
Take a late-night ride in Synthwave Tunnel! Race through neon-lit, rhythm-generated paths, pushing your reflexes to the limit. Speed through dynamic obstacles, synced to the beat, and conquer the ultimate challenge. Can you reach the end?
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Take a late-night ride in Synthwave Tunnel! Race through neon-lit, rhythm-generated paths, pushing your reflexes to the limit. Speed through dynamic obstacles, synced to the beat, and conquer the ultimate challenge. Can you reach the end?
Race through the neon-lit world of Synthwave Tunnel, where each beat shapes the path ahead. Dodge obstacles, stay in sync with the rhythm, and test your reflexes in this high-speed challenge.
With vibrant visuals and dynamic gameplay, Synthwave Tunnel delivers an intense mix of rhythm and action. Can you master the music and reach the end?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese* +2 more
Reviews
wish there would be a possibilty to play my own songs that i can upload an mp3 file and the game would generate a level to it.. but sadly i go crazy by listening to this one song for the 100th time again. away from that the game is fun and got a great potential.
I like Synthwave games. I like tunnel racing games. I enjoyed the demo for Synthwave Tunnel and decided to pick it up, and this just serves as a reminder why picking up early access games is best done right before release or only when you're fairly certain you're getting what you paid for. For me, this amounts to $3 for about 6.5 minutes of gameplay. Outside of things moving faster as time goes on and a high-score system there's zero incentive to keep going. Despite recommending it, I'd suggest that only to people who really, really want to try it early.
GRAPHIQUE MOCHE DOMMAGE
I got the demo of this game during the Steam Next Fest. It was more than addicting, and incredibly satisfying to play. Highly recommend this one to anyone looking to enjoy every single replay of the game.
на самом деле игра мне ДЕЙСТВИТЕЛЬНО понравилась... по крайне мере НЕ ПЛОХО! я просто ОБОЖАЮ такие простенькие игры, где можно управлять малым количеством кнопок! но есть минусы: 1 - не понятность того КУДА ИДТИ если камера есть в том месте где НИЧЕГО далекого не видно! можно сделать углубление МЕНЕЕ ЗАМТЕНЫМ или же камеру чуть выше в этот момент сделать! 2 - добавить кнопки ВЫЙТИ, зайти, играть... ну всё по классике! просто надо выходить НЕ ТАК! 3 - можно сделать анимацию после того как мячик проиграл МЕНЕЕ СКУЧНОЙ! например чуть больше эффектов сделать, сделать более плавную анимацию того, как воссоздается это КОЛЬЦО! 4 - сделать интерфейс в некоторых моментах МЕНЕЕ близким к верхним с нижним названием! например когда я поставил выше 100 СЧЕТ... то я заметил то что всё находится В КУЧКЕ! хотя чтобы смотрелось более круче - надо чуть подальше слова ставить от нижних и верхних слов после СЧЕТА!
Sooo you might think ~10 minutes is too short of a playtime to review a game but this is a VERY simple. Since this is early access, obviously consider that while reading this review. So far, the game is very straightforward. There is no settings (at least not yet), and all there is to interact with is pressing play and then using left and right arrows to jump from platform to platform, collecting white spheres that play small notes to the beat of the background song. As of now there is only one song, but I'll admit, it helps get into the vibe well. What I Hope to See (and some of these are planned to be added in the future): - Obviously a basic settings menu for graphical setting, controls and keybinds, audio and volume, etc. - Other difficulties, likely in the form of songs with higher BPM, or a mode where after collecting so many white spheres, it transitions to a faster-paced song. - The implementation of an automatic BPM detector for custom song use. It would be helpful if like Melody's Escape 2 and Audiosurf, the game was able to let you import a file from your computer, and then use a basic system to detect the song's BPM and adjust the difficulty based on that. And, in case of faulty detection, maybe settings to manually input the BPM of the imported song if needed. - Other color schemes and graphics. The game looks good as is, but having a choice of differing color schemes or modes: monochromatic (one chosen color with a chosen or automatically determined secondary shade of said same color), dichromatic (two different chosen colors), and other miscellaneous styles that can be thought of. I also say graphics, which, is a further reaching goal, but changing the overall look of the game could be fun, as in being able to change it from the current style to other ones with differently shaped platforms, different backgrounds, new things in place of white spheres, etc. - Option to automatically skip short cutscene. I'm a person who likes to jump into action as quick as possible. This is a little picky, but every time you restart there's about a 2/3 second cutscene where the course puts itself together. Now, by clicking you can speed it up, but I wouldn't mind a "fast restart" setting that skips it altogether. - Having to go from moving with arrows to clicking to start or skip certain things slightly fumbles the flow of gameplay for me. Again, being picky, but being able to just click arrows again to restart or only having to click once to both restart and start playing instantly would be nice. I do like the game, and though simple, it does feel very smooth and addicting. I can't wait to see future additions and changes, and I'll be along for the ride! :)
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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