
In this PvPvE extraction shooter, players, aided by an AI partner known as a Magus, must survive against xenomorphic creatures and other players in the hunt for resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.7Kreviews | 41% | — | $3M |
| $69.99 | 6.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没有退出选项 瞄准射击拉枪速度慢到要死 遇不到人 自身很缺少玩法 基本就捡破烂 这逼伴就不能隐身吗 暖暖一样的半二次元唐氏塑料小人看的我鸡皮疙瘩都出来了
The game is being advertised as singleplayer game though you are forced to be online permanently. Otherwise the game seemed interesting and might have its charm, but being forced to be online is a no-go for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $39.99 |
| 495ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
90%OFF(297円)で購入。最初はずんだもんのナレーションが面白い。 メイガスと呼ばれるアンドロイドと共に資源を回収し、拠点を拡張していくハクスラ系TPS。ロボットやメイガスの造形・動きは良く出来ている一方で、マップのグラフィックはやや平凡に感じる。ゲーム内容は、マップに出撃して資源を回収し帰還するループが中心。基本的には同じタスクの繰り返しになるため、長時間プレイでは単調さを感じやすい。敵のバリエーションも少なく、やり込みを前提とした設計とは言い難い。一方で、PvPvE要素として他プレイヤーとランダムに遭遇する点は良いアクセントになっている。戦うか避けるかの判断や、無事帰還するまでのロストリスクが緊張感を生んでおり、この部分が本作の面白さの核です。シーズン報酬の進行も含め、1日30分程度のプレイにはちょうど良い。ただし、貴重なアイテムをロストした場合はモチベーションが大きく落ちる可能性があり、そこがやめ時になる人も多いと思う。また、地形によってはスタックする場面があり、救済措置は欲しいところ。UIもやや使いにくく、細かい不満点は残る。総合的には、短時間で区切って遊ぶ分には良い作品だが、長時間やり込むタイプのゲームではない。一方で、コアのアイデアやゲーム設計自体は良く、現状でも一定の面白さはあるので、コンテンツの厚みや調整次第で評価が大きく変わる余地がある作品と思う。過度の期待は禁物だが、PvPvEとしてのゲーム体験は成立しており、不評レビューにするほど酷い内容でもない。セール価格であれば十分オススメ。
Ждал игру с момента выхода аниме (вообще кто-то знает кроме меня про аниме по SYNDUALITY?). Изначально как я понял в игре должен был быть сюжет с падением Амасии и выживание Альба Кузе вместе с Адой по миру. Но по итогу получили шутер от третьего лица в мире SYNDUALITY без какого либо сюжета. ------------------------------------------------------------------------------------------------------------------ I've been waiting for the game since the anime was released (does anyone else know about the SYNDUALITY anime?). Initially, I understood that the game would have a story involving the fall of Amashia and the survival of Alb Kuzé and Ada in the world. However, what we ended up with was a third-person shooter set in the SYNDUALITY world without any storyline.
W game played it over 200 hours that first two months it had came out but swapped to pc its even better and snagged for 2 dolla on sale.
Let me start by saying I am more on the mixed side of things here. I only put yes on recommend because I bought the game when it was 95% off. The aesthetic of this game is great with the post apocalyptic setting. You get a Mech and you also get a Ai Waifu/Husbando Companion that gets there own set of buff/skill. My biggest complaint is that there is no party system outside of the battlefield. I am not sure if this is due to not wanting players to get ganged up on by a group of people, example 1 v 3. but not being able to invite my friends to play with me makes it hard to recommend (Ironic that I put recommended I know) The overall gameplay seems fine. Its an extraction shooter so you go into the battlefield and find loot while killing cpus or if you feel like stirring trouble fight other players. One thing I would say is add a system to help find items I need or if there is a system maybe I missed it and again add a group lobby mode so I can invite friends to join me. this game is so close to being something great imo.
結局どうあがいても救いようがないゲーム。 300円セールで買ってシンプルにプレイヤー間のバランスが終わってると酷評して切ってたけど、これではあまりにキャンセル界隈過ぎると思って200時間遊んだ。 やっぱダメだわ。300円払って偉そうにボロクソいうけど、正直知らなかったほうがいいくらい遊んだことを後悔。 ロボゲーでメカデザユニークで早すぎず遅すぎずのマップ探索と俺の好きな要素で期待していた。操作感やいろんなカスタマイズで駆け巡るのは楽しい。 しかしプレイして期待外れだった。PVPVEゆえに時にはプレイヤーと出くわして戦うこともありすぐロスト(持ってる装備全部落とす)してしまう人が多いだろう。新規はこれがきつい。 そしてゲーム中の依頼内容の達成もそいつらに阻害されまったく達成できない。敵だけレジェンダリー装備でこっちは1グレード下のエピック装備。そのエピックも作るのにコストと時間かかって容易に出せない。壊されたらさらに安い紙装甲の機体でちまちまやらないといけない。撃たれるだけの的になりながらマップを駆けるマゾプレイ。どこで装備整うんだよ? 協会員に所属してればで仲良しプレイできるというのも、協会員に成りすました裏切者に後ろを打たれる。そいつは指名手配扱いになるが裏金システムでいくらでも協会員に行き来できる。協会システムがあまり意味をなしてない。PVP避けてプレイしたら好戦的なプレイヤーとマッチしなくなる?明らかに人足りな過ぎて一つのマップに詰めるしかないよなぁ。 あ、そうそう過去に成りすまし協会員に堕とされまくって多くのプレイヤーやめていったんでしたっけ? この「裏切られるかもしれない」を駆け引きととらえ「面白い」と感じる人はどれくらいいるんだろうか。この「プレイヤー間の信頼と駆け引き」がマッチバランスがらみになるのよくないですねぇ こんな発想しか出ないのであればもうPVPVE含め対戦形式のゲームには関与しないでほしいですね。
I like this game and am grateful to have played this game as I was going to write of extraction shooters all together after playing Marathon. However this game does the genre well and I am enjoying it from a casual to the genre. I like mechs which was the main draw and I get that, the heat system is forgiving and not as annoying as other games such as Marathon and Anthem so I am enjoying it. I like the character customisation, I get to be cute which is nice. The problems. -Is repetitive and there isn't an active counter on the screen for favourited recipes so I run around picking up loads of items I do not need and don't end up picking up the resources that will help me progress. -This is an extraction shooter, if you die even from something silly you loose everything on this run, I am lucky to be playing without many other players but the 1 I did find was nice and we waved at each other. -The mech customisation is good however due to being an extraction shooter is dependant on how risk adverse you are, running a better mech means more resources and easier fights with bandits but you loose that and you will have to buy or craft one again -There isn't really a good co-op function, I have heard you unlock it however after playing for 6 hours I still haven't and originally I was trying this to see if my friends would like so not having co-op from the start is a negative The Positives -I like the mech designs -I like the character customisation -The progression system is a little confusing but once you have the hang of it, it can be fun -Base building/cleaning I think this should be a staple more, starting from rags and slowly upgrading to a high tech facility is really incentivising Anywho cool mech game would play more
炎熱沙丘地圖爛透了,成片的牆擋去路,上下好幾層,你他喵地圖是平面的阿! 新怪就是放大版數值怪,兩下送你上路,這遊戲補血要漫步讀秒,大黑狗衝過來,我是要跑到天涯海角嗎? 針對野怪35%減傷的金色機體,一下2/3hp,前面委託做完金色機體,新委託就要騙你去炎熱沙丘送給大黑狗當零食。 說要卡地形去打...遛那幾隻設計師養的愚蠢AI大黑狗 要玩捉迷藏,我還不如回家捉<可愛賢士>
ず◯んだもんだ。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $790 | 2 | 0% | $14.33 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
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| $3M | 5.7K | 85% | $27.99 | |
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