
"The Symphony of Mysteries!" SZEN is a musical Virtual Reality safe-space, where we can leave our hectic, busy lives for a moment and enter a world where you experience a place of melodic tranquility and wonder. Sit back, relax, let SZEN take you away!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Genres
Stats
Languages: English
Reviews
Its a short volumetric story (not just a 360 video), nice music and quite relaxing. It'd be really cool if you could roam around the environment after the credits. There is some forced locomotion in the first scene (slowly flying through a tunnel), but its slow and short enough not to trigger VR sickness for most I would think. It's a nice break from most VR apps which are loud and often overstimulating.
⠀
Runs for three minutes. The music is nice, but the large lizard creature who is trying to show you that he is enlightened is terrifying. He has no eye balls and looks possessed. Also the zoom part at the front made me nauseous. But the thing is free and looks like a lot of people in the credits took time to make the enlightened lizard possessed so giving it a thumbs up for effort.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
gamesense
SZEN is a free VR experience. It worked on my HTC Vive, and Index system, looked ok, play ok, sounded ok. It is a 360 degree CGI experience of scenes that are on rails. There is a flying motion at the start that might trigger motion sickness or vertigo. The music was ok. There is no vr interactive parts. You can use the controller to skip scenes. Try this short free experience.
"SZEN" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "SZEN" is a software application that presents a poorly made art exhibition, a "VR experience", there's no gameplay, you just put your VR hat on and sit in a crap little art exhibition and look at stuff. It doesn't even work well with modern VR headsets. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 3 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away.
"The Symphony of Mysteries!" SZEN, telaşlı, yoğun hayatlarımızı bir anlığına bırakıp melodik huzur ve merakla dolu bir yeri deneyimleyeceğiniz bir dünyaya girebileceğimiz müzikal bir Sanal Gerçeklik güvenli alanıdır. Arkanıza yaslanın, rahatlayın, bırakın SZEN sizi alıp götürsün!
☀️
Free, simple and short.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Euro Truck Simulator 2 | $421.6M | 933.1K | 97% | $19.99 |
| Stardew Valley | $243.6M | 1M | 98% | $14.99 |
| Factorio | $140.7M | 232.4K | 98% | $35.00 |
| Human Fall Flat | $109.3M | 225.7K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.3K | 97% | $19.99 |
| Garry's Mod | $102.9M | 1.3M | 97% | $4.99 |