
"Remember, it is my will that guided you here. It is my will that gave you your cybernetic implants, the only beauty in that meat you call a body. If you value that meat... you will do as I tell you." The cult classic sci-fi horror FPS-RPG has returned.
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"Remember, it is my will that guided you here. It is my will that gave you your cybernetic implants, the only beauty in that meat you call a body. If you value that meat... you will do as I tell you."
The cult classic sci-fi horror FPS-RPG has returned.
You awake from the cold chill of your cryo-tube to discover cybernetic implants grafted to your flesh and the crew of the starship Von Braun slaughtered. The infected roam the halls, their screams and moans beckoning you to join them as the rogue artificial intelligence known as SHODAN taunts and ridicules your feeble attempt to unravel the horrifying mystery of the derelict starship Von Braun.
Choose from 3 specialized branches of the military to utilize unique skills, weaponry, and paranormal psionic powers.
Upgrade and enhance your skills to improve hacking, weapon proficiency, and psionic abilities.
Discover cryptic audio logs, encounter ghostly apparitions and conduct research to give you the advantage in combat and unlock exotic weapons and items.
Play with up to three friends in multiplayer co-op (co-op works in Windows only)
System Shock™ 2 is a genre defining experience that established innovative game-play mechanics that are a staple of the FPS and RPG genre today. It has gone on to inspire some of the greatest titles of our generation with games including Deus Ex® and Bioshock®
Discover how a haunting story, innovative game-play and a terrifying atmosphere has made System Shock™ 2 one of the greatest games of all time.
[B]The Mac OS and Linux versions of System Shock 2 use a technology called "WINE" to function on those operating systems.[/B][/B]
Stats
Languages: English*, German**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was a bit weird and uncomfortable for me to play at first. Modern games tend to have a lot more "convenience" features which make them simple to pick up and play, but this game coming out in the 90's doesn't have many of those. However, within an hour or two of play, it's pretty easy to adjust and find the "flow" of gameplay, and this game is quite an experience when you do. You're stuck on a spaceship infested with parasitic worms that are rapidly evolving, and it's up to you to fix it. Fortunately, you have cybernetic enhancements and the ship's worth of supplies to do so. The general gameplay sees you progress through the decks of the ship in a semi-open world environment, fighting enemies and looting everything you encounter to stay alive. The game does a great job at making the ship feel dangerous and alive; there are lots of nooks and crannies to explore, many of which hide valuable supplies behind environmental hazards. It also does a great job on the horror aspect, the logs you find around the ship and the sound design paint a truly unnerving picture of the enemies you face. Overall, it's a quick game at around 12-15 hours and definitely worth playing through, although I wouldn't take the plot very seriously. Just enjoy the experience itself!
shodan is my fave villain
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Trends
Modeled estimate over time.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“Nah”
One of the most immersive games ever made. The last Mission sucks major poo poo stains tho
good
Schau dich an, Hacker: eine erbärmliche Kreatur aus Fleisch und Knochen, keucht und schwitzt, während du durch meine Korridore rennst. Wie kannst du eine perfekte, unsterbliche Maschine herausfordern?
A must have. One of my favourite games of all time now
Its System Shock 2. Enough Said.
I don't want to wax on about what [i]System Shock 2[/i] is not rather than what it is, but because I feel strongly about it and to get it out of the way, I really have to say that my one, main disappointment upon completing the game is that it's supposed to be a sequel to [i]System Shock[/i]. This game hardly feels anything like its predecessor. I absolutely loved the first game and its excellently designed action-exploration gameplay in a lonely, suspenseful setting. I'd heard that the sequel was fairly different and knew that it introduced RPG elements with a bit more of a horror focus, but I still expected that it would have some of what I loved so much about the first game. This didn't really end up the case much at all despite still more or less involving lonely exploration of dangerous corridors in space. [i]System Shock 2[/i] is a good game but truly a completely different kind of game from [i]System Shock[/i]. [i]System Shock 2[/i] is pretty fun for what it is. The creepy atmosphere and ambience are well done, quite similarly to [i]Thief: The Dark Project[/i] since it's made in the same engine and uses a lot of similar techniques (and even some carried over guard animations that I chuckled at). Logs are used like in the first game to further establish atmosphere and tell the story of what happened on the Von Braun. The maps are also designed very much like they're supposed to be real spaces occupied by people, even more so than in the first game. It's all rather interesting and immersive. The RPG aspect of [i]System Shock 2[/i], as you'd expect, stands out for offering variety in how you can approach situations. Resources are limited, particularly early on, so you have to rely on effectively focusing a build that lets you work around limitations, like using psionics to avoid ammo usage and weapon degradation or hacking to more easily get around cameras and turrets. I went with a build focusing on PSI supplementing melee and standard weapons since PSI is more or less the magic option. It was pretty cool. It costs a lot since you have to invest more cyber modules into unlocking psionic disciplines, but the way they can buff you up and get you out of sticky situations in ways you can't quite manage with just plain tools is very satisfying. You're given more lenience in how you can spend points in easy and normal difficulties, but whatever difficulty you choose, you're very limited in how you approach enemies by what you've invested cyber modules in to the point that you can't even use a pistol without at least one point in Standard Weapons. This entire system generally feels like the main focus of the game. The core experience is about how you build your character in the oppressive corridors of the Von Braun in order to fight back against The Many with your limited resources. I don't feel like it's entirely that well balanced considering the numerous psionic disciplines of dubious usefulness or the sheer level of cyber module investment required for many build paths that may or may not even be that good, but the options available and how they limit you are what matter here and make it interesting nonetheless. Exploration, on the other hand, felt like much less of a focus than character-building and action, a stark contrast to [i]System Shock[/i]. While exploration is indubitably still a focus and something to put some effort into in order to be rewarded with new supplies and cyber modules, [i]System Shock 2[/i]'s map generally feels far less mazelike and more intuitive to navigate and figure out. There's also more guidance. You're more frequently contacted via e-mail and given clear directions about your current objectives on top of having an objectives list that can be checked at all times. You need to try to explore, but it never felt like something that required that much effort compared to managing stats and equipment. Compared to the first [i]System Shock[/i] or even [i]Thief[/i], it's a much smoother experience, so I was kinda disappointed on that front. Like stated previously, more of the focus is on the obstacles and curveballs encountered during exploration and how you handle them rather than exploration itself. Story is much more front and center than the first game, which I don't mind. It's told about as well via the logs you find while also featuring more direct twists and turns. I like how it ties into the story of the first game in an unexpected way. It's creepy and compelling, and my only real gripe is that the ending cutscene is absolutely (amusingly?) bizarre. I don't have too much to say about it and generally liked it. [i]System Shock 2[/i] is a very fun and well made RPG although I'm not sure I like it quite as much as other RPGs I've played. In regard to how it stacks up to the first game, I feel like it really comes down to what kind of gameplay you like more. Personally, I really love exploration and that Metroid-esque feel the first game has on top of its brilliantly done atmosphere and storytelling. I don't quite feel [i]System Shock 2[/i] is as much of a masterpiece as that game was and lament that it's such a radically different experience, but nevertheless, it's overall a blast to play for how well it provides you with numerous strategies for overcoming obstacles and may be more up your alley depending on your tastes.
Look at you hacker
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.