
Synergism is a free-to-play Idle game about... well, Synergy! Explore that concept through hundreds of upgrades, many reset layers and probably thousands of hours of content that allows both idle and active play.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Synergy (ˈsɪnəʤi) n. The combined effort of two or more things that creates an effect stronger than the sum of their individual parts.
Synergism is a content-rich Idle Incremental game that expands on this concept, with many prestige layers, hundreds of achievements, pretty little pixel-art icons, and more!
You begin your Synergism journey with just a pittance of 100 coins. Hire your first worker, and the rest will be history. That little worker will be relevant even late into the game, and those late game features in turn empower your worker. Synergy!
Here's just a few highlights and fun facts about Synergism:
Actively developed since July 2019, and publicly released to the web on May 1, 2020.
Frequent minor and major updates!
A challenge system! That develops on itself again, and again, and again.
Almost 500 Achievements, and more will be added in future updates. We've curated 100 such achievements for you to unlock on Steam :)
A progression system that heavily favors exploration, without requiring the perfect setup to make progress.
Mechanics that, well, Synergize. Is that even a word? It is now.
A story that, while loosely connected, makes more sense when you look at it from a certain point of view.
Probably over a hundred music references that Platonic hopes you'll get. Can you spot them all?
Even more random references that Platonic put into the game through happenstance.
Events that can be activated by other online players! Also, occasional events set by the developers!
Hand-drawn pixel art that represents upgrades in all stages of the game!
The Ant God. The Ant God wants your Galactic Crumbs.
Synergism is the efforts of Platonic and Khafra, made over the course of the past six years, with all the love you can put into a passion project. It is our flagship game, and we are proud to finally bring it to Steam!
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7分左右吧,前期体验还行,挂到后边越来越牢,没有一开始的增量游戏的爽感了。
奇点清空夸克升级和夸克数值绝对是我见过最逆天的时间墙设计,不知道制作者为什么对时间墙有这么大的执念,你不如干脆给我成就也清了呗。 注:时长在网页端
не работает, висит на стартовом экране
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Based on the description, I thought this game would be unique, and that there would be non-linear elements, but nope, this is quite a generic incremental.
Best Idle game I've ever played, and the only one I regularly come back to. If you like seeing numbers grow big and grow fast, this is absolutely for you. To put how big in context, I am still a few layers removed from the true endgame, and my coin count is around (or past, I don't remember) 1e100,000,000,000,000,000,000 To those who don't understand scientific notation, that number is a one, followed a hundred quintillion zeros. Even if that all doesn't catch your interest... it's free! If you like incrementals/idlers, please play this for yourself
Ok at the starts but falls off once you reach Singularity.
Been playing the game somewhat on-and-off throughout the years playing through multiple iterations of the game, the sentiment I had for all those iterations are the same; that being the game is very fun to a certain extent. Between those iterations, the gameplay changes significantly as the endgame kept pushed further and further. I remembered when C10 was the endgame, so the process gets really slow to get there and now it's made faster. I remembered when Hepteracts was the endgame and it's just doing weekly runs running at specific corruption setups that you need a guide to even figure out the most optimized setting, and now corruptions are now introduced way better through series of campaigns, and now runs are much shorter but can still take quite a while. Point is, every time the endgame shifts, the game comes up with slew of adjustments and quality of life changes that doesn't quite invalidate the entire experience, and that's a very commendable effort. Still, I did said that this game is fun to a certain extent. The amount of grinding that needs to be done to reach said point can be straight up daunting as you have to bear the brunt of the early Singularities; babysitting through the phases of the game as you interact with the game's many systems max buying things, which gets automated after doing tens or hundreds of runs just to get each annoyance out of the way, it can get really tedious. Overall it's an enjoyable big number idler, one of the better ones out there. Personally one of the best for it's kind next to Antimatter Dimensions, but you'll have to work for each and every one of those automations.
ants 😋
im synergizing it im synergizing it so good rn
10 hours and i finally found the ants.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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