikings, the monstrous trolls and giants of the Orcs, agile and flashy Elves, stalwart Humans, resilient Dwarves, and so much more! Each faction comes with abilities that change how you craft your army and utilize them in battle. Master your faction’s identity and forge synergies that fit your preferred style of conquest.
Battles unfold on a tabletop battlefield where every clash feels like a miniature wargame brought to life in real time. Between skirmishes, you’ll manage your roster, face difficult choices, and make strategic decisions that shape your campaign. If you're the kind of player who finishes a roguelike run and immediately starts the next one, this one's for you.
Genres
Engagement
Reviews
Themes across 451 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game and great take on the genre. If you enjoy RTS games then you will enjoy this. The roguelike nature of it means that you don't need to spend hours at a time on a campaign like you do with classic RTS games so can still pick it up and play if you don't have too much time.
Total war warhammer 3 у меня работает более стабильно, в отличии от этой игры. Ещё и управление сделано из гуано и палок.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.43/day in the week to Jul 25 → 11.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 454 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
truly a great game for ppl looking for total war combat at a faster pace
Total war meets slay the spire. What's not to like?
10/10 as someone who likes roguelite & the total war franchise this is created for someone like me and maybe for you too. Runs smooth with no glitches or any weird interactions. Lots of content without the feeling of it being filler (as i do have with the total war franchise sometimes) and especially taking the price into consideration. A game that i will play for quite some time to come....
Great game for people who enjoy Total War Warhammer and similiar games, but want a faster, less complex type of battles. Looking forward to multiplayer!
Aight
Battles are fun, and easy to learn for someone who doesn't play a lot of RTS games. The roguelike elements also fit really well, and allow for fun variations.
期待多人对战
This is an very enjoyable game, that scratches the itch for a total war like style of combat. The battles are short and enjoyable, and I could see myself sinking a lot of time into this game. There are already a number of factions that you can enjoy in the game, it seems to take a vaguely fantasy + history approach to units. You'll see celts, japanese, and german knights, square off against undead, reptiles, and goblins as well as dwarves and elves. It's truly refreshing to see a dev who's excited about his game, and brings something with a bit of a deckbuilding adventure feel too it. I'm very glad I picked this up. There are however a few quibbles, the sound effects are a bit tiny, even after tweaking around with the sound menu, it doesn't sound to me as good as I might have hoped, but I've been spoiled by the big name game that this is like. The low poly models are charming, and the variety of units is a lot of fun to experiment with. But this brings me to my second quibble, some of the units act very similarly to each other, even within the same faction. For example, the elves faction has multiple types of spearmen units, and they are all perfectly serviceable. While legendary units feel underpowered, to the units can feel both interesting and pointless at the same time. Spreading things out more between the tier might help. There's a lack of synergies to some extent, that I am absolutely sure can be worked on and improved with a few moths of work and feedback. This is not a problem in anyway, it's more a weakspot that can be strengthed to make the game be truly excellent. There is a lovely variety of items, charms, potions, units, factions and leaders to play with, and I am quite sure it will keep me well entertained for many hours. Thank you for this amazing game!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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