
In this PvPvE extraction shooter, players, aided by an AI partner known as a Magus, must survive against xenomorphic creatures and other players in the hunt for resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.7Kreviews | 41% | — | $3M |
| $69.99 | 6.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tout d'abord, je n'étais pas convaincue par les évaluations, surtout quelques temps après sa sortie alors que je l'attendais. Je ne vous cache pas que sa m'a empêcher l'achat pour un bon moment, avant de m'y lancer, et quand je me lance, j'ai pris la plus haute édition du jeu pour voir ce que les joueurs disaient était bien réelle. Je n'ai croisé aucun joueur sur 5h de partie, j'ai surtout croisé d'autres Unités accompagné de Magus qui m'ont laisser aucune chance, et ma mort fut bien rapide... Si de simple bandits ou drifter contrôler par le système IA où Bot, je ne sais quoi me font tellement mal, même avec un équipement du Pass de Combat en épique, alors je vous le dit : Oui, j'ai rencontrer un Drifter joueur, le combat était pas le même du tout, mais je l'ai tuer sans trop d'effort avec un équipement légendaire et pourtant je n'ai le jeu que depuis pas longtemps... Je joue que quand j'en ai envie, j'ai plus l'impression d'avoir acheter un jeu façon Sword Art Online avec des Meccha pour le côté anime / futuriste, les musiques qui se rapproche du côté Phantom Bullet, mais je ne regrette pas, même si croisé des joueurs ne fait aucun mal, je suis d'origine un joueur PvE en premier lieu, mais si du PvP se présente je ne serais jamais contre. Et encore il est difficile de faire la différence entre bandit et joueur, donc forcément si on est trop proche j'ai la fâcheuse habitude de sortir l'armement lourd. Tout cela pour dire, je le recommande pour ceux souhaitant du PvE principalement, le jeu est tellement désert que sa fait de mal à personne. Alors oui, le Pass et l'édition ultime vous donne un énorme avantage en jeu, personnellement je trouve que même avec des armes de base, et les configurations des Magus, il est possible de se construire une petite équipe bien sympa. Hélas je suis seul sur ce jeu, mais qui sait ? Pour ma config, je n'ai rencontré aucun soucis en jeu, j'ai laisser les graphisme par défaut, c'est-à-dire très haut, et aucun problème. Supprimer quelques côté graphique pouvant être dérangeant puis tout est bon. Allez, à la prochaine cher Drifter en jeu !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 5.7K | 85% | $27.99 | |
| $3M | 10K | 85% | $14.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $3M | 4.7K | 83% | $19.99 | |
| $2.9M | 4.9K | 76% | $19.99 | |
| $2.9M | 2.3K | 90% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 4.4K | 69% | $59.99 | |
| $0 | 72 | 51% | Free | |
| $116.1K | 596 | 43% | $9.99 | |
| $790 | 2 | 0% | $14.33 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $39.99 |
| 495ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9.9
9.9,这个价格可以说是不错的游戏。不过我劝你别买
Игра с незамысловатой, но интересной задумкой - сделать постапок с мехами, которых используют для сбора ресурсов во внешнем мире и уничтожении монстров К сожалению, технически продукт в ужасном состоянии, сначала у меня возникла проблема с анти-читом, который выдал ошибку и его нельзя было закрыть даже через диспетчер задач, причем и ПК выключять пришлось механически, тк процесс завершения работы завис. Со второй попытки после перезапуска игра открылась и мне пришлось минут 10-15 ждать загрузки ресурсов, ну ладно, это же всего 1 раз. а на десерт - игра начинает сильно лагать каждый раз, когда вы натыкаетесь на других игроков, из-за чего все перестрелки превращаются в экшн-фотокарточки Действительно жаль, что у проекта такие критические проблемы и их никогда не будут исправлять, так бы в игре можно было бы и потерять пару десятков часов, хоть геймплей и однообразный, но лично мне он показался залипательным
《奇异贤伴:爱达之歌》本质上是一款官方极度推崇PVP的游戏。原因很简单:最近的官方活动明确写着‘攻击玩家赠送传奇道具’。如果你对玩家对战无感,这款游戏绝对不适合你,快逃!
我比較期望 機甲可以不要爆掉嗎 每次收集材料都很累 還要跟人打架
its very fun
特地前来打个差评
절대로! 정가주고 사지말기! 이 게임을 알게된 계기의 반정도는 신듀얼리티 느와르 애니보고 알게된 걸겁니다 알바와 에이다의 스토리를 보고 싶어서 스토리게임이라 알고 구매할려는 사람들 많을텐데, 스토리게임 아니구요. 메카물계열 타르코프입니다. 게다가 어설픈 밸런스.. 스토리는 가~끔 나오고 그 스토리도 텍스트와 음성이 대부분.. 동영상은 거의 없습니다. 게다가 그 스토리 보려면 정신나갈것같은 퀘스트도 따로 깨야합니다. 보는것도 그냥 못봄 관심가시는분은 무조건 할인할때 사길 바랍니다. 정가만한 값어치 없습니다. 게다가 게임내 유료재화시스템이 또 따로 있는데 온라인 게임 뺨칠정도의 BM이에요. 이럴거면 게임을 돈주고 팔질 말아야지. pc버전 핵도 못잡고
9.9买了个什么玩意儿
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.